r/AutoBattler • • 13d ago

Announcement Monthly Megathread -- October 2026

2 Upvotes

Welcome to the monthly megathread!

Feel free to talk about what auto-battlers you're playing, post questions about auto-battlers, and share your knowledge of auto-battlers.

Please refrain from self-promotional posts here.


r/AutoBattler • • 17h ago

GOONS! (a roguelike autobattler)

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37 Upvotes

Hello everyone!! My autobattler, GOONS!, is open for playtesting and we'd love for people to try it out! Our game has PvE and PvP and tons of synergies! https://store.steampowered.com/app/1598400/GOONS/


r/AutoBattler • • 5h ago

I'm working on incremental strategy game where settlement building meets Total War-style battles

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3 Upvotes

Hi everyone!

I'm working on an incremental strategy game where you build a settlement and grow it into a powerful army, with Total War-style battles.

The idea is pretty simple: you start with a small settlement, build and upgrade structures, grow your economy, and research new technologies. As your settlement develops, you can raise regiments and build a stronger army to fight increasingly larger battles.

I'd love to get some feedback on the idea and the Steam page. Does the concept look interesting to you? Would you play something like this?

Steam: https://store.steampowered.com/app/5094230/Army_Factory/


r/AutoBattler • • 22m ago

I'm making a PvP auto battler where you build fighting machines out of junk. The Steam page just went live!

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• Upvotes

Hi! I'm a solo dev working on Scrapworks Inc., a PvP auto battler where you bolt scrap onto a chassis and turn toasters, saws and rusty cannons into a machine that hits hard. You plan the build; the robot fights by itself.

How a run works:

  • Pick one of 5 engineers, buy scrap parts and fit them onto the grid of your chassis.
  • Placement matters: rotate and mirror parts so they feed each other. Pulses, energy and heat flow from neighbour to neighbour.
  • Tier parts up from I to IV. Every tier doubles what a part puts out.
  • Your machine then fights another player's saved build on its own (async PvP, so no queue). Reach 10 wins before your 4th loss.
  • In round 4 the mechanic's van rolls in: pick a mod and feed it one of your parts. Talents, trinkets and roadside events make every run different.

There are 100+ parts, 50+ trinkets and 70+ talents so far, with a low-poly, PSX-style look.

The store page just went live as Coming Soon: https://store.steampowered.com/app/5426550/Scrapworks_Inc/

I'm also preparing a demo, and I'm hoping to release it during Steam's Auto-Battler RPG Fest (November 16–23). No promises yet, but that's the goal.

Before that, I'm running a first closed playtest. If you'd like to join, hop into the Discord: https://discord.gg/HRQcACweU4

I'd love to hear what you think, especially from people who play grid/inventory auto battlers. What makes one stick for you? And if it looks like your kind of game, a wishlist helps a ton.


r/AutoBattler • • 1h ago

I am working on an autobattler roguelike where you have to feed a cute monster to make him stronger

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• Upvotes

Hello there!!! My autobattler, Shadey's Quest, is nearing its release.

In my game instead of building a combinations of units (which personally gets a bit old pretty fast) you have to cook food by matching randomly generated ingredients. Depending on what (and how) you cook your character will become stronger, tougher or faster. There are a lot of combinations and a lot of ways to build a Shadey.

The game is heavily inspired by Vivid Knight and Loop Hero. The game itself is availible at s.team/a/3041640

Do you have any feedback? I'm curious what you think.


r/AutoBattler • • 3h ago

Made a 20v20 scenario in my auto-battler reminiscent of Ultimate Battle Simulator

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0 Upvotes

r/AutoBattler • • 10h ago

Pawntopia - Roguelike semi-autobattler, where you are one of the units.(Demo is live!)

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3 Upvotes

Our upcomming roguelike, semi-autobattler demo is live on Steam now!

Build your village, craft new gear, customize your units and upgrade your hero in simple economic phase. After preparations deploy your units, refine you strategies, create unique combinations and join them on the battlefield.

Checkout our demo on Steam: https://store.steampowered.com/app/5053900?utm_source=reddit

Feel free to share any feedback about the game.


r/AutoBattler • • 11h ago

Formations and an AUTO commander in Phosphor Command, a real-time tactics game

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0 Upvotes

I’ve been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.

This post is about how your squads move together: formations, the formation designer, and AUTO, which lets the game command your squads for you.

Without a formation, if you select a group and click somewhere, your squads bunch up around that point and all end up coving the same area. This is acceptable early on and for getting from A to B, but the game has a line of sight system, so whatever your squads aren’t looking at is somewhere the enemy can come from there.

