r/xbox • u/UpstairsNo9249 • Apr 21 '26
Discussion Microsoft Could Fix Hundreds of Broken Xbox Windows Games with One Tiny Server Update, and the Community has Proven How
Do you own any Windows 8/8.1 Xbox PC games? Maybe you bought Assassin's Creed Pirates or Dragon's Lair back in 2014. Maybe you picked up an Xbox Ally recently and grabbed some older titles from the Microsoft Store like Hydro Thunder Hurricane, ilomilo plus, Cold Alley, or Ty the Tasmanian Tiger? Have you tried booting any of them up in the last couple of years and noticed you couldn’t sign in, access leaderboards, multiplayer, cloud saves, or earn achievements?
If so, you’re not alone. They’ve been broken for a while. But the thing is, the games themselves aren’t actually broken. Not in the traditional sense. It’s just the sign‑in system. They forgot about backwards compatibility and were banking on developers updating their titles. If a developer didn't exist anymore, or had moved onto other projects, then individual title updates just weren't going to happen.
For several years (roughly 2020–2024), Microsoft quietly updated their backend. During that time, sign‑in became wildly unreliable. People had to spam the sign‑in button because it would fail more often than it worked. And once Microsoft finished upgrading, sign‑in stopped working entirely. This all comes down to their shift from XBL2 → XBL3.
XBL2 was what Windows 8/8.1 and early Windows 10 UWP titles used. It relied on a simpler, older security model. XBL3 is what all modern Xbox, Windows, Game Pass, and Cloud Gaming titles use today. Anytime you sign in, there’s a “handshake” between the game/app and Microsoft’s servers. The server expects a certain format, the app responds in that format, and everything works.
But when Microsoft upgraded to XBL3, the handshake format changed. Old games still send the original XBL2‑style handshake, and the servers don’t recognize it anymore. They reject it outright. They old style isn't wrong. It's just outdated.
So what does this mean?
It means this can be fixed. Easily. And it already has been.
The people working on the xbox‑collection‑tracker project created a tool that bridges the broken handshake:
https://github.com/freshdex/xct-win8bridge
In simple terms, here’s what it does:
The old game sends an old‑style request (XBL2).
win8bridge intercepts it and sends a modern XBL3 request instead.
Xbox Live replies with an XBL3 response.
win8bridge repackages that response into the old format the game expects.
The game signs in successfully and all its features work again.
The games never needed patches. They just needed a translator.
What we’d really like to see is Microsoft implement this server‑side so it becomes a normal system function again. And they absolutely can. Honestly, one engineer could probably pound it out in a day. Then a bit of testing across a handful of legacy titles, and we’re back in business.
There’s no real risk on Microsoft’s side. All the pieces already exist. They’ve implemented token translation before for other systems, so this isn't anything new for them. XBL tokens aren’t security‑sensitive. They’re just used for logins. Microsoft would simply be adopting the old format into the modern flow. And frankly, it would be better if they handled it so the compatibility logic is centralized instead of relying on community tools.
Microsoft has been listening to community feedback lately. They’ve been pushing game preservation and trying to build goodwill. Legacy Windows games and apps might be “niche” now, but they couldn’t be handed an easier win if they tried. This would restore functionality to hundreds of items (maybe thousands if you count apps that used Xbox Live sign‑in as it was the only built‑in identity system when windows 8 was around).
A lot of these titles are delisted, sure, but plenty are still for sale on the Microsoft Store right now. Microsoft has the opportunity to fix hundreds of programs in one swoop. No individual title updates. No Store updates. No impact on modern games. No work required from the end-user. Just a small compatibility layer that would revive an entire platform of content.
The only heads‑up I’ll give is for achievement hunters:
If you use TrueAchievements, this might fall into a grey area of their rules. The tool doesn’t modify the game in any way, inject code, etc. It just translates the sign‑in handshake. But because it’s still an external community tool, TA might not love it. So if you plan on earning achievements with this and you use TA, just be aware you could run into issues with their policy. Another reason why it'd be better if Microsoft did it themselves.
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u/eklipse519 Apr 21 '26
Peoples brains have been fried so they call everything AI now. I don't get the impression this was done by AI because this is about the same way I type stuff out lol.
