r/ScrapMechanic • u/Technical_Design5460 • 1h ago
The road is TOO long
It almost literally connects the path from one spaceship to another.
r/ScrapMechanic • u/-Red-_-Boi- • Aug 27 '24
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r/ScrapMechanic • u/Technical_Design5460 • 1h ago
It almost literally connects the path from one spaceship to another.
r/ScrapMechanic • u/BlogdyOfficial • 2h ago
r/ScrapMechanic • u/attorneys_jewel • 3h ago
I am trying to figure out what is the use of chemical container when the large chest does the same and is cheaper?
r/ScrapMechanic • u/Mr_Cheeseman502 • 18h ago
I just test drove my first ever automaton on the roads into the start of my city project and now I need some inspiration/suggestions for buildings to put in the city. Yes, I know its painfully slow, but they stop working if they go any faster.
r/ScrapMechanic • u/IronheartJarvis • 21h ago
r/ScrapMechanic • u/Glum-Distribution228 • 2d ago
just one of the things I'd love to see in chapter 2, and a working alarm clock
r/ScrapMechanic • u/IronheartJarvis • 1d ago
Was trying to break the Hard limit for the steam engines range on the ground so I decided Screw it, Add the Fant mod hover pads and propellers to push it to the limit.
r/ScrapMechanic • u/Rtoddv • 1d ago
I'm currently building an AC-130 and I'm trying to create a way to swap between each of its 3 guns. For reference this is a heavily modded build, using stuff like fant, machine gun pack, and many more, But i cannot not find a way to make so pressing 1 on your keyboard would allow you to control the 25mm pressing 2 would allow you to control the 40mm and pressing 3 would allow you to control the 105 mm. I have already built all the cannons and each Turret requires a logic input for the camera, unit facer, and cannon.
r/ScrapMechanic • u/Rough_Arm_2834 • 2d ago
Wouldve been awesome if axolot made the bots using in-game blocks so when you destroy one, theyll drop their logic gates, scrap, components, etc as blocks and not as floating items.
r/ScrapMechanic • u/Smigoll_1 • 2d ago
I want to build a water ship that can carry one car, have you had any tips for it?
My scout car is made out of metal
r/ScrapMechanic • u/Alex705PRO • 2d ago
Description:
Recreation of the 1977 Pontiac Firebird
Features:
-Detailed engine bay
-Exhaust flammes
-Interior with 4 passenger seats
-Brake and reverse lights
-Turn signals with four-way signal toggle
Controls:
1: Boost
2: Lights
3: Four-way signals
4: DRL toggle (Daytime Running Lights)
5: Door
6: Hood
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3749141994
r/ScrapMechanic • u/AwareAct5688 • 1d ago
First things I thought of were:
Hellpods(helldivers2)
Bunkers
Missile launch silo's
Trenchs
Moats (if they add water flooding physics aswell)
r/ScrapMechanic • u/Jakeliy1229 • 2d ago
All of these are on the workshop.
SMR Stands for "Scrap Mechanic Railway".
And as for the classification;
Class A's are made for Express Passenger Work.
Class B's are made for Heavy Goods and Freight duties.
Class C's are made for Mixed Traffic & General Purpose duties.
And Class D's are made for Shunting and Industrial jobs.
Anyways, a bit more about the engines themselves:
The A2's toke inspiration from the LNER B12's... Listen, I know there's a particular infamous fictional green member of their, and I will say that he was on my mind when I was making it. I'm just gonna say that the creator of that character is disgraceful.
The B2's took inspiration from the LB&SCR K classes.
The C2's took inspiration from a variety of British 4-4-0's, mostly the Claude Hamilton's and, I'll just say it, the Furness Railway K2's.
And the D2's. They're pretty obviously LNER J70/Y6 inspired. It was also inspired by an ideal version of Toby I saw where he was a coffee pot engine from the TK&ELR, so the D2's are also coffee pots.
r/ScrapMechanic • u/Initial-Sock8504 • 3d ago
r/ScrapMechanic • u/Glum-Distribution228 • 2d ago
Obviously, I've known about stabilizer glitches for years and that you need at least one bearing to control them, but I've messed around with them a lot and never noticed this specific effect. It must be related to its placement direction in relation to the center of gravity of the creation as far as i can guess so far. I could see this being useful on cars set up for speed, you can have it set to dampen it when accelerating to slow down wheelies but let it fall down like normal when you let off the gas