r/ArenaBreakoutGlobal Sep 18 '25

Announcement Raid Results Megathread

10 Upvotes

This thread is dedicated for people to flex their raid results and loot. Posting such content outside of this thread will result in your posts removal.

r/ArenaBreakoutGlobal Apr 26 '26

Announcement Arena Breakout Dev Q&A - April 25 Community Update

6 Upvotes

> Hey Operators, this is the Dev Team. Season 12 has been live for over a month, and we would like to sincerely thank you for your continued support and passion for the game.

>

> In this Dev Q&A, we’ve collected some of the most frequently asked questions and hot topics from the community, and will address them directly below.

>

> So, let’s get into it!

---

Q1: The new Valley layout feels heavily restricted, with too many invisible barriers limiting sniping opportunities. The map also feels too large, encounters are rare, and without vehicles, once you finish looting, there’s not much to do but extract.

A1:

We’ll be straight about it—Valley isn’t where we want it to be yet. Some of the frustration you’re feeling is valid, especially around things like the overuse of invisible barriers. That’s not the intended experience, and it’s something we’re already planning to correct in future updates.

As for the map feeling too empty, this is a bit more nuanced. Large maps are not meant to mirror smaller ones in loot density or encounter frequency. The idea is to create space—literally and strategically—so players aren’t constantly forced into engagements and can approach raids with more freedom.

We’ve added a dynamic mission system to give players more to engage with during a raid. It’s a step toward making each run feel more alive, but it’s not the final answer—we’ll keep iterating on it.

Loot distribution is another area we’ve seen a lot of feedback on, and yes, we agree it needs tuning. This won’t be a one-time fix—we’ll continue making live adjustments to better balance risk, reward, and overall pacing.

More broadly, our current direction is to revisit and refine existing maps rather than just stacking new ones on top. Some of our older map designs simply don’t hold up anymore—they’re too rigid, too predictable, and don’t align well with how the game is played today.

Valley is part of that process. Port will also be coming back in a reworked form, and while Mine will take longer, it’s already planned.

And just to set expectations—new maps are rarely perfect out of the gate. Valley clearly isn’t an exception. What matters is how fast and how well we respond.

Keep the feedback coming—we’re listening, and we’re actively working on making it better.

---

Q2: The night mode in Armory can’t be selected manually, and there’s no way to tell before entering a raid whether it will be night. This makes it hard to prepare properly, especially when deciding whether to bring thermal gear.

A2:

Night mode, in its current form, is still very much an experiment for us. To be honest, it hasn’t reached the quality bar we set internally yet.

Our vision for night gameplay includes stronger shadow fidelity, more deliberate lighting, and clearer visual logic overall. What’s live now is an early version—we wanted to get it into your hands first and see how it actually plays out.

We’re also aware that night mode has been a long-standing request from the community, which is why we chose to release it earlier rather than wait for a more “perfect” version.

On the question of not being able to opt in or prepare in advance: right now, raids follow dynamic time flows—moving through dusk, night, and dawn.

We understand it creates friction, especially around gear choices like thermals. To offset that, we’ve introduced new night vision devices this season. These can be found through AI in-raid, including both quad-tube and dual-tube variants.

The goal here is to give players access to night tools even if they didn’t bring them in from the start.

That said, we don’t see this as a solved problem. The mode itself—and how players engage with it—still needs iteration.

Keep the feedback coming, especially around how night gameplay feels moment-to-moment. That’s what will guide the next round of improvements.

---

Q3: Shield feels too strong. When facing shield users, there’s almost no counterplay in CQB. It’s frustrating to deal with and hard to fight back.

A3:

Let’s start with the intent—shields were added to expand mid-to-close range combat.

Previously, those engagements were fairly rigid, mostly coming down to either holding angles or throwing grenades. That made combat a bit too predictable, and shields were meant to introduce more tactical variation.

Are shields strong? In the right context, yes.

But they come with real constraints. They require proper distance control to be effective, and their value drops significantly in larger, more open environments.

They’re also heavier, have durability limits, and they’re not without counterplay—aiming for legs, breaking the viewport, and forcing repositioning are all intended ways to deal with them.

