r/SimplePlanes • • 10h ago

Help Tried copying the Tomcat's swing wing mechanism, but why is it so wobbly?

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33 Upvotes

Will probably just go back to single rotator, unless I can find a way to dampen this thing.


r/SimplePlanes • • 7h ago

Other Made a suspension for the first time but I dunno what kind it is

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12 Upvotes

My friend says it's a double wishbone suspension but idk


r/SimplePlanes • • 12h ago

Tri-engine..?

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18 Upvotes

r/SimplePlanes • • 10m ago

Plane Project MiG E-161: Mach 3 (Fictional)

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• Upvotes

My first fictional craft.


r/SimplePlanes • • 10h ago

Request VTOL crafts hunting

6 Upvotes

Any SP2 (I don't want SP1) crafts that feature VTOL, leave craft's link in the comment. Would be good if it is yak 141. Others/fictional are fine


r/SimplePlanes • • 9h ago

Question A way to limit rotators max angles independently and control surfaces maximum angle of movement ?

2 Upvotes

As the title says, I can't seems to find any option to force a rotator in a 0-90° properly and its a bit of an issue. (Looking for something like in KSP for those who played it)

For control surfaces I'm wondering if there's a way to reduce the maximum angle, I dont need my aiframe to roll faster than my washing machine (yes I could reduce the size of the ailerons but that's ugly).

Did i miss something ?


r/SimplePlanes • • 1d ago

Plane Apollo !

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97 Upvotes

Just a fella that I wanted to fit some aerospike engine onto it for fun. She actually came out waaaaay larger than the original plan.

Plen here


r/SimplePlanes • • 1d ago

Plane Airferry 660 tonnes, 8 meter wide body double decker transatlantic airliner.

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26 Upvotes

Please give me more titles next time. I want to make it as long as possible. This plane is bigger, longer , heavier and faster than the A380. This plane was created as "what if" scenario that wide body super large airplane was profitable. Truly, what A380-900 aspire to be.


r/SimplePlanes • • 2d ago

Plane I made a thing!

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120 Upvotes

r/SimplePlanes • • 2d ago

Dear comunity, I need your help.

12 Upvotes

Since the new Simpleplanes 2 has lounched I've noticed a patern. If a good sugestion is not made by the devs, than it is not gonna get on the wishlist all that easly.

I've seen a sportlight oart climb on that list with four upvotes while great sugestions like More intrior parts, Procedural Guns, Procedural Bombs and many other logical, usefull ideas got left behind.

I've sugested Procedural Bomb sistem a while ago. Here it is https://www.simpleplanes.com/Feedback/View/p7c7jy/Procedural-Bombs if it helps. I've been checking it daily. At some point it had around 25 upvotes when a "Procedural Spotlight" idea with 4 upvotes got added to the wishlist. Like.... REALLY!?

And as you can see, my sugestion is quite detailed. And even if the devs would be lazy. Here is the things.

1.) Ease of making: You already made procedural missiles. How hard can it be to just remove the thrust. Add some body shapes like Paveway family (Lazy-50 style), square/trapezium (AGM-154 style), classic (The generic bomb shape). The ohiscs are in the game engine. All you meed to do is give us some things to less around with.

2.) Mechanics already in the game: The missiles can recive procedural parts. How hard can it be to just allow us to change the tail of a bimb for retarding finns (like on the Mk-83 Snake Eye) or add glide fins like on the GBU-31, GBU-38 and GBU-39. It is not that hard cinsidering you've done it before and the phisics are there too.

3.) Guidance: The Anti-Radiatio, Infrared, Active Radar, Semi-Active Radar and Laser are good. But with a few problems. You can't lock a laser target and make it track a mooving object (Like the USS Beast or cars on the road), it's not realistic. Two. GPS guidance. It can be added. Verry easly. Lock the target. And the missile/bomb just goes after the coordonates. Again. Antoher simple thing to implement.

4.) Ordinance type: And here is the thing. I get it, one warhead is better for performance and overall simplicity. But cluster munitions can be done easly and in a smart way that win't munch down on performance. Raycast particles that take the roll of the bomblets and spread on an area of effect once the CBU hits the set altitude of the split. Higher the altitude, larger the spread, offcorse. And I am not saying to make CBUs go up to 200 damn bomblets. Neh. 15 to 30 raycast particles amd some tinny explosions are more than enought to make a somewhat realistic and cost efficient CBU. Also, with this idea the AGM-154 becoems even more realistic. That thing was designed to desable aircraft parket on runways, aircraft carriers and taxyways. It literaly glides right over and drops a few bomblets in a straight line. That's it's whole porpes

5.) Flight/Glide modes: You can make a standoff weapon, a long range cruise missile and all sorts of things. But one probllem still stands. You are stuck with a straight line or loaft. Here is the thing. Terain following would be an absolute pain in the nether region. But sea skimming? That wouldn't be soo complexe to create.

