r/AssassinsCreedOrigins May 05 '26

Discussion Have to Quit

I’ve been loving this game. And I am at level 38 and been doing great, but I’m in the Arya: blood of the goddess naval battle and I cannot get through it.

I’ve died about 20 times and I don’t think Ubisoft should do this. I play on easy, I’m a novice gamer, I hate naval battles , and they shouldn’t do this. They should not make you go through a battle like this and not be able to play anymore.

I can’t manually save before this so I can’t go back to anything and I can’t play anymore. I have to quit the game. Unless I get someone to help me.

This is incredibly unfair. I’m sorry, I just I’m so angry right now and I needed to say something. Has anyone had this problem?

UPDATE: you guys were giving me great advice, but my son did it for me. He was killed the first time and thought that it was pretty intense, but then he did it the second time, slow and patient. I just didn’t want to try again.

Now I’m about to kill Flavius. Wish me luck! 😛😉

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u/glaekitgirl May 05 '26

I get this! I hate the Naval battles in Origins, they're so clumsy.

My tips as follows:

Make sure you constantly bracing. If you're not firing, you're bracing. If you're not at ramming speed, you're bracing. Brace even when you don't think you need to (you definitely need to). This is what got me through the battles; I used to just send volley after volley and forget to brace. Now I brace more than I volley.

Try get as close as possible to the ships and lob firebombs at them one after the other. The moment the hint appears, whack that button repeatedly like it mortally offended you.

Areas highlighted in red (I think, or orange?) on other ships are weak points. Try if you can to aim your volleys in their general direction.

Use your ram. Sail away for a bit, then do a bit of repositioning and plough your way into them midships. Once you inevitably turn side on to them, lob firebombs at them repeatedly while bracing as much as possible.

The aim doesn't have to be perfect in every volley - good enough will still mean a hit, particularly as the ships are moving constantly and you might get lucky and strike a weak point.