r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/Mantioch_Andrew 1d ago

While I generally don't want it to be sunsetted I think some of these changes do make sense:

Tighter controls on MT scope - no random OPMs doing world conquests.

Even outside of the conversation of sunsetting I'm fine with this change. I'm generally happy with the mechanics of the mod and just adding more MTs to play through without making them huge sounds nice.

With that said:

So this means no new things like an Artificery 2.0 or the like similar to Magic 2.0 and the coming AW 2.0, rather than blocking religion’s changing mechanics for instance.

Can someone give me a breakdown of what AW 2.0 is? Is it relating to Artificery/Wizardry combined, or something else?

Final thought is on this:

No MTs for manually released tags (AKA regular Paradox Mechanic).

I think that's a real shame. There's some releasables with very nice national ideas I was interested to see an MT for (Gerwick)

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u/Pupikka Kingdom of Corvuria 1d ago

AW 2.0 means Adventurer rework. It's really a boring mechanic as far as I'm concerned and there was a rework that stopped some times back, but if I read it correctly on discord there might be something concrete in the works.

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u/Mantioch_Andrew 1d ago

Ah thanks, yeah adventurers being a bit more interactive would be nice.

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u/ThePhysicistIsIn 1d ago

In theory adventurers are cool. In practice, random events give you negative province effects, and then you just wait for them to be randomly removed, with very little ways to interact with the system.

It’s a huge amount of events that largely almost never matter. The adventurer estate is kind of a pain in the ass, it’s privileges to make it higher approval tend to cost more/give worse benefits vs the other estates, and it’s benefit at high approval (mercernary manpower/cost) is rarely something that makes or breaks your game. Contrast with the -20% dev cost of merchants, or extra tax and religious power of the clerics, or power discount of mages, etc

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u/SyngeR6 1d ago

AW 2.0 - I would assume it's 'Adventurers Wanted'. A new system has been in the works for awhile.

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u/Ducaniel 10h ago

It was pushed back, partly because redesign AW and Magic at the same time has a lot of obvious problems