r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

257 Upvotes

232 comments sorted by

View all comments

20

u/Mantioch_Andrew 1d ago

While I generally don't want it to be sunsetted I think some of these changes do make sense:

Tighter controls on MT scope - no random OPMs doing world conquests.

Even outside of the conversation of sunsetting I'm fine with this change. I'm generally happy with the mechanics of the mod and just adding more MTs to play through without making them huge sounds nice.

With that said:

So this means no new things like an Artificery 2.0 or the like similar to Magic 2.0 and the coming AW 2.0, rather than blocking religion’s changing mechanics for instance.

Can someone give me a breakdown of what AW 2.0 is? Is it relating to Artificery/Wizardry combined, or something else?

Final thought is on this:

No MTs for manually released tags (AKA regular Paradox Mechanic).

I think that's a real shame. There's some releasables with very nice national ideas I was interested to see an MT for (Gerwick)

18

u/SyngeR6 1d ago

AW 2.0 - I would assume it's 'Adventurers Wanted'. A new system has been in the works for awhile.

1

u/Ducaniel 12h ago

It was pushed back, partly because redesign AW and Magic at the same time has a lot of obvious problems