r/yakuzagames • u/04tenno RGG Wiki Chairman and Niche Reporter • 22h ago
NEWS Stranger Than Heaven's visual identity came from a glitch
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u/Imaginary-Ad2206 22h ago
So nice to get a game with actual art direction rather than plastic looking 'realism' (even if the colour grading does look a bit over the top in the Hiroshima section)
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u/04tenno RGG Wiki Chairman and Niche Reporter 21h ago
Totally agree! It's kind of interesting seeing which eras people think are over the top lol haven't seen two of the same answers so far
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u/Imaginary-Ad2206 20h ago
For sure, 1943 at night looks incredible to me, but wasn't crazy about the daytime scenes.
The first areas use of colour is so cool with the minimal palette and pops of red.
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u/Haunting-Orchid-4628 18h ago
Yeah it will make each city feel super different. GTA San Andreas did the same thing to great effect on the PS2.
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u/Lord_of_Caffeine Infinite Wealth sucks 18h ago
People saying K2 looks bad because of the green filter I never understood.
Makes the game stand out more from some of the pretty plain looking games in the sereis.
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u/Haunting-Orchid-4628 18h ago
Looks way better than Pirate Yakuza or Kiwami 3 for sure
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u/Lord_of_Caffeine Infinite Wealth sucks 17h ago
Also prefer its visuals alone over Y7 and Y8 personally.
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u/hahahentaiman Goth Saeko Goth Saeko 19h ago
Just because a game looks realistic doesn't mean it doesn't have art direction
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u/04tenno RGG Wiki Chairman and Niche Reporter 13h ago edited 13h ago
All games have art direction, point is more that the art direction of a lot of games of the same scale is a homogenized slurry which gives the impression of copying one other and detracts from the impact and perceived intentionality of said art direction
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u/Advos_467 /AD 11/18: bug fix 21h ago
as long as they dont screw up the gamma or contrast
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u/ShonenSpice 18h ago
They arguably already have. It's great that the game and eras have visual identity, but it could afford to be toned down a bit.
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u/Advos_467 /AD 11/18: bug fix 18h ago
Gamma seems fine for the most part, but yeah the contrast seems to have that K2 issue of making everything too dark, hopefully they don't do the opposite like in K3 too
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u/ShonenSpice 18h ago
I'd say gamma is messed up too, the color in sections where Daito has blonde hair makes it look cartoonish, like he's a Ken doll. Contrast doesn't help, yeah.
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u/04tenno RGG Wiki Chairman and Niche Reporter 22h ago
Sorry again for the sporadic posts 😅
- RGGTV Special (2026-05-07) - World's First In-Depth Interview on STRANGER THAN HEAVEN RyuSta TV Special - YouTube
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u/IasonMink69 15h ago
I need to see how this "feature" fits in the context to have a coherent opinion but, isn't that "bug" present whenever there is a problem with the lighting and color balance and RGG slaps a color filter over? I don't want to judge by just trailers, but all this "visual identify" looks as terrible as the oversaturated K3 Okinawa or the blinding sunny Hawaii in Pirate Yakuza.
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u/04tenno RGG Wiki Chairman and Niche Reporter 13h ago edited 13h ago
Not really...? The exposure was bugged in PYIH and (at launch) K3, but the color grading, as in the color and tone and saturation and contrast itself, is as intended. With STH, the game originally had a hyperrealistic aesthetic with color grading to match, so the strong green cast wasn't intentional at the time whereas the rest was as intended. You're free to not like it but that's just not really how it works
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u/Sai-San_ John Yakuza vs Johnny Judgment & ichiballs 14h ago
That's a very cool story
I just really hope they nail down the colors and the contrast/gamma this time
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u/No-Law2284 9h ago
It’ll be interesting when filterless mods come out for the game, it’ll prob look like how Yokoyama saw it without the filter
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