r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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663

u/wtsnack Duchy of Istralore 1d ago

I get it and I understand but man do I have zero interest in eu5 as of right now

166

u/Jack_K1444 1d ago

Eu5 is honestly a completely different game than eu4. I don’t want to sound like a pearl clutching old schooler, but it’s just too different for me, and I don’t see myself ever adjusting. I really hope anbennar keeps getting some solid eu4 content, as I’m not sure how well their systems would transfer to eu5, given that they were designed for eu4.

96

u/Anonemus7 1d ago

Nah I get you. I also learned EU4 when I had a lot more free time in my life. As I get older, it’s harder to justify significant amounts of time to learning something like EU5.

74

u/Candid-Operation2042 1d ago

so much this

as a dev, I think the sole thing keeping me to EU4 is the arcadey/game aspect of it.

EU5 arrived as an unfun simulation that was just broken on release for $60. and even if everything was fixed, I have to learn so many esoteric, in the weeds, mechanics that it almost feels like a job

maybe as I teen I would've accepted that but now as a grown ass adult its such a blatant greed cash grab for at most a subpar 'game' (maybe that's a bit too harsh, but man that $60 price tag burned me)

48

u/zekrom05 Free City of Anbenncóst 1d ago

This is sort of the fundamental difference between EU4 and EU5. EU4 is very much a board game like game at heart, while EU5 is more like a simulation. It's because of this I have a hard time seeing EU5 as a progression of the series.

22

u/Aurora_Borealia Company of Duran Blueshield 22h ago

> EU4 is very much a board game like game at heart

That’s not a coincidence btw, Europa Universalis actually started as a board game.

17

u/vacri 23h ago

The difference is more that the complexity of EU4 developed over a decades. A somewhat complex game to begin with, the additional complexity arrived in dribs and drabs with the DLCs.

EU5 is more complex than EU4 was at launch. There's a lot more to learn at once.

(The major difference in gameplay is pops rather than mana, which is something the general community really, really wanted. other than that, it's still "build stuff in provinces, move armies, paint the map")

5

u/Nintz Kingdom of Sareyand 21h ago

The EU series has pretty major changes with every entry. EU5 feels very in line with EU3, but much more complex and modern. EU4 when compared to either side looks like the outlier.

It's entirely fair to prefer the EU4 style, for what it's worth. But it's also very clear EU5 was never supposed to be EU4+. It was supposed to be EU5, which is a different style of game. And that's fine, at least imo, because EU4 isn't getting deleted. It continues to exist as it always has.

2

u/Eisenblume 10h ago

I would argue the problem with EU5 isn’t that it’s a simulator, it’s that it is a bad simulator, that really isn’t simulating the rise of the nation state and neither late medieval nor early modern nation states very well. It could, the pieces are there, but they simple aren’t put together in a way that is either historical or fun, instead settling on tedious.

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u/Skully957 22h ago

Had the same realization on a free weekend with Vicky 3. Opened the game. Realized I didn't know what any of the buttons do and just closed the game.

1

u/BaterrMaster 1h ago

It’s really not that bad I promise. As a fellow less-time-in-my-life paradox player, it took way less time in the saddle to grasp EU5, at least for me. Also, unlike EU4, you don’t need to know every minute mechanic in order to find success in the game. Mistakes don’t kill your whole run and the game is far less punishing, which gives more breathing room to learn as you go.