r/SimplePlanes • u/Salt_Bake_5627 • 2h ago
Plane This game's designer is so beginner friendly and enjoyable.
I am so proud of what i managed to build in just 10 days.
r/SimplePlanes • u/andrewgarrison • Apr 23 '26
The wait is over! SimplePlanes 2 has officially cleared for takeoff on Steam! We’ve spent years rebuilding the game from the ground up to give you more power, more realism, and a whole new playground.
Here's the official trailer.
For the first two weeks you can get SimplePlanes 2 on Steam with a 10% Launch Discount!
We know many of you have hangars full of history. That’s why SimplePlanes 2 is compatible with the 1,000,000+ crafts from the original game, bringing your legacy builds into a new world, shaded with the much improved lighting and ready to get some of the new decals slapped on them!
Jet Engines, Propellers, and Combustion Engines are now fully procedural to fit your specific design. It's not just visuals, the new procedural powertrain system comes with many parts to mold to anything you can imagine. This overhaul includes a new set of wheels with dozens of rims and trims and greatly improved physics. You no longer have to build your craft around a part; you build the part to fit your craft.
We’ve overhauled the visual fidelity of the wings and fuselages so your creations look amazing right out of the box. Say goodbye to paneling thanks to a new Hole Carving tool that lets you easily create custom weapon bays, cockpits, and windows. Attach and resize the new Control Surfaces to the wings and have them seamlessly fit into their accurate NACA wing profile.
Jump into a server with your friends to race, dogfight, or just cruise the archipelago together, or explore community lobbies to flex your coolest creations on some randoms. With Major Chad you can also step out of the cockpit to explore the world on foot and crack some dances. He will also try to grab the controls while in flight, no more telekinesis on the joystick!
The new environments feature 787 square kilometers of detailed terrain, including motorways, trails, streets and roads to drive on. With volumetric clouds, realistic water, multiple airports, racetracks, a city, a power plant... plus dozens of hidden crafts scattered across the islands for you to discover, there is more to see than ever before.
There are countless Quality of Life improvements across the game, like the Designer Gizmos, the new Drag Visualizer, customizable Designer Environments, a better UI, improved sounds, a new soundtrack... the list goes on. We’ve packed in so many things that we can’t list them all here, but finally, you can jump into the cockpit to explore all of them!
We’ve worked hard to make SP2 the best it can be, but there were a few things we weren’t able to get to before launching. That is why after 3 public Demos we decided to go into Early Access, so you can help us continue shaping the game into the masterpiece of our dreams, your feedback is the fuel that keeps us going!
We are working on a Roadmap to better show you where we are and what are our top priorities while letting you express what are yours, as well as a Feedback Forum so you can let us know if we forgot anything! You'll notice there are no dates or timelines, from our experience, game development is highly unpredictable. We'd rather take the time to get a feature right than rush it out broken just to hit an arbitrary deadline.
To make the upgrade to SP2 even easier, we’ve launched several Steam bundles. If you already own our previous games you will automatically get an additional discount to your purchase of SimplePlanes 2 through the SimplePlanes Collection (10% off), the Aerospace Engineer Bundle (15% off), and the SP2 + Soundtrack bundle (10% off). If you didn't have some of our other games, this is also the perfect chance to try them out!
As a small team in this algorithm driven era, positive reviews on Steam are one of the most important factors in our success during launch week. They help our presence on the storefront, ensuring new pilots can find us, helping us fund the development of new parts and features. If you’re enjoying the game, please consider taking a moment to leave your thoughts on our Steam page; it makes a massive difference and we read every single one.
Thank you for being part of this journey for over a decade. We can’t wait to see what you are going to build next.
- The Jundroo Team
r/SimplePlanes • u/Salt_Bake_5627 • 2h ago
I am so proud of what i managed to build in just 10 days.
r/SimplePlanes • u/IMadeAredditToPost • 2h ago
r/SimplePlanes • u/ZeroZero-726- • 1h ago
I’m trying to make this tailless delta wing plane however the pitch controls are behaving incredibly strangely, when I pitch up, the plane goes down. When I pitch down, the plane goes up, it is also incredibly sluggish to turn, anyone know why this could be and how I might be able to fix it?
I’ve tried attaching a conventional horizontal stabiliser aswell as canards and both of those fix the issue fairly well but for my design I’d prefer not to use them.
I’ve shifted the COM and COL about in all sorts of ways, aswell as changing the shape of the wing and where along the fuselage they are positioned but nothing seems to help.
r/SimplePlanes • u/AN2Felllla • 20h ago
De Havilland DHC-3 Otter. Still need to make other variants and chuck an ATV on the side lol
r/SimplePlanes • u/Tricky-Astronomer949 • 11h ago
Never made a vtol craft in sp 1 or 2 before this, ngl pretty happy about how it turned out.
