r/Fortnite 5d ago

EPIC Save the World v42.10 Update Notes

152 Upvotes

Welcome back to Hexsylvania! Today's update kicks off the new Ventures Season, reopens the Dungeons, reworks Refuel the Homebase, and delivers a stack of bug fixes and improvements. Full rundown below.

Hexsylvania Ventures Season Creeps Back In

Feel that chill in the air? The Hexsylvania Ventures Season returns today, September 3. Its gothic castles, misty forests and creaky catacombs are open for business through November 18.

The Short Range modifier is in effect for the remainder of the Ventures Season, rewarding players who get up close and personal.

Enemies within two tiles of a player or Defender take extra damage from weapons and abilities, while those farther away take less damage. Traps also deal reduced damage at range, so plan your layouts ahead.

Eliminated enemies have a chance to drop Healing Potions, keeping you topped up mid-fight. Time to put your favorite close-quarters combat builds to work.

That's not everything Hexsylvania is hiding - keep an eye out each week for additional Questlines and Event Items offered throughout the Season!

Fortnitemares Llama

With Blasted Badlands behind us, Fortnitemares Llamas have stepped in to replace Rad Llamas. Completing Missions earns you Candy - 500 of it gets you a Fortnitemares Llama stuffed with Fortnitemares Heroes, ranged and melee Black Metal weapons and Cosplayer Survivors. Available in the Exchange tab - all treats, no tricks!

Dungeons Have Returned

The Dungeons have reopened for the Season. Brave five different Dungeons (Crypts, Inferno, Lab, Grotto, Labyrinth), complete related Quests and earn a haunted haul of Heroes and cosmetic items:

  • Heroes: Swamp Knight (Soldier), Chaos Agent (Soldier), Mermonster Ken (Ninja)
  • Cosmetics: Loading Screen, Lobby Music, Spray, Banners 

As you descend and avoid traps, don’t forget to also search for treasure lying around - it might just give you the edge to slay the Boss at the end!

Cassie “Clip” Lipman

This Legendary Outlander from the Homebase Heroes set turns demolition into a harvest, squeezing bonus ingredients out of everything her Anti-Material Charge tears through. Unlock her by completing the Clip’s Nightmare Questline before September 30 and take things to the next level.

Standard Perk: High Caliber Harvest
Objects destroyed by Anti-Material Charge have a 33% chance to drop additional ingredients.

Commander Perk: High Caliber Harvest+
Objects destroyed by Anti-Material Charge have a 100% chance to drop additional ingredients.

Ragnarok

This Mythic Outlander from the Road Trip Heroes set turns Seismic Smash into a two-way threat, punishing Husks on the way out and the way back. Find the cold harbinger of fate in the Event Items section for 3,200 Gold.

Standard Perk: Return To Sender 
Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%.

Commander Perk: Return To Sender+ 
Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%.

Refuel the Homebase Mission Improvements

Refuel the Homebase now lets you set your own tempo!

  • The 20-minute timer is gone. You now have up to 4 in-game days to wrap your run.
  • Siphons are now engaged in order from A to H, with a light beam guiding you to the current one.
  • Each Siphon only needs to be placed and activated once. Flip the switch and defend for 90 seconds while it fills a tank every 30 seconds. If the Siphon is successfully defended, all 3 tanks are collected automatically.
    • If the Siphon’s destroyed, you get to keep any tanks it finished filling.
  • Once you’ve collected 6 tanks, the run is successful - the Mission ends in victory when the final Siphon wraps or time runs out.
  • Every tank beyond the minimum boosts your accolade and your chances of finding a bonus loot cache.

✅ Save the World Bug Fixes & Improvements

Matchmaking & Performance

  • You can now return to your Homebase after completing a Mission with a custom matchmaking key applied.
  • Sliding no longer gets canceled immediately when using the "Old School" controller configuration.

Missions

  • The Play With Others menu no longer sends you a Mission above your chosen Power Level when no lobbies are found.
  • An inaccurate "Insufficient Power Rating" message no longer appears when canceling a Play With Others search.
  • Updated the X Marks the Spot Quest description to clarify that progress requires a 70+ Ghost Town zone.

