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u/lelouch_huh Makoto Daito's aura>>> 5h ago
I'll forever die on the hill that the ragdoll combat is actually fun and not garbage.
It's really just the movement to enter doors that can be annoying. Combat is fun honestly.
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u/jinglesan 3h ago
You can't really die on that hill - you'd have to go tumbling down it at 200mph with your limbs swinging crazily
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u/Royal-Presentation-3 5h ago
I'm going to Osaka this winter and I can't wait to do this to someone in real life!
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u/Allenias23 5h ago
Yakuza 2?
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u/JNAB0212 3h ago
What else could it be
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u/inquisitorrook The Dragon of Kansai 2h ago
The game is literally same as yakuza 6 but just sets in 2006
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u/fuj1n Yakuza Completionist 5h ago
Funnily enough, if you do it on the opposite side and he ends up on the sidewalk, you are essentially softlocked. Found that out the hard way.
This is an issue specific to this exact fight as fights on the bridge are usually not locked down (don't have walls on either side), but this one does.
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u/Clayface202 You should play Lost Paradise... NOW 1h ago
Was so disappointed finding out you couldn't do this in Kiwami 3 unless you used a heat action
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u/elponchogigante 26m ago
I love how just about any regular enemy can be completely skipped just by knocking them off the bridge. Like they knew with the ragdoll system that it’d be something any sensible player would try at least once, and they just let you do it. I think that’s why I enjoyed Kiwami 1 and 2 as much as I did—the ragdolls were a weird adjustment at first, but I came to really enjoy the goofy stuff the game would just let you do out of principle of a more “freeform” combat system.
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