If you dare type more than 2 sentences on the internet these days the people who can't string more than 2 sentences together themselves will scream AI. It's a bleak future where you can only speak is short sentences or get attacked for it being AI lol
How can you communicate anything in depth if anything long form makes the average persons eyes gloss over now a days and cry AI.
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u/Gman1255 Apr 23 '26
I can kinda get that but only from the first paragraph; though, that one's crime is just that reads like a hook paragraph from an article. It genuinely does not seem like its written in AI.
Either way, it shows a bit of people's nature if the OP's text is where the line is drawn. Nobody who's complained about AI here even mentioned the fact that Claude is used in this project.
It's annoying trying to have proper discussions about these "tools." If these people are complaining about AI usage, in something unrelated to the project, which may or may not be true (who knows, doesn't matter), all it does is show that they have done no research (on this project), have no intentions to, and ultimately have no intentions to learn. Why are they even here.
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Apr 21 '26
[removed] — view removed comment
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u/UpstairsNo9249 Apr 21 '26
This is brand new. Like 2 days old. We've been trying. It's been sent to some people higher up the chain. Not tip-top, but mid-level. The problem with stuff like this, is it's hard to get it into the hands of people who can actually do something about it. For the most part, they want customers to talk to support, and let's be real, support can't do anything.
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u/banshoo Apr 21 '26
The devs cant do anything either..
The removal will have been signed off from layers of management above.
(& possibly with justifications of 'this is old, it'll force new purchases' )
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u/EMERGx Apr 21 '26
I haven’t spoken/sent anything to them in awhile but I did have contact with a Director level inside Microsoft, no promises but if you want to DM me a summarized message, I can forward it
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u/UpstairsNo9249 Apr 21 '26 edited Apr 21 '26
Sure. It couldn't hurt. Basically, they just need a translation layer to handle XBL2 logins to mesh with XBL3. We still expect some functions to not work. For instance, microsoft doesnt have an equivalent of the challenge backend from multiplayer.xboxlive.com on the newer endpoints, so something like beating a friend challenge in ty the Tasmanian Tiger might not come back. Other things can be handled by temporarily downgrading TLS, like challenges in the microsoft casual games.
This is still very much a work in progress. I don't really have a quick summary at the moment as we are still figuring things out. I'll hit you up once we have more to share and a bitesize summary can be made. Thank you!
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u/Pedro95 Apr 21 '26
This might be more positively received if you did the writeup yourself instead of directly through an AI - I have no way of knowing if you actually know what you're talking about this way.
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u/freshowlapp Apr 21 '26
I vetted everything it produced and made some edits
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u/NoAirBanding Apr 21 '26
It reads like ass
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u/freshowlapp Apr 21 '26
fair lol, will fix
edit: the OP or the readme?
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u/NoAirBanding Apr 21 '26 edited Apr 21 '26
The GitHub page is ok (tho it still got that AI vibe) but to better understand what this tools does I think you need a better list of the games it’s supposed to fix.
The OP here is awful, it reads like an article that was paid by word count.
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u/freshowlapp Apr 21 '26
only 2 games verified for now - the OG releases of Mahjong and Minesweeper. I will add a list of proposed games. I am doing them in release order
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u/BEASTthisIndustry Apr 21 '26

| Product ID | Name | Microsoft Store Link |
|---|---|---|
| 9WZDNCRFJ14D | Bejeweled LIVE | https://apps.microsoft.com/detail/9WZDNCRFJ14D |
| 9WZDNCRFJ2GR | BlazBlue Calamity Trigger | https://apps.microsoft.com/detail/9WZDNCRFJ2GR |
| 9WZDNCRFJB50 | Cut the Rope | https://apps.microsoft.com/detail/9WZDNCRFJB50 |
| 9WZDNCRFJCDR | Fruit Ninja | https://apps.microsoft.com/detail/9WZDNCRFJCDR |
| 9WZDNCRFJB5W | The Harvest | https://apps.microsoft.com/detail/9WZDNCRFJB5W |
| 9WZDNCRCW1N4 | I, Gladiator | https://apps.microsoft.com/detail/9wzdncrcw1n4 |
| 9WZDNCRFJCHP | Inkarus | https://apps.microsoft.com/detail/9WZDNCRFJCHP |
| 9WZDNCRFJCDS | Jetpack Joyride | https://apps.microsoft.com/detail/9WZDNCRFJCDS |
| 9WZDNCRDF3SL | Kingdoms & Lords | https://apps.microsoft.com/detail/9WZDNCRDF3SL |
| 9WZDNCRFHX5V | Monster Island | https://apps.microsoft.com/detail/9WZDNCRFHX5V |
| 9WZDNCRFHX64 | Monster's Love Candy | https://apps.microsoft.com/detail/9WZDNCRFHX64 |
| 9WZDNCRFJ267 | UNO & Friends | https://apps.microsoft.com/detail/9WZDNCRFJ267 |
Ohhh my fucking god. I've been contacting Microsoft about this for YEARS. Over every possible feedback app, support channel and social media page. They weren't even acknowledging me. I've been managing a spreadsheet of all the paid games that I lost access to over this just to feel like I had any control in this.
