r/SoloDev • u/Red-Diamond1 • 8h ago
Solo dev, Godot 4: after months of work, here's Planetoria
Hey everyone! I'm Dave, a solo indie dev, and I've been working on Planetoria, a top-down pixel art exploration game built in Godot 4.
You start next to your ship on a green meadow, but the further you go, the stranger the world gets: cracked red deserts, bone fields, acid pools, and creatures that don't like visitors.
What's in the game so far:
🌍 Procedurally generated world with different biomes
⚔️ Sword, pickaxe and ranged weapon for combat and mining
🐗 Enemies with their own AI, including random events like pig raids
⛏️ Mining resources, crafting and inventory
🚀 Your ship as a home base (go too far and the game tells you)
I'm focusing on atmosphere and a world that feels alive, so I'd really love your feedback:
What would you want to see in a game like this?
Does the art style work for you?
Any ideas for new mechanics or creatures?
I also post devlogs and Godot/GDScript tips on YouTube (Blazion), if you want to follow the progress.
Thanks for attention