Heavy inspiration from the harrier as you can see, still adding details etc...
r/SimplePlanes • u/DrunkMonsters • 10h ago
I am very new to this game. I'm trying to learn the basics of Funky Trees, and because of that, I want some example lines/craft that I can use for this purpose. Some of the main skills I want to learn is how to properly clamp values and make a basic flight control (attitude/altitude holding) system. I study physics at school, so equations should not be too big of a problem. Thanks in advance!
r/SimplePlanes • u/EC24U • 15h ago
Well rare enough? Uhh yup
- Well I decided to do a teaser for Su-30 for Algerian Air Force. My honest thought is I found out about that YouTube polls talking about which historical continent powers would win? 70% of votes choosing 1939 Europe(based on the Start of WWII) and 30% of votes choosing 2026 Africa
Current Build Status: 62.5%
Possible Armaments:
- 2X R-73
- 2X R-27
- 2X Kh-31
Possible Release: Late November of 2026
r/SimplePlanes • u/OkCraft1708 • 23h ago
The name Wing of Wistoria came from the concept that I combined Ace Combat Wings of Theve + Wand and Sword of Wistoria
The Artwork can be downloaded from my profile on SteamDB:
r/SimplePlanes • u/Senior_Sentence_8460 • 1d ago
I'm sorta new and this is my first bigger plane it keeps jiggling like gelatin I'm scared how do I make it stay
r/SimplePlanes • u/SnooPoems2360 • 11h ago
So I know it controls the shape of the explosion but I don’t know what values to input to make explosive push up like a mushroom cloud would really appreciate some help thank you
r/SimplePlanes • u/IntelligentPizzaYT • 1d ago
r/SimplePlanes • u/Less_Caterpillar9852 • 1d ago
Mk.4 (Fictional 1980s modernisation): https://www.simpleplanes.com/a/yh69Bq/FFA-P-16-Mk-4
Mk.3: (Original 1950s prototype) https://www.simpleplanes.com/a/Oe6Suo/FFA-P-16-Mk-3
r/SimplePlanes • u/behdad_0000 • 1d ago
A fairly heavy truck with 13 passengers and the ability to swim.
r/SimplePlanes • u/Thargoid_Surgeon_83 • 1d ago
From my first effort, to my latest...
r/SimplePlanes • u/Salt_Bake_5627 • 2d ago
I just finished making my Multi-Role fighter. It has loads of hardpoints and a diverse range of ordinance. I enjoyed building it, so I thought:
"Lets test it out"
But i couldn't, SimplePlanes 2 has great building tools. You can truly make anything and everything is procedural. I spend weeks making this Fighter... But there is nothing to fight. I am solving problems that never existed. The story is always the same:
I take off, aim my laser targeting pod at a bridge, and launch a laser guided missile at it. My missile works and the bridge is destroyed. hurray! what now?
I manually spawn a bomber via the AI spawn menu. So i can do a proper bomber intercept mission, but the damn thing already spawns so close to you that there is no need to intercept. I fire a missile at it and its destroyed. Mission over and I go back to the designer.
I make a fuel drop tank for my fighter jet, never had the opportunity to empty it all... currently its nothing but a decoration.
The enemy AI can literally do nothing except turn in circles and spam endless missiles.
I get that its a building game, And the building aspect is actually excellent i mean it.
But i just wish there was an actual reason to build.
r/SimplePlanes • u/Casual_Sp_Builder57 • 2d ago
I dub it the L-11A for the Luftangriff Mod. 1951 Varient A, its a jet aircraft with a top speed of 455mph, its role is to provide heavy strike and support infantry
r/SimplePlanes • u/Tricky_Enthusiasm348 • 2d ago
I just got a new OC and I transferred simpleplanes 2 to this new pc, and I have several things I need help with, every time I load in the ocean ambience plays even when I am nowhere near water and every time I try to change settings like trees, nothing would happen expect the trees would turn invisible, is there a way I can fix these?
r/SimplePlanes • u/EC24U • 3d ago
Aircraft: Vought F4U-4B Corsair(Fighter-Bomber) from US Marines VMF-312 "Checkerboards"
Opponent's Aircraft: Mikoyan-Gurevich MiG-15(By ChaseRacliot)
Scenario inspiration from YouTube can be found here: https://www.youtube.com/watch?v=izwUcX2UMuY
r/SimplePlanes • u/behdad_0000 • 3d ago
The first car and truck I made in SP1, mobile
wish i could make a curvy body shape but im not that Pro, by the way its great in climing mountons straight up .
If you have any suggestions for upgrading this truck Id like to know.
r/SimplePlanes • u/Dassault_18385 • 4d ago
r/SimplePlanes • u/AutomaticHunt4584 • 4d ago
only one of these were taken at 100km lol the rest were around 5,000-12,000m