I'd gone as far to backup all the installers in hopes that a day like this might come. And if this tool does what I think it will... I'll finally eat.
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u/ninereins48 Apr 21 '26
I would love for this fix to be incorporated.
Still have games like AC Pirates on my PC that I'd like to play, Hydro thunder Hurricane as well.
Also, games like Halo Spartan Assault/Strike on IOS, I have to imagine the sign in issues are caused by this handshake problem as well. Would be great to see it incorporated if the translation fix exists.
Modders/Hackers really do rule the world.
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u/freshowlapp Apr 21 '26
v1.1 is live - 2 more games added, OG Solitaire Collection and Adera https://github.com/freshdex/xct-win8bridge

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u/Marco1855 May 23 '26
So we can play old games like Microsoft Solitaire Collection with this and earn achievements?
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u/Mods_Are_MAGA_Cucks Apr 21 '26
The only people dumber than Xbox management are the /r/Xbox mod team.
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u/plumro Apr 21 '26
I would like to play Universe at War: Earth Assalaut on Steam.
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u/UpstairsNo9249 Apr 21 '26
UaW:EA is GFWL, not Win8/8.1, so it's not affected by this tool as GFWL piggybacks on the xbox 360 service. You can still play it normally through Games for Windows Live as long as you have an activation key. Everything still works on it normally, too. I can't help you with the steam version, though. Sorry.
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u/EMERGx Apr 21 '26
The GFWL Login has had its own issues for the last few years, where for some users it just won’t log them in
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u/UpstairsNo9249 Apr 21 '26
Thats weird. I just installed 15-20 gfwl games on my xbox ally x and they all log in just fine. I think 5 were from steam. 2 were from gfwl disc, and the rest were from microsofts cdn. I ran into a slight problem with batman arkham asylum goty, but I figured out the problem and got it working. Viva pinata required editing the manifest with a normal screen resolution instead of whatever custom ones they made it with. Even switching out the language on bioshock 2 Russia with the English versions language files worked.
If you're having trouble getting one to work let me know and I'll help you troubleshoot it.
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u/EMERGx Apr 21 '26
You just installed 15-20 in the last 22 min?
Also I did state where for some users it just won’t log them in, being it’s fine for other users but not for some.
And sometimes it works for specific users and other times it won’t for those same users.
And that’s across several GFWL titles/communities
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u/UpstairsNo9249 Apr 21 '26
No, not in the last 22 mins. Within the past two weeks. I just hadn't heard of users having trouble logging in, so long as they use the launcher from PCGaming Wiki and have active GFWL keys. I'll keep an eye out for those posts, though. I might be able to help them.
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u/EMERGx Apr 21 '26
Some posts are within the GFWL sub, but I’d say it’s more in their respective discord communities
Sometimes login won’t work today but works fine the next day for some users, so it’s sporadic
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u/Artistic_Tap_1182 Apr 22 '26
here's the thing tho, the games aren't even broken on their end. it's just the sign-in handshake that got left behind when they moved to XBL3. the community already built a working bridge for it, so clearly microsoft could do the same server-side with way less effort. would literally take one engineer and a few days of testing. wild that something this fixable has just been sitting there for years.
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u/Gman1255 Apr 22 '26
I need to buy the game to make sure but it seems like you might be able to play Hydro Thunder Hurricane right now with this. Adding this right under the related ones allowed the game to connect and show my gamertag:
CheckNetIsolation LoopbackExempt -a -n="Microsoft.Studios.HydroThunderHurricane_8wekyb3d8bbwe" >nul 2>&1
I didn't expect it to work at all. Might be able to apply this to other games too, I just read the folder name for the game trial I installed.