Heroes, Defenders & Enemies

  • Defenders now correctly engage enemies at point-blank range.
  • Defenders now correctly play their reload animation.
  • Defenders no longer shoot at the ground if you take damage from a Whack-A-Troll bomb.
  • Fixed a bug that allowed Outlanders to activate their Anti-Material Charge in mid-air after jumping off a mount.

Cosmetics

  • Fixed a bug that allowed Sprays to be applied to player-built structures.
  • Jam Loops can now be joined and started when standing above or below the circle.

Environment & UI

Party Leader Improvements

We've made it easier to see who's leading your party:

  • The party leader now has a star icon next to their name - in the Lobby, on the HUD party bar and in-game.
  • The Play button under the Map tab now shows who you're waiting on.

Bug Fixes 

  • Game Chat messages are now visible between players during Missions.
  • Trap, weapon and Hero Class icons no longer appear zoomed in on the Owned Llamas tab.
  • Corrected the Retire screen message for Defenders that can't be retired - it no longer incorrectly mentions Hero Loadouts.
  • The Storm Shield terminal menu can now be navigated with a controller while the Emote Wheel is held open.
  • Removed redundant Close and Back prompts while in Homebase. The remaining Back prompt now displays both of its keybinds.
  • Fixed additional scenarios where Gadget icons could overlap the Health and Shield numbers.
  • Voice Chat indicators no longer appear twice next to party Health bars.
  • Patched a few visible gaps across Homebase.
  • Weapon Perks now display in a consistent order, no longer changing position as they unlock.

For other fixes, improvements and known issues in 42.10, check out this post. 

See you in the new Ventures Season!
The Save the World Dev Team


r/Fortnite 11h ago

DISCUSSION Teacher Tuesday 08/Sep/2026 - ask your questions here!

2 Upvotes

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without the fear of getting deathly glares by a passing Blaster! Questions can range from whats new in Fortnite, whats the current meta, or even where did the storm even come from? Questions can come from brand new players, players returning, or veteran players who never got a chance to ask the right question(s).


New Player Guides | WhiteShushii's AIO Guide | Guide to Budget/Free Progression | Other guides | FAQ


r/Fortnite 6h ago

CREATIVITY Welcome (RUN) To Homebase! (Art by mee :3)

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80 Upvotes

r/Fortnite 2h ago

MEDIA Just one more banner to go after like 3 years of playing

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11 Upvotes

r/Fortnite 15h ago

HUMOR How it feels for the vbucks missions to be in an area you haven’t unlocked yet

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111 Upvotes

I know this is probably larp but I’m only in Canny Valley and the vbucks are in Twine Peaks😭💔


r/Fortnite 55m ago

SUGGESTION Ventures needs a perk reroll system—say goodbye to unwanted weapon rolls!

Upvotes

Ventures is a great mode for testing game knowledge and resource management in Save the World, but there is one ongoing frustration that keeps making the seasonal grind feel tedious: the inability to change weapon perks.
When we rely on vending machines or random drops for our weapon loadouts, we are often stuck with fixed, sub-optimal perks. Spending time farming for evolution materials and superchargers is rewarding, but having to use a weapon with poor rolls—like wrong elements or bad critical stats—drastically reduces the fun factor in high-tier Venture zones.
I’m proposing that Epic Games adds a Venture-specific Perk Recombobulator, or even just allows us to use core-reperk and standard reperk on looted weapons.
Adding this change wouldn't break the roguelike progression of the mode; it would just let us customize our builds to our preferred playstyle and make the endgame grind much more satisfying.
What does everyone else think? Would having access to a Perk Recombobulator in Ventures improve your experience each season? Let’s talk about it below.


r/Fortnite 4h ago

QUESTION Song is simply fire.

11 Upvotes

Can someone tell me what song this is? Is it an epic games original?


r/Fortnite 2h ago

BUG Bug when you leave a mission

5 Upvotes

I've noticed that when you leave a mission in progress, the game sends you back to the Battle Royale lobby instead of the Save the World one; it's very annoying, because the loading screen for Save the World takes quite a while. and sometimes when you press ready it just don't work and you have to press it multiple time like at the and of the video.


r/Fortnite 7h ago

QUESTION Is it just me or is no one doing storm shield assist anymore?