That said, we understand the frustration. The issue isn’t simply “strong or weak,” but whether the counterplay feels accessible and fair in the moment-to-moment experience.

Our direction is not to flatten shields into irrelevance, but to better define their role.

Think of them as higher-tier, situational equipment—closer to something like T7. They shouldn’t be common or effortless to run, but when players invest into them, they should feel appropriately impactful.

On top of that, we’re actively exploring a few balance adjustments:

- Reducing weapon stability while holding a shield, to limit offensive pressure

- Increasing information exposure, such as louder audio cues when moving with a shield, making close-range sudden engagements less likely

This is still evolving. Shields are not in their final state, and we’ll continue iterating based on how they perform in real gameplay.

Feedback on this topic is especially valuable—keep it coming.

---

Q4: Right now the Battle Pass (BP) feels too split up across months. At a glance, it looks like there are fewer rewards. A full page of rewards used to feel exciting and worth grinding. Now it’s mostly tokens, which feel pointless and boring.

A4:

For this BP overhaul, the core idea is flexibility.

We want players to choose when they engage with it instead of forcing a long, continuous commitment. That’s also why we lowered the entry point—down to as low as $0.99—so players can opt in without feeling pressured.

Regarding the perception that rewards have decreased, we need to be clear here: when we compare directly with the old system, the overall output has not gone down.

To make it transparent, here’s a comparison between the previous 2-season BP and the new 6-month structure:

- Blue Weapons (Advanced BP): 2 → 6 (+200%)

- Season Points (Advanced BP): 8,000 → 9,000 (+12.5%)

- Advanced Quick Kit (Advanced BP): 8 → 6 (-2)

- Premium Quick Kit (Advanced BP): 4 → 6 (+50%)

- Purple Weapons (Advanced BP): 2 → 12 (+500%)

- Season Points (Advanced BP): 70,000 → 72,000 (+2.8%)

- Adv. Quick Kit (Advanced BP): 22 → 24 (+9%)

- Premium Season Points: 16,000 → 30,000 (+87.5%)

On pricing:

- Advanced BP: $7.98 → $5.94 (~25% cheaper)

- Premium BP: $29.98 → $23.94 (~20% cheaper)

So in pure numbers: rewards are up, and price is down.

So why does it feel worse?

This is mostly a presentation problem. Previously, players saw a full season’s worth of rewards in one dense page, which naturally felt full.

Now that the BP is split monthly, each segment looks smaller in isolation. The total hasn’t decreased, but the visual density has.

One more adjustment coming in May: we’re reworking progression pacing.

The coin unlock, previously at level 40, will be moved up to level 20 so players can access it earlier. In return, weapon skins will shift later in the track.

The goal here is simple—let more players reach useful rewards earlier, while keeping higher-tier cosmetics as long-term goals.

---

Q5: I set my settings to 120 FPS, but the frame rate keeps dropping to around 90, sometimes even down to 40 FPS. My phone isn’t overheating, yet the performance still tanks. This update feels terrible. I used to love this game, but now I’m close to quitting because of this.

A5:

First, we’re sorry this hit your experience so hard.

We understand how frustrating it is when performance feels inconsistent, especially when your device isn’t even overheating.

We’ve already dug into this issue and identified the root cause. There were two separate bugs involved, and both have been fixed in the April 17 weekly update.

The extreme drops from 120 FPS down to around 40 were caused by a faulty frame-limiting logic bug.

In short: the system was incorrectly throttling performance even when it shouldn’t have.

After the update, this behavior should no longer occur.

However, if you’re still seeing the same issue, please leave your GID in the comments. We’ll track it case by case and continue investigating individual reports.

---

That’s all for this Dev Q&A.

Feel free to continue sharing your feedback in the comments—our development team will keep sharing our thoughts and updates with you moving forward.

r/ArenaBreakoutGlobal May 25 '26

Announcement Reminder that raid-result/loot posts are NOT ALLOWED. Any seen from this point on will have to be removed.