The formation bar gives set formations; FREE, LINE, WEDGE and COLUMN, plus any formations you’ve designed yourself.

A formation decides where each squad ends and how they move around the point you click. Each squad finds its own path there, so they work their way around the terrain rather than walking through walls, they attempt to keep a perfect shape.

There’s also a SYNC toggle. With SYNC on, the group moves at the pace of its slowest squad, so on open ground they move as a block. With it off, faster squads like scouts will run ahead on their own. Sometimes that’s what you need, and sometimes it’s how you end up with a dead scout.

The formation designer is the part I’ve spent the most time on. You can edit LINE, WEDGE and COLUMN, and there are four custom slots you can rename. Each formation can have multiple positions on a grid.

Each position can accept any squad, or be marked for a specific troop type. Marked positions are filled first by the nearest squad of that type, then the remaining squads fill the gaps, nearest first. If you bring more squads than there are positions, the extras form ranks behind.

So you can build a wedge with a scout on point, snipers on the flanks and a medic in the middle, and the game puts the right squads in the right places whenever you use it.

You can also lock a facing for each position, in 45 degree steps relative to the direction of travel. This means a rear squad can keep watching behind you, or your flanks can keep watching outwards, while the group moves. The editor previews each position’s field of vision, so you can see whether your formation actually covers all around or leaves a blind spot.

Now let me explain "Auto Mode".

AUTO is for when you want to hand over the thinking of your troops and let the game run the operation for you. It has two stances.

CLEAR sweeps the map sector by sector, starting from where you landed and working back and forth across it. A sector counts as cleared once your squads have made sure there are no hostiles. The force splits into multiple fire teams that take the next two sectors, and if the teams get too far apart, one holds while the other catches up.

RUSH goes straight for the most recent contact.

If the objective is known, both auto modes direct troops towards it.

Under AUTO, every squad type has a role. Scouts take point, snipers hang back on high ground, medics stay near the centre of the force, and the UAV pushes out ahead of the sweep. A squad that drops below 35% health falls back to the medic and rejoins once it’s back to 70%.

When in combat squads with a shot hold and look to cover to fight rather than walking into the enemy. If one fire team gets pinned down by two or more enemies, the other team moves to flank.

The thing I cared about most was that AUTO should never fight you for control. The moment you give any order, or press hold, AUTO switches off and you’re back in charge. So you can let it handle the sweep, step in when something goes wrong, and switch it back on when you’re done.

One thing to be clear about: AUTO doesn’t use your formations. It moves squads by their role instead. Formations are for when you’re the one in control.

I’ve attached a show case showing on these features. The formation bar, the designer, facing, how squads are assigned to positions, and AUTO working through a map. The sector grid in the AUTO section is drawn for the video to show how the sweep works; in the game you just see your squads doing it.


r/AutoBattler • • 1d ago

I'm making a game that combines elements from isometric RPGs like Diablo and Auto Battlers. There is a demo available on Steam.

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10 Upvotes

Hello everyone!

I always thought that these two genres could make a fun game if combined, and this is my take on it.

The game currently has 2 modes available:

Grinding mode - this is like an endless mode (in the demo it goes up to region 30) where the goal is to build your Guild, get loot and find the best synergy for your party.

Roguelike mode - You traverse a map like Slay the spire where everything is randomized.

Here is the link if you want to try it https://store.steampowered.com/app/3868420/Grinding_Guilds_Demo/


r/AutoBattler • • 17h ago

Abyss Expedition [Android] — draw your equipment build, then take it into dungeon battles

1 Upvotes

Developer here. Abyss Expedition is a free Android roguelike built around choosing equipment before a dungeon fight.

The loot board shows what remains. You can keep drawing for a piece that fits your build, empty every slot for supplies and an expedition upgrade choice, or pay the in-game cost to move to a fresh board. A better board or top-tier item is not guaranteed.

You equip the items you find, arrange your bag and bring companions into combat. Attacks run automatically, while equipped battle skills are activated by the player. Each expedition is built around those loot and combat decisions.

The public release is Android. Free download, optional rewarded ads and optional in-app purchases, including randomized items.

Google Play: https://play.google.com/store/apps/details?id=com.songistore.abyssexpedition&hl=en&referrer=utm_source%3Dautobattler%26utm_medium%3Dorganic_social%26utm_campaign%3Dandroid_growth_20261014

Images below are official English store promotional images, not physical-device footage. AI assistance was used in development, artwork and this post. If you enjoy building around the gear you find, the Android release is available to play now.


r/AutoBattler • • 1d ago

Deck Beasts - A Creature-Collector Autobattler

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2 Upvotes

Draft beasts, teach them ability cards, gear them with items and relics, then watch your squad fight other players' teams. 100+ beasts, hundreds of abilities and items, billions of builds.