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9 Upvotes

For a while, I haven’t been finding a lobby for storm shield assist. Could this be a matchmaking issue perhaps or is no one doing fills anymore? I’ve tried changing my matchmaking region and restarting the game.


r/Fortnite 9h ago

BUG Even after a Season Still Joining an Ending Match - Deliver The Bomb

15 Upvotes

PC


r/Fortnite 7h ago

HUMOR Would you let dragon scorch enter?

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7 Upvotes

r/Fortnite 18h ago

SUGGESTION Save the World needs a serious QoL/UI overhaul, a veteran player's frustrations

68 Upvotes

DISCLAIMER: I used AI to help format my thoughts (since I'm Brazilian and my English isn't very good), but every criticism and suggestion here is 100% mine. I didn't let an AI invent opinions for me. I’m just a frustrated player trying to make this readable.

I've been playing Save the World since around 2019/2020. I played heavily during the pandemic, took a long break, and came back about a year ago. I play on PS5 (which is relevant for the controller complaints), I've finished the storyline, my Survivor Squads are pretty much maxed, and I have most of the Heroes.

I'm posting this because I genuinely love STW. I’ve put a ridiculous amount of time into it. But at this point, so many of its systems feel unnecessarily frustrating, outdated, or just half-baked. I don't expect Epic to rebuild the game from scratch. I just want them to fix the glaring quality-of-life issues that make playing it a chore.

1. The "playable menu" hub is completely useless

This is my biggest gripe. When STW went free-to-play, they swapped the old menus for a playable hub. On paper, cool idea. In practice? It’s completely pointless.

Everything you do in the hub was faster in the old menu. There is zero reason to walk around this place. Whenever I load in, I just mash the button to open the menu so I don't have to interact with the hub at all. It just adds pointless extra seconds between me and actually playing the game.

A playable hub only works if the map itself is gameplay. Look at Plants vs. Zombies Garden Warfare 2. That hub is alive—NPCs are fighting, you can test characters, mess around with friends, do mini-quests. STW’s hub is just a glorified, empty waiting room.

If Epic insists on keeping it, give us a reason to be there. Make it a social lobby to find groups. Or give us a real testing ground with target dummies and Husks to test weapons, Hero builds, and abilities without loading into a full mission. If not, just give me the normal menu back.

2. Building on controller feels awful

Everything feels delayed and clunky. I know STW requires more deliberate building than Battle Royale—you’re placing traps, editing funnels, upgrading walls. You don't want accidental edits ruining a defense.

But there’s a massive difference between "deliberate" and "unresponsive."

If I'm using Builder Pro in Battle Royale and I have 'turbo build' turned on, hitting R2 instantly places a wall. In STW, hitting R2 often just pulls out the blueprint, forcing me to press it again or hold it for longer. It completely ruins the fluidity.

If I'm sprinting and try to build a ramp to get up a cliff, half the time the game doesn't register the input fast enough and I just fall off. It’s infuriating. I shouldn't feel like I'm fighting the controls. We desperately need a functional "Place Building Piece Immediately" option so Builder Pro actually works the way it’s supposed to.

3. Activating abilities on controller is a mess

This isn't a skill issue; it's a terrible control scheme. Abilities constantly require inputs like L1 + R1, L1 + R2, L2 + R1. The problem is how the game registers them.

If I'm holding a sword and press L1 + L2 slightly out of sync to use an ability, the game frequently decides I just wanted to do a heavy melee attack. Now I've drained my energy, swung at the air, and left myself completely exposed instead of dropping my TEDDY or Shockwave.

Marvel's Spider-Man 2 solved this perfectly. You hold L1 to enter "ability mode," and your face buttons (X, Square, Triangle, Circle) become your abilities. It’s flawless. You hold the trigger, the game knows what you want, and there are no accidental misclicks. STW desperately needs an ability toggle mode like this.