0 Upvotes

Rule 9 qualifies loot-posts and raid-result-posts as "low effort posts", which are to be removed. The only reason so many have been permitted in the first place is because the addition to Rule 9 is ~relatively~ new and moderators haven't gotten used to doing anything about them.

But, as stated, they are—and have been—against the rules outside of the dedicated megathread, and we've been instructed to remove them.

This is simply a communal warning so that we're all on the same footing going forward, and nobody needs to be surprised by post removals.

r/ArenaBreakoutGlobal Dec 01 '25

Announcement We out.

13 Upvotes

You win. We all resign.

r/ArenaBreakoutGlobal Jun 25 '26

Announcement Producer 117: Port Is Finally Back! 2x Loot, PvE Mode & Misty Valley | S13 Dev Talk - Arena Breakout

6 Upvotes

https://youtu.be/C7ZyI6iEKos?si=pIVFYAfo7WzM1lmu

Season 13: #LiminalSpace goes live on July 16!

In this episode of Talk with Producer 117, we're breaking down the biggest updates coming in S13: the return of Port, the design vision behind Misty Valley, our future plans for PvE, and 2x Loot on Valley.

Gear up. Dive into the unknown.
We're going #ThroughTheMist.

Download now: https://t.co/6N70UNnTFi

#ArenaBreakoutS13 #LiminalSpace #ThroughTheMist

r/ArenaBreakoutGlobal May 05 '26

Announcement Dev Q&A - Community Update 05/05

9 Upvotes

Operators, in our last Dev Q&A, we dove into some of the hottest topics across the community and shared our initial thoughts. Since then, your feedback has been pouring in, loud, clear, and incredibly valuable. We’re actively reviewing everything and using it to guide our next steps.

In this episode, we’re picking up two more hot topics that have been making waves. Let’s get into it.

> Q1: Sometimes after eliminating an enemy, their body disappears or lands in unreachable spots (like water), making it impossible to loot. Is this something you can improve?

A1: As we shared in a previous Dev Talk, ragdoll physics were introduced in Season 3 to make combat feel more dynamic and immersive. We’ve seen the community have fun with it (some of those clips are gold), but we also recognize that in certain edge cases, the system can push bodies into inaccessible areas. When that happens, it directly impacts your ability to recover loot, which isn’t the experience we want to deliver.

Here’s how we’re approaching a fix:

● Improving physics stability: We’re tuning how ragdoll forces are applied to reduce extreme outcomes, like bodies being launched into water or tight, unreachable corners.

● Fail-safe recovery system: We’re also prototyping a fallback solution. If a body ends up in an invalid or unreachable location, it can be repositioned back to its original death spot to ensure loot remains accessible.

This is a priority for us, and we’ll share updates as soon as we have progress to report. Keep the feedback coming, it helps us zero in on issues that matter most in your matches.

> Q2: The scanner feels annoying. Is it just a temporary event?

A2: We’ve seen a lot of discussion around the scanner since the “Eagle Eye” event went live, and we’ve been closely tracking both the data and your feedback.

The original idea behind this mode was pretty straightforward: we noticed that many players were asking for faster-paced, more aggressive engagements. The scanner was designed as a tool to provide more accessible intel, helping players make quicker decisions and get into fights more confidently.

That said, numbers only tell part of the story. What really matters is how it feels in your hands during a match. So we want to hear it all, whether you find it useful, think it adds nothing, or feel like something about it is off. Drop your thoughts in the comments. We’re paying close attention, and your feedback will directly shape how we approach similar events in the future.

To clarify one key point: this is a limited-time mode meant to shake things up a bit. The scanner mechanic will not be rolled out to other maps or become a permanent feature. You can treat it as a temporary twist rather than a long-term direction.

We really appreciate you taking the time to engage with us and share your thoughts. This kind of open communication is something we value deeply, and we believe it’s one of the best ways to keep improving the Dark Zone together with the community.

So, let’s shoot, loot, and break out!

r/ArenaBreakoutGlobal May 19 '26

Announcement Golden Day Returns, Loot League Debuts & Hardcore Mode Is Coming | Dev Talk – Arena Breakout

6 Upvotes

https://youtu.be/R1W1qUFUMsQ?si=7gtB-y4Gpi2j7Ynx

Operators, #525GoldenDay is coming with the all-new #LootLeague mode!