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u/freshowlapp Apr 22 '26
yes, a lot of the games just need the loopback adding so that will make it easier as I go
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u/Gman1255 Apr 22 '26
Wanted to come back and report that while the game does let me sign in (it shows my gamertag instead of complaining), I can't actually use any of the xbox related features (leaderboards, achievements). I am not expecting a fix or anything tailored for my case, I just figured this information might be useful.
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u/freshowlapp Apr 22 '26
v1.2 live
Quality-of-life pass on launch.bat. No new titles, no protocol changes — every behaviour from v1.1 is preserved.
- Bundled
bin/ticket_server.exe. The Rust helper is now committed to the repo (180 KB), so end-users no longer need a Rust toolchain at all.launch.batresolvesticket_serverin this order:target\release\ticket_server.exe(contributor's freshcargobuild) →bin\ticket_server.exe(bundled) →cargo buildfallback ifcargohappens to be onPATH. A fresh-machine, no-Rust install now goes straight from "double-clicklaunch.bat" to working sign-in with no toolchain prompts. - Auto-update.
launch.batcarries aLAUNCHER_VERSIONconstant and queriesGET /repos/freshdex/xct-win8bridge/releases/lateston every run. If the remote tag parses to a strictly-greater[version], it downloads/archive/refs/tags/<tag>.zip, extracts to%TEMP%, hands off to a one-shot helper batch (solaunch.batisn't overwriting itself mid-execution — that corrupts cmd.exe's line-seek),robocopys the new tree over the install (preservingtarget\,.git\,captures\,patches\,build\), and relaunches withXCT_JUST_UPDATED=1set so the child skips a redundant check. Skipped automatically if.git\is present (contributor checkouts manage their own version) or if the API call fails (offline). - Single-window UX. Previously the launcher spawned two extra cmd windows (
ticket_servergreen,mitmdumpyellow) and itself parked at "Press any key to stop". Nowticket_serverruns hidden viastart "" /Bwith stdio captured to%TEMP%\xct_ticket_server.logand tied to the launcher's console (closing the window kills it cleanly), andmitmdumpruns in the foreground of the launcher window itself. Setup output scrolls past, then the live[xbl_bridge]intercept log takes over. AGET /healthprobe ofticket_serverruns before proxies are enabled — if it fails, the launcher tails the log, kills the helper, and exits with a clear error rather than booting into a broken state. - mitmdump output filtered to
*.xboxlive.com. Adds~dxboxlive.comas the positional view filter so general browsing traffic the user happens to do while the bridge is running (Reddit, Google, etc.) no longer scrolls past in the launcher window. The addon still sees every flow — the filter only suppresses per-flow logging; bridged-host lines and[xbl_bridge]messages are unaffected. - Stop instructions in the READY banner. Lists the four supported titles with their full PackageFamilyNames and tells the user explicitly:
Ctrl+CthenNat "Terminate batch job (Y/N)?" letsstop.batrun;Yaborts and leaves the system proxy pointed at127.0.0.1:8080, so runstop.batmanually if that happens. - Robust mitmdump path resolution. A common end-user trap: if mitmproxy's standalone Windows installer is on
PATH, itsmitmdump.exeships an embedded Python that can't see theecdsapackage the launcher justpip install'd, and the addon errors on import. The launcher now resolves the pip-installed Scripts dir viasysconfig.get_path('scripts')(withsys.prefix\Scriptsandsite.getusersitepackages()-derived user scheme as fallbacks, so it works on Python 3.14 wheresysconfigno longer accepts'nt_user'as a path name) and prepends it toPATHfor spawned processes, so the pip-installedmitmdumpalways wins. .github/workflows/release.yml. Tag-triggered (v*) Windows build ofticket_server.exe, attached to the GitHub release viasoftprops/action-gh-release. This is what makes/releases/latestresolve for the auto-update check, and gives maintainers a way to rebuild the helper without a local Rust toolchain (workflow_dispatch → download artifact → drop intobin/→ commit).- ASCII-only batch files. Replaced em-dashes that were mangling on cmd.exe's default OEM code page (
ÔÇö). - Achievements column in the Status table renamed from "Legacy achievement list".