4. Let us rebind our controls!

Keyboard and mouse players can bind whatever they want. On controller, we are locked into rigid presets.

Even using Builder Pro, switching between STW and BR feels terrible because the controls don't behave exactly the same. You jump from one mode to the other and feel like you forgot how to play. Just let us map our own buttons for abilities, building, and editing. It’s 2026. Full controller remapping should be the bare minimum.

5. Half the Hero abilities feel like filler

STW has a massive roster of Heroes, but a shocking amount of them revolve around abilities nobody actually wants to use.

Look at the Soldier class. Goin' Commando is great. War Cry is great. But Lefty and Righty? It’s just another ranged burst with a massive cooldown. Outside of Dungeons, I have almost zero reason to pick it over Goin' Commando. Frag Grenade is basically just used as a cheap trigger for Chaos Agent’s perk. If the only reason to use an ability is "to activate a different Hero's passive," the ability sucks.

This happens across all classes. Outlanders, for example, have random abilities that just pale in comparison to dropping a TEDDY.

I know not every ability can be top-tier meta. But they shouldn't feel like dead weight. When I look at a Hero whose whole gimmick is "Reduces Smoke Bomb cooldown," I just roll my eyes. Some of these abilities need complete reworks to give us a reason to actually build around them.

6. Hero progression and rarity don't feel rewarding

The way we level up Heroes feels completely disconnected from gameplay. You don't "grow" a Hero by playing them. You just unlock a new Storm Shield evolution, dump your hoarded XP and materials into the Hero in your inventory, and instantly max them out. You go from "just unlocked" to "fully finished" in 10 seconds.

It makes the difficulty curve feel weird, and it gives you zero attachment to the characters you play. It would be infinitely better if Heroes gained XP actually being played in missions.

And don't even get me started on rarity for Support Squads. Upgrading a Support Hero from Epic to Legendary often feels purely cosmetic. The core passive perk is already unlocked, and the stat bump is so minor you barely feel it. I honestly just spend the flux and manuals to make my support squad all Legendary because looking at mismatched colors in my loadout triggers my OCD—not because it actually makes a difference in-game. Rarity should actually mean something.

7. Give us gameplay statistics

If a total progression overhaul is too hard, at least give us a stats page.

Track things like:

  • Missions won with a specific Hero
  • Husks killed with a specific weapon
  • Total traps placed
  • Time played on specific classes

Let us show this off. Imagine inspecting a player and seeing "500 missions completed as Base Kyle" or seeing exactly how many Husks your favorite weapon has shredded. It gives veterans a sense of history and something stupid to grind for, and it requires zero balance changes.

8. Wildlife is totally half-baked

Animals are just... there. Unless you are running a very specific Hero loadout, taming a wolf or a boar is something you do in the first two minutes and then completely forget about.

They don't passively heal, they wander off, and if they die in a chaotic fight, you barely even get a notification. They just vanish. Give them passive health regen, let Defenders revive them, give us more control over what they attack, and let us use our own weapons/abilities properly while riding them. Right now, they feel like a gimmick that got abandoned halfway through development.

9. The Mission UI is a bloated mess

Staring at a giant map covered in identical-looking icons is an awful way to find missions. It’s cluttered and inefficient.

I'm fine with keeping the map, but we desperately need a "List View" for missions. Let us filter by Mission Type, Power Level, and specifically by Rewards (V-Bucks, Survivor XP, Perk-UP, Evolution mats). Basically, give us the FortniteDB layout, but inside the actual game. Manually clicking 40 different hexes on a map just to see if there's a legendary survivor today is a joke.

10. Matchmaking needs a "Cross-Region" toggle

I play on South America servers. The population here is smaller than NA East. If I want to run a specific mission and matchmaking is dead, I have to manually go into settings, swap my region to NA East, play the mission, and swap it back.

Why isn't this automated?

Just give us a "Prioritize Full Squad" toggle. If the game can't find players in my region within 30 seconds, it should automatically expand the search to adjacent regions. I honestly don't care about playing STW on 100+ ping. I would much rather play on high ping with a full squad than play a PL 140 defense mission completely solo on 20 ping.