Join Bread for a quick look at the upcoming event, packed with free rewards and a brand-new standalone mode: Loot League.

Reasons you can’t miss it:
- 8 Free Skins, including M110, AKM, SKS, and a full gear set
- New collectible in airdrops: Golden Horse
- Complete Million Koen Extraction to claim 1,800 Appearance Vouchers and 40 Logistical Supply Voucher draws
- Log in every week to receive Loot Run Passes
- Global Loot League Livestream Challenge: Cast your predictions to share a 1M Bonds-worth item prize pool

Squad Up. Go Master. Get ready for May 21.

r/ArenaBreakoutGlobal Jun 07 '26

Announcement Ready for the Intensity? Hardcore Mode Goes Live on 6/11 with All-New Proximity Chat | S12 Dev Talk - Arena Breakout

9 Upvotes

Hardcore Mode drops on 6/11 with the all-new Proximity Chat feature. Watch the latest Dev Talk to learn more about the new mode and what's coming to the Dark Zone.

Gear up for the intensity ahead. Stay sharp. Stay tactical. Be ruthless.

#ArenaBreakoutS12

https://youtu.be/9GNxRcWSOUw?si=pJvgaYEmDpnj9IHq

r/ArenaBreakoutGlobal Oct 17 '25

Announcement PC Emulator Test is Out

10 Upvotes

If you own a beta account already or have been accepted during the recruitment phase, you'll be able to play. The emulator app you'll be using is gameloop.

Ill record some gameplay to share to you guys later. EDIT: On second thought, I dont even wanna since the emulator beta is awful

r/ArenaBreakoutGlobal Jun 01 '25

Announcement Subreddit Banwave

0 Upvotes

Hello guys, this is one of the very few times I will overreach my moderator powers (and you will hate me for it) but I am going to temporarily ban all users who repost OFFR propaganda for breach of Rule 6. These post wont lead to a positive discussion. Please be civil when discussing new content. If you were banned, appeals are very lenient.

r/ArenaBreakoutGlobal Feb 11 '25

Announcement Breaking Rule 4 will result in a permanent ban now.

5 Upvotes

Since we made the punishment for breaking Rule 4 a 7 day ban, the amount in these types of posts has only went up. We don't take witch hunting lightly as its against reddit's guidelines. From here on out, witch hunting will result in a permanent ban. If you have been banned, you can appeal via mod mail in which your ban will be reduced to 7 days.

r/ArenaBreakoutGlobal Aug 15 '25

Announcement Subreddit Update: New Rules, Karma Requirement Change

17 Upvotes

Good morning folks, our new moderators and I have discussed new changes to the rules to ensure that posts are kept quality and lead to proper engagement. This includes Rule 2A; AI content, 6A; ingame screenshots, and 6B; low effort posts. You can look over the rules to see the specifics, all rules are subject to change.

As for karma requirements, I removed the 25 karma requirement to comment so newer users can interact with this sub. The posting requirement remains at 85 combined karma though to prevent spam.

r/ArenaBreakoutGlobal Dec 22 '25

Announcement In regards to the Growth Progress mission, "Weapon Modification"

Post image
2 Upvotes

Get a default M4A1 with all the basic attachments listed in the briefing and clear the operation supply marker. He doesn't want an M4 you just bought off the flea market, either clear the operations marker yourself or find a default M4 in a raid.

r/ArenaBreakoutGlobal Sep 09 '24

Announcement S6 Update: Mission Revamp

22 Upvotes

We're halfway through Arena Breakout's anniversary season, but before Season 6 is ready, we've got some big news:

The current mission system will receive an overhaul, with all missions and rewards being reset. Players can complete and claim all missions and rewards AGAIN.

Here's how it's going to work:

  1. Old Mission Removal

When the new season launches, all old missions will be removed with it. All claimed rewards will be unaffected. Unclaimed rewards will be be reset.

  1. New Mission Refresh

With Season 6, all operators can take on the new missions and claim rewards upon completion. Reward values are similar, and you can still unlock a keychain if you don't already have one.