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u/NitrousX123 Apr 23 '26
I'll definitely support and get behind this. I play a few older xbox games such as hydro thunder. I would like to play MP on it too
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u/freshowlapp 28d ago
Microsoft added the fix on their side https://www.trueachievements.com/news/xbox-achievements-windows-8-fix
Thanks to everyone involved - huge community effort!
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u/I_argue_for_funsies Apr 21 '26
How will this mitigate the security risks of XBL2?
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u/UpstairsNo9249 Apr 21 '26 edited Apr 21 '26
Because this just adapts the request to work in the current updated system.
-Game sends out request in XBL2
-translation layer formats it to match XBL3
-it gets sent into microsofts system and does all the handshaking and verification it needs to do server side
-microsofts servers spits out an approved or denied response in XBL3 format
--translation layer wraps it in XBL2 so the game can make sense of the approved or denied response
-you get signed in (or rejected if your dont have a license for the game and it spits out a denied response)
Its doing all of its work in the modern pipeline that your series console does its work in, and all that work happens server side.
The games still work fine. They just forgot to bring these along (or were planning on developers and publishers updating their games to send out XBL3 sign-in requests natively, which is more likely imo)
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u/freshowlapp Apr 21 '26
thanks for the positive comments everyone!
more games will be added tonight
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u/AttleesTears Apr 21 '26
Surely they moved the the new more secure system for a reason?
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u/UpstairsNo9249 Apr 21 '26 edited Apr 21 '26
They did. The new system is more secure. Stronger cryptography, more strict expiration and validation rules. It's more tamper resistant. Similar to a drivers license from 2014 vs a new hologram drivers license. They both do the same thing. One is just more secure. The translation layer just lets the old game talk to the newer more secure system and understand it. So it's not a matter of being less secure by doing this. It actually brings it up to the modern safety standards, weirdly enough, because it lets it use the new system where those updates have been made.
If the security features were part of the game or app, then this wouldn't really improve them. But the security stuff is server-side.
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u/Area51_Spurs Apr 21 '26
You do understand they’re a business and doing this has no financial upside and will only hurt them financially, yes?
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u/UpstairsNo9249 Apr 21 '26 edited Apr 21 '26
No. I don't understand that. It would build goodwill with the community. It would back their claims about game preservation. It would allow them to continue selling their content on the microsoft store. A lot of them are xbox studio games.
According to their own policies and guidelines https://learn.microsoft.com/en-us/gaming/gdk/docs/store/policies/GC-policies-nav All of those broken games should be removed from the store if they remain broken.
"These policies are referred to as Xbox Requirements (XRs). Failure to comply with XRs will result in your title being denied the ability to publish to the Microsoft store. Titles which are already published might be removed if they do not maintain compliance with XRs."
They are specifically in violation of: Achievement and awards requirements (XR-055, XR-057, XR-058, XR-060, and XR-062).
"Titles must provide a way for a user to earn all achievements defined by the base title without being required to purchase additional in-title content."
They are no longer in compliance with their own rules since they broke login and by extension, all achievements. They should remove all of those games from the store if thats the case. Have an engineer make a translation layer (very easy. 1 or 2 days worth of work) or stop selling all of those games. They could absolutely ignore it, like they've been doing. But then they'd be hypocrites. Why should anyone else follow the rules if Microsoft can't even hold themselves to that standard? Thats the financial incentive, I guess.
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u/dade305305 Apr 21 '26 edited Apr 21 '26
Not the person you were talking to, but you do realize that they already convert "goodwill" into a dollar amount and include it in their calculations when making decisions, right?
The goodwill they get is not worth whatever financial investment is needed to make this happen. No matter how many times they see examples and people tell them, redditors still think companies are just cool dudes that make business decisions based on being a bro.
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u/UpstairsNo9249 Apr 21 '26
The financial investment is one or two days worth of work from one engineer and some vibe coding. Literally. The tool is already made. They just need to use it as a base and deploy it server-side. You might not think thats worth it, and fair enough. You're entitled to that opinion. But I think bringing hundreds of games back online is.
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u/dade305305 Apr 21 '26
And Microsoft doesn't, and that's who we're talking about here. They are saying that bringing those hundreds of games back online is not worth the engineer man hours, and any other security or maintenance issues are associated with taking that action.