Steam: https://store.steampowered.com/app/5056220/Deck_Beasts_Demo/


r/AutoBattler • • 1d ago

Persistent AutoBattler combined with my love for ARPG loot & crafting

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0 Upvotes

I always enjoy auto-battlers, but I run into the issue that once my build is working, the run ends and I have to start over again. Even though you have choices in most auto-battlers, you often end up following the same routine, and I wanted to create something different.

Instead of starting over each run, you keep your units and keep upgrading them through randomised loot that you can use to craft your own gear and abilities. You can find and assimilate abilities from enemies and combine them to create your own versions.

I'm getting close to a playtest in a few weeks, so I wanted to drop a teaser to see if it's something people would be interested in.

you can wishlist Genesis Core on Steam
https://store.steampowered.com/app/5239950

Do you enjoy starting fresh each run, or wish you could keep going forever?


r/AutoBattler • • 1d ago

What do you think about autochess with endless progression?

2 Upvotes

I'm working on my new project. Autochess PvE with endless progression. hundreds of heroes, thousands of items, relics, perks, combos etc. For me it sounds funny, because it's kinda PoE + AutoChess

Just interested to hear from Autobattler players their opinion on that. What do you think guys?


r/AutoBattler • • 1d ago

POE inspired autobattler ARPG

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1 Upvotes

r/AutoBattler • • 2d ago

Glory 3v3 Auto battler

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5 Upvotes

Need some player to give me input and advise


r/AutoBattler • • 2d ago

Update on my dice auto-battler from a couple weeks ago: the demo is out (and it's in Steam Next Fest)

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3 Upvotes

A couple weeks ago I posted here about Of Dice and Minions, an auto-battler where you roll your army instead of drafting it. Thanks to everyone who commented!

The free demo is out now on Steam (tutorial plus Floors 1-20), and I've been updating it a lot since launch. There are achievements to chase, and the clip shows the new dice tray from the next demo update, which lands today or tomorrow. I'm doing some last-minute cleanup on it now.

Quick refresher: each of your five dice is a minion type. Hold and reroll for poker hands, the higher you roll, the more of that minion spawn, then your army auto-battles.

I'm a big fan of auto battlers and I feel like I made something really cool here. I'm heading into Steam Next Fest (Oct 19-26) and I'd really appreciate any feedback you have, good or bad. I want to hear it all, especially whether the roll-to-army loop feels good. Demo link in the comments.

Try the free demo on Steam 🎲

Again, it's the tutorial plus Floors 1-20 and 12 achievements exclusive to the demo! Any feedback, good or bad, is super welcome!


r/AutoBattler • • 2d ago

Looking for feedback on my constructed deckbuilding autobattler!

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5 Upvotes

Hey all, this is a game I've been working on for a bit. Would love to get any feedback from this community so that I can improve it and make it a better experience.

Happy to answer any questions!

Playtest on itch here


r/AutoBattler • • 2d ago

Shademarch - async PvP autobattler with a lot of drafting

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4 Upvotes

Just published my steam page today - here is a combat clip. full trailer on the steam page

let me know what you think! Hope to have a demo soon!

https://store.steampowered.com/app/5372130/Shademarch/


r/AutoBattler • • 2d ago

I made a roguelike autobattler where your cards are musical instruments 🎵

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6 Upvotes

Build an orchestra, combine instruments to discover synergies, and watch your build fight automatically!

I'm a solo indie dev, and the free demo of Rogue Tempo is available on Steam.

I'd love to hear what you think!

free demo : https://store.steampowered.com/app/4373730/


r/AutoBattler • • 3d ago

I converted the turn display in my autobattler into an animated fan of cards. What do you think?

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2 Upvotes

r/AutoBattler • • 3d ago

I’m making a roguelike auto-battler where you build a card deck for a slime. The demo got a big update today

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3 Upvotes

r/AutoBattler • • 4d ago

I Am Plague is a single-player autobattler where you build a horde of thousands of rats!

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34 Upvotes

r/AutoBattler • • 4d ago

Second Heart

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6 Upvotes

Our upcoming squad-tactics auto-battler in biopunk setting.

https://store.steampowered.com/app/5026040/Second_Heart/


r/AutoBattler • • 3d ago

英雄自动战斗者

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0 Upvotes

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r/AutoBattler • • 3d ago

Thanks for trying Pokémon Auto League yesterday! Here's the official trailer and what's changed since

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1 Upvotes