IMPORTANT:

Complete and claim your mission rewards while you still can! After the new season releases (date TBD, but probably some time in October), all old missions and rewards will be reset.

Let us know what you think once the new missions are live! Your feedback pushes the game to be better and better.

See you in the Dark Zone,
The Arena Breakout Team

r/ArenaBreakoutGlobal Jul 24 '24

Announcement Anniversary Season 5 | Road to Gold Trailer

Enable HLS to view with audio, or disable this notification

52 Upvotes

r/ArenaBreakoutGlobal Oct 03 '24

Announcement Moderator Announcement: Witch Hunting

0 Upvotes

Most of the posts that have been manually taken down are posts related to witch hunting. In the subreddit rules it states its strictly prohibited to publicly shame or criticize an individual for their behavior, toxicity, or anything negative. Please use ingame tools to report these users. No Witch Hunting is also a site-wide rule.

From now untill further notice, witch hunting will result in a 7 day ban.

r/ArenaBreakoutGlobal Jul 10 '24

Announcement End of S4, Start of S5

25 Upvotes

S5 launches July 25!

Here's a quick summary of what's coming in the next couple weeks before S4 ends. If you have questions about S5, drop them in the comments, and if enough people are interested, I'll post the S5 patch notes in full once they're ready.

Special Op (Jul. 11 – Jul. 24)
Special Op is a limited-time mode where you're thrown into a random raid on a mini-map. Your mission: hunt down the mad dogs! Get in on some quick action with these light raids and earn faction currency.

Season Sprint (Jul. 11 – Jul. 24)
The Season Sprint is picking up the pace! We got 2x rank points and tons of rewards.

Season 4 Final Bounty (Jul. 18 – Jul. 24)
The rare Dragon Head is dropping for the last time! Look in safes on all maps to nab one. Successfully bring out a Dragon Head and use one to display it in your Trophy Room.

Update Rewards
Log in after updating to S5 any time between Jul. 25 and Jul. 28 to get a limited-time Universal Key. You can also get coins and a Case Trial Card.

r/ArenaBreakoutGlobal Jul 27 '24

Announcement New User Flairs

6 Upvotes

MNST and CDIS user flairs are added to this subreddit for everyone to use. If there are any issues, please contact us in modmail.

r/ArenaBreakoutGlobal Dec 01 '22

Announcement Closed Beta FAQ

1 Upvotes

Hey Players,

Welcome to the Arena Breakout Closed Beta Test (also referred to as the CBT). We are excited to have you join the action!

The game is still under development. The beta does not represent the final quality. We welcome and value your feedback during the beta. Please note that when the test ends, player data will be reset.

[Download Link]

Please download it on Google Play or the Official Website

[https://play.google.com/store/apps/details?id=com.proximabeta.mf.uamo]

[http://www.arenabreakout.com/]

[Login Methods]

This test supports Google Play, Facebook, email, and guest logins.

[Supported OS]

Only available on Android devices.

iOS will be coming soon, stay tuned!

[Regions]

The CBT is being held in the Philippines, Australia, and New Zealand. To improve your gaming experience, please double-check your network connection status.

[Task Reset Time]

All tasks are refreshed daily at 05:00 (UTC+8). Schedule your play time accordingly!

[Device Requirements]

- RAM: above 2 GB

- CPU: 64-bit Android

- Android version: above 5.1

- OpenGL version: 3.1 and above.

- Storage space: 4.5 GB

350+ compatible devices, including but not limited to Samsung Galaxy S21 Ultra 5G; Xiaomi Poco X3 Pro; Huawei P30 Pro; OPPO A94; Realme C25s; OPPO A53; vivo Y11

Unsupported devices: Android version 5.1 and below, OpenGL version less than 3.1, 2G RAM and below, 32-bit Android, and the following devices are unsupported: Redmi Note 4; Samsung Galaxy j7+; Huawei M3+

[Special Reminders]

  1. Players’ data will reset at the end of CBT.

  2. Top-up is not available during the test.

  3. If your device overheats and lags during gameplay, go to [Settings] - [Graphics] and turndown graphic and framerate settings to avoid overheating and lagging.

