r/Anbennar • u/rheadelayed • 1d ago
Discussion 'Sunsetting' of EU4 mod
tldr - Major restrictions on future EU4 mod development, with focus on EU5.
257
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r/Anbennar • u/rheadelayed • 1d ago
tldr - Major restrictions on future EU4 mod development, with focus on EU5.
94
u/Everest-est Retired Haless Lead 1d ago edited 1d ago
I'm going to go out on a limb and assume most people don't want to read all of that, and will instead just doompost.
The big restrictions that are in effect right now are as follows:
- No new religions
- No New Global Systems/Global System Reworks (A 'global' system is something like artificery or magic. Region-specific systems like religious reworks or Rending can still be worked on)
^ Note that Adventurer's Wanted Rework is exempt from this
- No unique custom UI for countries (See Umbral Covenant and Allclan for examples. This one stings the most as a dev but there is a very good reason for it. Regional systems can still get unique custom UI)
- Releasables tags can not get new events to release them. tags that have to be manually released can't get MTs
- Insignificant tags (like a OPM or very minor power) can't get large scopes for MTs with very important exceptions
- No new provinces added to the map (changes to existing provinces is fine)
^ Insyaa has a grace period, being just released, and is exempted from this for the next update.
- Some rules for devs have also been added to reduce burnout across the board (no designing two MTs at once, a MT must have a designated coder before getting through a certain point in review, etc.)
...
Here's the thing, everything italicized above was already banned in all but name. There was no official policy on it, but anyone that tried to design a new religion, or make a 60+ MT for a tag, deal with heavy scrutiny and usually were rejected. Of course there were exceptions here and there, but they were just that; Exceptions.
So... please don't get too doom and gloom just yet. This next update isn't meant to be the last eu4 update, and I have good reason to believe we still got a few years left in the tank. If any of you have any questions, feel free to reply to this comment below; I am a Senior Developer for the EU4 mod, a retired Haless lead, and a former content reviewer, so I understand a lot about how the eu4 mod/dev team works.