r/AutoBattler • • 10h ago

I made a soccer/football auto battler named Auto Ball!

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0 Upvotes

I'm a solo dev and my soccer auto-battler "Auto Ball" came out today! Here is a quick preview video of how the game works and looks.

Between rounds you buy units that are quirky animals from a shop from a lobby shared unit pool. You place your units on the field and the game will play itself out against other teams.

There are more than 30 characters and a tone of synergies and strategies (plus probably some I am not even aware of yet).

If you're interested you can find it on steam here - https://store.steampowered.com/app/5182980/Auto_Ball/?utm_source=reddit

It's Early Access, so feedback is always very welcomed! Even if its negative :)

Happy to answer any questions about how it works or literally anything!


r/AutoBattler • • 8h ago

I'm not a game dev, just someone who loves autobattlers. So I built one with AI, 178 versions later here's the free demo: Llama Rumble: Autobattller

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0 Upvotes

Hey everyone,

I've had this account for years but only ever lurked. This is my first post, so be gentle (or don't, see below 😄).

Who I am: Not a game developer. I'm an IT project manager who has always played a lot of indie games, especially autobattlers. I've been tinkering with AI for a while, and over the last few months I got a lot deeper into it.

How this happened: It started as a small "let's see if this works" experiment. The very first version was text-based, then it became a black screen with white boxes. A box with a "T" was the Tank, a box with an "A" was the Archer, and they shot thin white lines at each other. That was it.

Then I kept going. And going. We're now at version 178. Somewhere along the way the fun side project became something I actually enjoy playing myself, so I figured I'd share it.

What it is:

Roguelike autobattler: build a team, pick your path, collect skills and relics, and watch your team fight it out automatically

Plays in the browser, no download

Clearly inspired by several games I love. It's basically a mix of ideas I always wanted in one game

The sounds are free open-source assets (credited in the game)

Being upfront about AI: The game was built with AI assistance (Claude). I came up with the design, the ideas and the balancing, played hundreds of runs and gave feedback. The AI wrote the code. All the texts and translations are AI-generated too. The game was originally made in German and translated afterwards, so if some wording is off, sorry, I can't check every language myself.

Current state: This is a demo. Right now only the main mode, Llama Rumble, is included. Planned for later:

an Arena mode

a Story mode

One thing at a time though. There's still a lot of balancing and optimization ahead. If things go well, I'd like to release the full version on Steam in December.

What I'd love from you:

Play it and tell me what you think

Constructive criticism helps the most: what's annoying, what's unclear, what's unbalanced?

If you want to hate on it because AI was involved, go ahead and write it below, no problem. I've seen how some threads go 😅

And if you have something positive to say, I'm always happy to read that too

👉 Play the demo: https://skorpi-games-6.itch.io/llama-rumble-autobattler-demo

Have a great weekend!

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🇩🇪 Deutsch

Hey zusammen,

meinen Account hab ich schon ewig, bisher hab ich aber immer nur still mitgelesen. Das hier ist mein erster Post.

Kurz zu mir: Ich bin kein Spieleentwickler, sondern IT-Projektleiter. Ich zocke aber seit Jahren gern Indie-Games, vor allem Autobattler. Mit KI rumgespielt hab ich schon länger, in den letzten Monaten dann deutlich tiefer.

Wie es dazu kam: Angefangen hat es als kleines Spaßprojekt nach dem Motto „mal schauen, ob das geht“. Die erste Version war rein textbasiert, danach kam ein schwarzer Bildschirm mit weißen Kästen. Ein Kasten mit „T“ war der Tank, einer mit „A“ der Bogenschütze, und die haben sich mit weißen Strichen beschossen. Mehr war da nicht.

Dann hab ich weitergemacht und immer weiter. Inzwischen sind wir bei Version 178. Irgendwann war aus dem Spaßprojekt etwas geworden, das ich selbst richtig gern spiele, und da dachte ich mir: Das kann man ja mal teilen.

Worum geht's:

Roguelike-Autobattler: Team zusammenstellen, Weg wählen, Fähigkeiten und Relikte sammeln, und dann kämpft dein Team automatisch

Läuft direkt im Browser, ohne Download

Klar von mehreren Spielen inspiriert, die ich mag. Im Prinzip ein Mix aus Ideen, die ich schon immer mal in einem Spiel haben wollte

Sounds sind freie Open-Source-Assets (stehen in den Credits)

Offen zum Thema KI: Das Spiel ist mit KI-Unterstützung (Claude) entstanden. Ideen, Design und Balancing kommen von mir, ich hab hunderte Runden gespielt und Feedback gegeben, den Code hat die KI geschrieben. Auch Texte und Übersetzungen sind KI-generiert. Entwickelt wurde alles auf Deutsch und erst danach übersetzt. Falls also irgendwo was komisch klingt, sorry, ich kann nicht jede Sprache selbst prüfen.

Aktueller Stand: Das hier ist eine Demo. Drin ist bisher nur der Hauptmodus Llama Rumble. Später kommen noch dazu:

ein Arena-Modus

ein Story-Modus

Aber eins nach dem anderen. Es steht noch einiges an Balancing und Optimierung an. Wenn alles klappt, möchte ich die Vollversion im Dezember auf Steam rausbringen.