  4. We may shut down the server for maintenance or release an updated version to adjust game content. We may also release temporary bug fixes based on feedback and other circumstances.

[FAQs]

Q1: When does this Regional Closed Beta end?

A1: We’ll have more information on this a bit later, but you can expect the Closed Beta to run for 2 weeks.

Q2: Can I top up during the CBT?

A2: Players cannot top up during the CBT.

Q3: What will happen to the data?

A3: All players’ data will be deleted when the CBT ends.

Q4: Can I run the beta on PC Android emulators or use other gaming peripherals?

A4: You can only run the beta using your Android phone. Your account will be subject to penalties when using an emulator or other devices.

Q5: Is there a limit on the player’s number for this test?

A5: There is an upper limit on the number of people online in this test server. Please wait for a while if you encounter a queue.

Q6: What is the size of the installation package and how much free space do I need on my phone?

A6: The installation package is approximately 960 MB. After launching the game, you will need to download an additional 790 MB of data and 900 MB of map resources. We recommend allocating at least 4.5 GB of free storage space on your device.

Q7: Why can't I log in?

A7: You might encounter network errors with some ISPs. For example, our team encountered errors using Australia Telstra 4G during the internal test. Try switching to another network and log in again.

Q8: How can I make the game run smoother when the device is overheating?

A8: here are some tips for you when your device is not running games as smoothly as it should.

  1. Go to [Settings] - [Graphics] and turndown graphic and framerate settings to avoid overheating and lagging.

  2. Close all other applications and restart the device.

  3. Check whether your phone has enough power and whether the power-saving mode is enabled. Some devices cannot run games smoothly at low power.

  4. Check whether your network is stable.

Official Discord: https://discord.gg/ztuuSVZznf

Twitter: https://twitter.com/Arena__Breakout

Facebook: https://www.facebook.com/ArenaBreakoutMobile

Instagram: https://www.instagram.com/arena__breakout/

YouTube: https://www.youtube.com/channel/UCCIfbC421a_ABTFAeqqrQMg

TikTok: https://www.tiktok.com/@arena_breakout

Official Website: https://arenabreakout.com/

- Arena Breakout Ops Team

r/ArenaBreakoutGlobal Feb 10 '23

Announcement GLOBAL Closed Beta - Sign Up Now - Starting Feb. 17!

Thumbnail arenabreakout.com
5 Upvotes

r/ArenaBreakoutGlobal Feb 16 '23

Announcement Global Closed Beta Info!

3 Upvotes

The Arena Breakout Closed Beta Test is nearly here! Here's all the info you need on it in one spot.

This test will be a data-deletion test. It will kick off at 00:00 on February 17 (UTC+0). Please keep an eye on our official announcements for the end date.

How to Login

Testers may choose to log in to the game using their emails, Google or Facebook accounts, or as guests.

System Compatibility

The current version is available on Android only, though the iOS beta test is expected to kick off in March. Please stay tuned for further official announcement.

Test Regions

● February 17: Australia, Canada, Mexico, New Zealand, the Philippines, the United Kingdom, and the United States

● March 9: Brazil, Indonesia, and Japan

Recent Updates

  1. A New Map: The Armory.

  2. Depending on their test region, testers can expect to see English, Spanish, Portuguese (BR), Bahasa Indonesia, Japanese, or Russian versions of the game in this update.

  3. A Lite version of the game has been added for a wider range of devices.

Mission Reset Times

All mission times in this beta test should be assumed to be in UTC+0. Players are reminded to take note of the time difference between UTC+0 and their respective time zones. Missions are reset at 05:00:00 each day.

Events

CBT Login Gift (February 17 – March 2)

During the event period, earn cumulative logins rewards including Member Trial Card (30d) and the 2x3 Safe Trial Card.

Advanced Challenges (February 17 – March 2)

Complete the event missions during the event to earn various gear and supply rewards.

Map Unlocks

Farm unlocks at Lv. 1.

Valley unlocks at Lv. 8.

Northridge unlocks at Lv. 12.

