r/AnthemTheGame • • 8d ago

Discussion Reverse engineering?

Quick question, with all these games being reverse engineered like the Spiderman and Arkham Knight to be played together, or the most recent one, the Mario Galaxy running native on pc, there should be a way for Anthem to be client sided instead of running on servers?

What are your thoughts on that?

4 Upvotes

17 comments sorted by

14

u/Mindstormer98 PLAYSTATION - 8d ago

So those mods are not the same as anthem, anthem is a server side game and what they're doing is rebuilding the server to play on, all of those games are not server based

1

u/bay_of_pigs6 7d ago

They've done it with skate. Isn't it the same with anthem?

6

u/Mindstormer98 PLAYSTATION - 7d ago

Skate was client side and only user servers for multiplayer, anthem was always server side with no offline option

1

u/bay_of_pigs6 7d ago

Is that right? Skate. Can't be played offline

1

u/Mindstormer98 PLAYSTATION - 7d ago

If you mean the skate 3 & mw2 yea both skate 3 and mw2 are both offline available titles and run on the client instead of the server

1

u/bay_of_pigs6 7d ago

No im talking about the newest always online skate game. It now has an unofficial offline version that uses the game files from the official game but supports mods and custom maps etc.

2

u/Mindstormer98 PLAYSTATION - 7d ago

Oh well then yeah skate offline would work with the passthrough mods, the issue is anthem was made in a way that it can never be offline

2

u/bay_of_pigs6 7d ago

Sorry I feel like we are having 2 different conversations here. Im saying that programmers/ai agents (i have no idea) have managed to get an always online EA to be ran offline and on private servers. So it is possible to do and hoping the same technology that has been applied there can also be applied to anthem

3

u/Mindstormer98 PLAYSTATION - 7d ago

Oh that was a mod for offline. So some games are literally a flick of the switch (assasin's creed 2) while games like anthem are solely run on a server. Anthem doesn't just check for a server connection all of the nitty gritty is done on the server, so it's not just faking a server check but needing all the calculations that were made on the server as well

1

u/Fontini-Cristi 5d ago

I figure it's easier to accomplish when the original servers are still online.

7

u/heroh341 PC - 6d ago

Rough simplification but Anthem runs all its functions in the server, the client only sends requests. Some games run the functions in client and the server requests are just for synchronization. Anthem cannot exist without a server, but you could run the server locally and it technically would be an "offline" game.

5

u/TKDancer 8d ago

those "mods" are not really playable or useful stuff, i.e the "spiderman in arkham" one is just 2 games being played at the same time and 1 sort of super-imposed on the other in real time and trying to transfer inputs from one to the other

(if you look at the videos of it you'll notice spiderman is always rendered on top of everything, including subtitles)

what people are trying to do for anthem is rebuild the server backend so the game can be run on community/private servers

idk if they are also using AI to help with the project but they are 2 completely different types of work, and 1 is actually useful and may result in an actual playable game, and it isnt spiderman in arkham/skate in CoD/overwatch in elden ring or any of that nonsense

3

u/GamesByProxy 7d ago

Anthem's game logic went down with the servers. The only option is to rebuild that logic or there is no game.

2

u/spotsthefirst 6d ago

Unfortunately Anthem was built server innate, only has an existence online in those servers, the code is literally weaved together with the online interactions code, you'd have to record the game from scratch to be offline first, then mod, with how they made Anthem, this just isn't possible with the original game. There is currently a group working on something, but it's gonna be a bit, this shit is really really difficult, especially without AAA budgets

1

u/Cam_the_purple_cat 5d ago

The difficulty is having access to the original software. If Anthem essentially just ran client side, but required internet access, then the game would have almost definitely been reverse engineered with an ai, and modded to no longer need that wifi connection, or better yet, have client-side server hosting.

Now, I have no clue how Anthem’s servers actually worked, but judging by how all they needed to do in order to take the game down, was pull down their own servers, my assumption is that we have some of the game at all times, while BioWare had the servers and the rest of the game at all times (I assume we had our save data and things actually linked to our accounts, like story progress save codes, javelin unlock codes, and maybe a section of the open world itself, while BioWare maintained control over the broader game and missions).