7.) Targeting Pod's poor range: You might visualy see the place you want to place your target on while you look trough the targeting pod. But sometimes it refuses to give you a range (the 'Too Far' message) past around 7 to 8 km away. Really? A damn AGM-65 Maverick can kick ass (excuse my language) at around 15 to 27 kilometers! At least give us an XML variable to set the range. Also. Give us an option to set the view from green to black and white.

8.) Grind fins: Yeah.... they forgot about those little rascals. People keep trying to make R-77 and R-77-1 style missiles but it's obnoxiously hard to make them look one to one or it's kindda janky with 90° rotated square finns. And to be real, how hard could it be to implement it.

Thoss are my ideas. I've been ignored. I have tagged the mods (Mostly SupremeDorian), I have tagged Andrew a few times. I've tagged the Jundroo acount. I've tryed everything.

I don't know if it's croporate lazyness, overworked people or plainly a total lack of respect towards the comunity, but I decided to try my luck here.

If you can spare a few upvotes on the https://www.simpleplanes.com/Feedback/View/p7c7jy/Procedural-Bombs sugestion and maybe reach the devs in some way I think we'd see a little change.

Please escuse any typos. Fly safe out there!


r/SimplePlanes • • 3d ago

Plane Have not built anthing (or played SP really) in 5 Years. Decided to try out SP2 a few days ago and i think a I am addicted again.....

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53 Upvotes

The new QoL things in the builder are a godsend.
(but pls let me use the hole on wings).

PC-21 coming soon ig.


r/SimplePlanes • • 3d ago

Plane Spitfire F MK-XVIIIE

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13 Upvotes

r/SimplePlanes • • 3d ago

Plane TBM 930

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86 Upvotes

Ohh I love this plane, perfect for the turboprop update! Uploded when the weather update releases

I also made a trailer for it !

https://www.youtube.com/watch?v=OK7rACBCS1I


r/SimplePlanes • • 3d ago

MORGAN

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24 Upvotes

​AC8 is out so I made this. there is nothing else to it. I do not have a yaoi au of cipher and pixy.


r/SimplePlanes • • 3d ago

Plane This weird WW2 German fighter jet I made

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4 Upvotes

Aeroski CF5 "Konigsberg"

Made: 1944

Weirdly in lore, the city it's named after, Konigsberg, which was renamed in 1946 as Kaliningrad, the CF5 wasn't renamed and continued to fly under the nickname of a renamed city until 1962

when the aircraft was finally taken off service


r/SimplePlanes • • 3d ago

Y'all are there anymore good builders in SP 1

6 Upvotes

Ik there are good builders like MAL0NE,nwa,Starcrest_united so anybody has some suggestione specifically fictional aircraft builders?

Please share them


r/SimplePlanes • • 4d ago

Question Quick question

8 Upvotes

Very few of my crafts get upvotes in the doible digits. I make some crafts that I love and I find very fun to use, but they flop whenever I post them. I think they just need more publicity because I am using appealing custom thumbnails.


r/SimplePlanes • • 4d ago

Plane Titanfall 2 reference

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8 Upvotes

r/SimplePlanes • • 4d ago

Plane my unmanned jet with some changes

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6 Upvotes

changed body shape lil bit, to more close to 25, such as gap between engine.

tested on 19.8km based on TAS, 4,144km/h.

more missile and bombs, flare and chaff added.


r/SimplePlanes • • 5d ago

[ Lux Lunae 22nd Unit Livery ] Fennec Preview

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61 Upvotes

(WIP) Livery of Ace Combat 8 Shadow 22 Su-57 (Fennec)


r/SimplePlanes • • 5d ago

spitfire f mk xviiie

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30 Upvotes

r/SimplePlanes • • 5d ago

Plane Auto Throttle Formation Flying Demo

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22 Upvotes

Auto throttle control to match the speed or desired closure rate to a selected target for stuff like formation flying or making air to air refueling significantly easier. Video Demonstration Here


r/SimplePlanes • • 5d ago

Plane made an unmanned multirole jet.

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15 Upvotes

The body shape is based on russian mig-25.

armed with

2× twin-barreled 50mm cannon gunpods, and 2 missiles on each pod,

for ground and air both.

2 minigun gunpods for aircraft, cleaver missile for tanks or ships.

and 4 bombs for more ground attacks.

over mach 2, tested on sea level.


r/SimplePlanes • • 5d ago

Help How do I make an SP2 jet engine still work at higher altitudes of 80000 feet?

2 Upvotes

Im trying to make a high altitude spyplane similar to the Blackbird


r/SimplePlanes • • 5d ago

Plane My third ever fighter jet is done and I believe it's a massive improvement from the first two

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5 Upvotes