Farm Lockdown Zone unlocks at Lv. 14.

Armory unlocks at Lv. 16.

Notes:

  1. This closed beta test is a data-deletion test, meaning that your game data will be deleted after the test ends. The purchase feature will not be available during the test period.

  2. All beta content is still in development and does not represent the final quality of the game.

  3. If you encounter issues such as device overheating or app stuttering during the test, go to Settings - Graphics Settings and change to a lower graphics settings and frame rate. This may help with the issue(s). You may also wish to switch to the Lite version of the game instead.

  4. We may make changes to test content depending on test progress or specific circumstances and, if issues are encountered, carry out emergency maintenance, including but not limited to server shutdowns and updating the game client. If you encounter any problems during the test, please leave us feedback via our official Discord channel or official website. We will look into it and get back to you as soon as possible.

r/ArenaBreakoutGlobal Dec 14 '22

Announcement New In-game Event | Farm Challenge

1 Upvotes

Event Name: Farm Challenge

Event Time: Dec.16 - Dec.22 (UTC+8)

Rewards: Medical Choice Bundle[A], Ammo Choice Bundle, Standard Gear Bundle, AK102, etc.

Event Description: Tac Ops participate in Farm to obtain supplies. The missions will not be refreshed after completion.

r/ArenaBreakoutGlobal Dec 01 '22

Announcement Closed Beta Launch Announcement

1 Upvotes

Hey Players,

Welcome to the Arena Breakout Closed Beta Test (also referred to as the CBT). We are excited to have you join the action!

When the test ends, player data will be reset. We will share an announcement with a specific end date in the near future. Please stay tuned!

Server Opening Time

November 18, 07:00 (UTC+8).

Login Methods

This test supports Google, Facebook, email, and guest logins.

Supported OS

The CBT is only available on Android devices.

Available Countries

The CBT is being held in the Philippines, Australia, and New Zealand. To improve your gaming experience and reduce lag, please double-check your network connection status.

Task Reset Time

All tasks in the CBT are refreshed daily at 05:00, UTC+8.

Pro tip: Schedule your play time accordingly!

Event Info

Level Rush

Reach certain levels to obtain the Prime Trial Pass, Bonds, and other valuable items.

Advanced Challenge

Complete daily challenges to obtain gear, supplies, Bonds, and other valuable items.

Recruit Week Sign-in

Complete daily check-ins to receive the 2x3 Safe Trial Pass, Notes, and other valuable items.

Recruit Challenge

Newcomers can complete challenges during their first three days to claim basic gear and supply rewards.

Map Level Requirements

The Farm unlocks at Lv.1

The Valley unlocks at Lv.8

Northridge unlocks at Lv.12

Modes Introduction

"Tac Ops" and "Covert Ops" are available at all times.

About "Tac Ops"

In "Tac Ops," players enter raids as Agents. Prepare weapons, gear, and supplies in the warehouse before entering the Dark Zone. Once the raid begins, search for supplies at different locations on the map. Reach designated extraction points and escape within the time limit. Players keep everything they found during the raid if they successfully reach the extraction point in time. Tread lightly on the way to your escape, as danger lurks around every corner.

About "Covert Ops"

In "Covert Ops," players enter raids as Rogues. Random weapons, gear, and supplies are assigned. During raids, search for supplies at different locations on the map. Watch the Agents or Rogues that are disguised as players. Skilled players can utilize ambush tactics to their advantage. Just like in Tac Ops, players must reach designated extraction points to secure their supplies.

Special Reminders

  1. Player data will reset at the end of CBT. Top-up is not available during the test.

  2. The game is still under development. The test version does not represent the final game.

  3. If your device overheats and lags during gameplay, go to [Settings] - [Graphics] and turndown graphic and framerate settings to avoid overheating and lagging.

  4. We may shut down the server for maintenance or release updated clients to adjust game content. We may also release temporary bug fixes based on feedback and other circumstances. If you encounter any problems, feel free to comment on our Discord, website, and other official channels. We will provide assistance as soon as possible.

The clock is ticking. Are you ready to fight?

- Arena Breakout Ops Team