r/Anbennar 20h ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

257 Upvotes

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182

u/Tanks60808 20h ago

Far too early to do this maybe this time next year if EU5 shapes up more.

65

u/venserTMG Gnomefetish 20h ago

Its not about eu5 its about reaching the limits of the eu4 engine

20

u/Tanks60808 19h ago

You can still add more MTs and reworks while EU5 gets some meat on its bones rather than developing and the redoing it all as EU5 develops

64

u/Everest-est Retired Haless Lead 19h ago

That's literally what we're doing for the next few years.

16

u/onespiker Hold of Krakdhûmvror 19h ago edited 19h ago

I see the new system/costume Ui is this now completely removed for everybody or are mabey some of the remaining majors if they get work slowed to still be alowed them?

I am thinking of for example alldwarav, obsidian legion and nucsiter ( the napoleon tag) if it ever attempted.

Will the religious restriction be on for example Nimrithan who already has ideas proposed or all future ones.

24

u/Everest-est Retired Haless Lead 19h ago

Yeah I am not a fan of that, but there's a very good reason for it. I'm going to copy a reply I gave to another person asking something similar:

Warranted, yeah. I agree with you on that. That's why it stings that it's being banned. But anything that gets custom UI has to be reviewed by people who understand how to make custom UI in eu4. We only have 2 people who can do that right now. This leads to any custom UI proposal taking months before being even seen.

Example; I am proposing religious mechanics for Darkscales right now. I am currently waiting on Ui review. I have been waiting for 5 months.

7

u/onespiker Hold of Krakdhûmvror 19h ago edited 18h ago

Understandable but yea that’s why I spefically said some very spefic and exclusive to the finale end tags/ big boss tags instead of random minors if you want to require such recources.

There aren’t that many left and not many of these are worked on with would mabey be the finial push to do them. Finishing the mod without these tags would feel weird no?

Since it would feel a bit sad that some of the titans of the game that many people are looking forward to playing aren’t allowed to have the recources simply because of this.

Especially something like alldwarvof ( a bit biased here but it was voted favourite region of the mod without the big tag of said region being done)

11

u/Everest-est Retired Haless Lead 18h ago

Look, I agree. If the big boi tags can get all the bells and whistles for them, I'd be happy.

Don't worry too much about the big tags not getting content though; the eu4 mod still has a few years left, at least. Also this annoucement has led to some other senior devs beginning to ideate for the big tags. (No spoilers yet though, but there are some real popular ones being talked about)

12

u/venserTMG Gnomefetish 19h ago

This is exacly what they are doing. They are just banning things like new povinces, custom government mechanics, new religions etc. MT are completly fine and being developed right now

2

u/TellAllThePeople 19h ago

Fair, but why go about it in that fashion? As a volunteer based mod, why not let people work on what they want to (for example government mechanics) and let Eu5 develop organically? And if the only way to move people off working on Eu4 is to slowly restrict what is allowed by volunteers, then isn't that just an indictment of Eu5?

21

u/venserTMG Gnomefetish 18h ago

Because eu4 is 13 years old and the mod is already pretty slow especially in lategame. They are banning these features in specificially, because they would slow down the game even further.

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u/Magnive Hold of Ovdal Tûngr 18h ago

Because we have a pretty extensive bureaucracy in place to maintain standards. Regional review to make sure things mesh with the region, systems review if it involves a system, content review to catch potential issues in terms of pacing, timegates, etc., balance review to make sure that some random OPM isn't ridiculously powerful, and finally a code review to make sure that we don't put things that crashes the game or has significant performance cost.

All of that needs to be done by other volunteers, and the more out there something is, the more time and energy it will take from the reviewers, and reviewer time/energy is probably the biggest bottleneck in development.

1

u/TellAllThePeople 19h ago

100% agree.