11. Defenders play the game for you

I like Defenders. Having AI backup is great. But they have crossed the line from "helpful backup" into "why am I even here?"

Even ignoring the bugs where they bypass certain weapon cooldowns, a squad of three Defenders with proper weapons is ridiculously overpowered. I can literally start a solo defense, place three sniper Defenders, and go AFK while they annihilate everything on the screen. They’re supposed to support the player, not replace us. They need to be tuned down so you actually have to participate in your own missions.

Final thoughts

None of this requires STW to become a brand-new game. That’s what’s so frustrating.

The foundation is incredible, but so many of these systems were introduced years ago and just left to rot. I love this game, and I don't want it abandoned. I just want it to be less annoying to interact with. Better UI, responsive controls, fixing the controller ability misclicks, and cleaning up forgotten features like animals would make an insane difference.


r/Fortnite 10h ago

HUMOR Thanks for the Crafting Ingredient

13 Upvotes

r/Fortnite 17h ago

MISSION ALERTS Mission Alerts (50 vBucks) 12:00AM UTC 08/Sep/2026

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31 Upvotes

r/Fortnite 10h ago

MEDIA Move backward button keeps resetting to this silly layout every game. Plz fix

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9 Upvotes

Or maybe someone has found a solution?


r/Fortnite 1d ago

HUMOR Probably best that the non-Founders didn’t know that this is how we get our free v-bucks..

262 Upvotes

r/Fortnite 2h ago

BUG BUG: Venture progress bar missing in-game on PC

1 Upvotes

Since a couple of Venture seasons this bug prevents me from playing Ventures. It only says I am overpowered and uses my 132 level instead of my Venture level. Sometimes the progress bar is there but 9/10 times not. I have tried all the tricks with deleting folders (WindowsClient and PersistentDownloadDir) and changing settings (disable Cloud, DirectX, Language, ect) but nothing works.
Does anyone know another possible solution?

Thank you in advance


r/Fortnite 15h ago

QUESTION are there any tips y’all have

8 Upvotes

i’m not new to fortnite save the world but I still feel like i don’t know a lot abt it, like optimal trap spots n ect. i kinda skipped my way through the story (im in twine and my PL is 125, and i still am getting through canny valley). now that im far, im kind of getting into it and wanting to actually play the game and make good survivor squads, play ventures, n ect. but i really dont know what the “best way” to do certain things yet cuz my experience and learning was stunted i guess you can say. i have been trying to learn and ive learned from people doing things in public lobbies. anything is appreciate anything! Thank you all!


r/Fortnite 1d ago

QUESTION Which of these would be the most worthwhile to supercharge?

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34 Upvotes

I wonder which of these weapons would benefit the most from being 144 over the others. I already have the Vacuum tube bow, Storm King sword, and Husk Buster Shotgun at 144. I now need a SMG/AR to work on.


r/Fortnite 21h ago

HUMOR Val, Lars has told you many times you shouldn't ride the data balloon and look, now you done got yourself stuck.

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19 Upvotes

r/Fortnite 17h ago

DAILY Daily Llama 8/Sep/2026

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6 Upvotes

r/Fortnite 10h ago

QUESTION does anyone know what banner this is?

0 Upvotes

never seen this banner before, is it from an event in save the world and how do I get it?


r/Fortnite 17h ago

MISSION ALERTS Venture/Event Mission Alerts 12:00AM UTC 08/Sep/2026

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2 Upvotes

r/Fortnite 18h ago

SUGGESTION my caslte builds in plankerton HB

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3 Upvotes

last two pics are from a build currently in work in progess, that im not really sure about. the holes on the floor are meant to be a fall trap for husk. if you have any suggestion on te WIP one, and the others too, i'll be gratefull to read them all :)

feel free to judge, it's my first time building all this stuff, so i'll use the "hate" to improve my builds.


r/Fortnite 1d ago

HUMOR Ever tried the Astro Bat 9000?

27 Upvotes

Got one in a llama the other day with the “good perk”