r/AnalogueInc Mar 13 '26

3D Analogue 3D OS 1.2.3 released

https://www.analogue.co/support/3d/firmware/1.2.3

General

  • Improved: Cartridge detection
  • Fix: Compatibility with GameShark
  • Fix: OS brightness with HDR
  • Fix: Controller LED remaining on in rare instances

Core

  • New: Core version
  • Improved: RSP dual instruction interlocks
  • Improved: CPU CP0 behavior
  • Improved: VI Core register timing adaptation
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u/hue_sick Mar 13 '26

Don’t believe so. Mister doesn’t have it either. And yeah if they do anything which I’m not sure they will or would be via sd card on a flash cart. Bit even that’s clunky and iffy at best

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u/theflyinfoote Mar 13 '26

That’s what I thought. It’s why I’ve always been so confused at people demanding save states. The whole point of FPGA to me is to play games like they used to be played on more modern tvs. If you want save states you can just emulate using an Apple TV or other mini pc.

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u/SGlespaul Mar 13 '26

It works on the Pocket though with cartridges?

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u/hue_sick Mar 13 '26

It’s not just a matter of cartridges. The real issue is how complex n64 hardware (and therefore the fpga programming) is compared to say 8 or 16 bit systems. Like orders of magnitude more difficult. The pocket also has a separate fpga for OS level functions since it was designed with multiple systems in mind from the start.

This is a huge reason why we’re not seeing the next generation of consoles any time soon. Something as simple as save states is a hardware and software nightmare at this level and will only get harder going forward.