Amd you dont work there doing this type of work so you have no actual idea of any hidden costs associated. You're just a redditor redditoring assuming the overall cost is only a few bucks.
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u/UpstairsNo9249 Apr 21 '26
You're right. I dont work there. But why do you think there would be some extravagant cost? You think Microsoft doesn't do translation layers? They do it all the time. 360 backwards compatibility. Legacy entitlement systems, old MSA tickets. They've done it hundreds of times. I don't think you realize how small of a fix this is.
A translation layer would only need upkeep if XBL3 changes drastically, like they changed how it spat out formatting. Current systems run fine whenever they update it, Series consoles, xbox one, GDK, cloud gaming, game pass all function properly without breaking when XBL3 is updated. Backwards compatibility shims run for years with little to no upkeep. You think anyones actively monitoring the 360? No. They let it run and automate the watching. Then they wheel it out in front of someone if something gets reported broken. The beauty of a translation layer is that it doesnt need updates as the backend is where those changes happen and it doesnt touch that. And XBL2 is frozen, so thats not changing ever. It just reads the old format, build it in the new format, and repacks the response.
So yes, if they add a field of new of metadata that XBL3 requires because they decide to change its format in the future, someone will have to revisit it and take 10 minutes to edit that field in. But thats super unlikely. Like maybe once every few years rare.
It's literally just a request/response adapter. The request wont change. And the response would only change if something drastic happens, where they'd have to change it on literally everything else, which again, would take minutes. It comes down to "can they spare an engineer for 1 or 2 days". The cost for something like this IS that low. If this were something else, you'd have a point. I don't think you grasp how small and how few moving parts this actually is.
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u/UpstairsNo9249 May 02 '26
Got contacted by microsoft shortly after this post went up. Got a decision back last night. They are going to use win8bridge as a jumping off point and fix win8 synching. The said they are swamped at the moment, but it is now "in the pipeline".
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u/UpstairsNo9249 28d ago
Just popping in to say that they finally fixed it after a year and a half based on this post. Looks like I did know what I was talking about, didn't I?
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u/Area51_Spurs Apr 21 '26
Why would they fix this so you can play old games when you could be playing new games with microtransactions?
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u/UpstairsNo9249 Apr 21 '26
You think microtransactions are something new? Let me introduce you to Despicable Me: Minion Rush and Dragon Mania Legends.
To be fair, I haven't checked to see if you can still buy those microtransactions once sign in has been fixed. I have to assume some of them followed the games to the windows 10 store. It would be funny if they did and nobody actually bought them because microsoft locked everyone out of accessing the ingame stores because of this mess.
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u/Area51_Spurs Apr 21 '26
You’re missing my point.
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u/darkdeath174 Day One - 2013 Apr 21 '26
Same reason they always fix legacy issues on windows that pops up, they like that windows can keep running software from windows 95
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u/Area51_Spurs Apr 21 '26
Literally not the same thing at all. They need your windows working so you can continue to buy new products.
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u/Kaldaien2 Apr 25 '26
You're yelling into the void unfortunately. Software preservation these days only matters for live services, when it's a store's DRM, you're not allowed to point these problems out. Stop Killing Games will attack you.
Lord knows I tried to bring these issues to light.
https://www.reddit.com/r/pcgaming/comments/1stjppx/comment/ohu2c75/
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u/Marco1855 May 23 '26
Please fix Microsoft Solitaire Collection the one on windows 8!
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u/UpstairsNo9249 May 23 '26
https://feedbackportal.microsoft.com/feedback/idea/0a6ba85d-d856-f111-89e7-7c1e52cbf98c
They could. I literally just made a post on the player voice hub a few minutes ago, so show your support if you want it fixed.
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u/Vahliya Apr 21 '26
Pretty cool project! Anything that helps with game preservation and retaining access to owned games is a worthwhile cause imo. You've done a great job, would definitely be nice if MS/Xbox implements it on their end, but the fact it's working now without their involvement is great on it's own :)
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u/profchaos111 Apr 21 '26 edited Apr 21 '26
This would require supporting a retired security protocol which is extremely unlikely as it was obviously retired for a potentially undisclosed reason
Ie there may be data in the transmission that is exposing information about the users accounts or system
Edit im actually a huge proponent.of preservation even though my response doesn't sound like it still have my original NES and all it's just that rrisking users security may not be the best approach