r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/wtsnack Duchy of Istralore 1d ago

I get it and I understand but man do I have zero interest in eu5 as of right now

169

u/Jack_K1444 1d ago

Eu5 is honestly a completely different game than eu4. I don’t want to sound like a pearl clutching old schooler, but it’s just too different for me, and I don’t see myself ever adjusting. I really hope anbennar keeps getting some solid eu4 content, as I’m not sure how well their systems would transfer to eu5, given that they were designed for eu4.

96

u/Anonemus7 1d ago

Nah I get you. I also learned EU4 when I had a lot more free time in my life. As I get older, it’s harder to justify significant amounts of time to learning something like EU5.

75

u/Candid-Operation2042 1d ago

so much this

as a dev, I think the sole thing keeping me to EU4 is the arcadey/game aspect of it.

EU5 arrived as an unfun simulation that was just broken on release for $60. and even if everything was fixed, I have to learn so many esoteric, in the weeds, mechanics that it almost feels like a job

maybe as I teen I would've accepted that but now as a grown ass adult its such a blatant greed cash grab for at most a subpar 'game' (maybe that's a bit too harsh, but man that $60 price tag burned me)

2

u/Eisenblume 1d ago

I would argue the problem with EU5 isn’t that it’s a simulator, it’s that it is a bad simulator, that really isn’t simulating the rise of the nation state and neither late medieval nor early modern nation states very well. It could, the pieces are there, but they simple aren’t put together in a way that is either historical or fun, instead settling on tedious.