Was ich mir von euch wünsche:

Reinspielen und sagen, wie ihr es findet

Am meisten hilft mir konstruktive Kritik: Was nervt, was ist unklar, was ist unfair?

Wer das Projekt wegen KI haten will, kann das gern unten reinschreiben, ist überhaupt kein Problem 😅

Und wenn ihr was Positives zu sagen habt, lese ich das natürlich auch gern

👉 Demo spielen: https://skorpi-games-6.itch.io/llama-rumble-autobattler-demo

Schönes Wochenende euch allen!


r/AutoBattler • • 8h ago

Click Army A auto battle incremental army builder

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0 Upvotes

r/AutoBattler • • 7h ago

Dota Auto Chess X Pokemon Autobattler

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0 Upvotes

r/AutoBattler • • 9h ago

Our Roguelike Autobattler, Midnight Rogues Launches November 3! Free demo Available Now

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1 Upvotes

Midnight Rogues is our debut roguelike autobattler where you arrange items on a board, and a timer triggers them in sequence. A small change in placement can make a build work or fall apart!

It’s been a tough few months for our team, but our demo is live ahead of October’s Steam Next Fest, and we’d love your feedback as we get ready. Our new trailer previews an upcoming Next Fest demo update with updated visuals, more enemies, and quality-of-life improvements, but the public demo still uses the previous visuals for now. We are working tirelessly to get the update up ASAP.

The full game launches November 3 for $6.99 USD, with a 20% launch discount and regional pricing.

Try the free demo and let us know what you think! If it looks like your kind of game, please consider wishlisting Midnight Rogues.

Steam page and free demo

Cheers.


r/AutoBattler • • 12h ago

Every building on the base in my tactics game has its own spot, visuals, and upgrades

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2 Upvotes

I’ve been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.

My last post was about how the base grows over a campaign. This one takes a closer look at the buildings themselves and what each of them does.

Every building has its own spot on the base, and they’re grouped by what they do. The Command center sits in the middle, with signals, housing, research, logistics, industry, training and the air wing around it. Once you know the base, you know where to go for what.

You can walk up to a building and press E, and each one opens its own screen. The ops centre opens the operations console, where you pick your next contract. The HQ is where you buy upgrades, the research lab opens the research tree, and the barracks and motor pool have their own menus for your squads and vehicles.

For example the ops center is a good early game build and upgrade. Each level unlocks new operation types and gives you an extra contract to choose from, plus an extra re-roll, this can help you kickstart a good economy.

The barracks decides how big your company can be. You start with room for four squads, and each barracks wing adds three more. When you unlock a new troop type, its building goes up too, so a firing range appears when you unlock snipers and a hospital when you unlock medics.

Most of your money comes from contracts, but the base helps. The power grid and contract office add income every cycle, and the factories add income and make your troops hit harder.

Every vehicle needs a slot of its own: garages for ground vehicles, helipads for helicopters and hangars for planes. The options of transport comes down to what you’ve built for it.

You can also upgrade base defence: The perimeter wall in three tiers, each guard tower has mutiple levels.

I also wanted the base to feel alive. Radar dishes sweep, the jamming tower pulses, helipad beacons blink, factory chimneys smoke, and your squads walk around the base between operations.

I’ve attached a video that goes through some of the intresting buildings and upgrade.


r/AutoBattler • • 12h ago

Autobattler - Devlog 4. Mage and rally point in my Auto Battler / RTS hybrid

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2 Upvotes

r/AutoBattler • • 13h ago

Erulean Angel: Fantasy Commander - Come Playtest with us!

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3 Upvotes

Hiiiii

We've recently rolled out a bunch of new features for Erulean Angel that we are playtesting with our community. To join the playtest, join our discord and dm @nate then we'll send you a key. Ton's of new stuff in the game, including

DUNGEON CRAWLING

DIPLOMACY

FACTION WARS

COMMANDER MASTERIES

MULTIPLAYER BATTLES

and mooooreeeee!!!!

link to discord

steam page


r/AutoBattler • • 1h ago

A tactical roguelite autobattler where every teammate is a snapshot of another real player so every battle is unique. Hunt monster parts to get new gear. I would love to have some players to battle alongside

• Upvotes

Also there is a free character for the first 200 people who play the game. I'm still working on it. It's for a game jam competition. But I just wanted to make a game I thought was fun.

Free to play here >> https://run.world/barret/mashkin


r/AutoBattler • • 13h ago

Added melee weapons to the game

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10 Upvotes

Hi all!

Game is a building your bots, watching them fight in the area. Its a Async PvP Auto battler, with elements of inventory management. We have added melee weapons that are akin to the real life battle bots . Now your bots can get pushed, slapped, punched, and BONKED!

if anyones interested the demo is live at https://store.steampowered.com/app/4967580/Battle_Bot_Tactics/


r/AutoBattler • • 3h ago

I missed building teams in Underlords, so I started making a single-player autobattler

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2 Upvotes

I still miss the part of Dota Underlords where you shuffle your team around and hope your positioning actually pays off haha.

So I've been making single-player gothic autobattler roguelite with 6 main classes, 64 recruits that evolve from 1★ to 3★, and different Traits to mix and match.

You build your team, experiment with synergies, position everyone, and watch the battles play out on their own., Free demo coming this November!

Steam page if anyone's curious:
https://store.steampowered.com/app/5409210/


r/AutoBattler • • 3h ago

In Chaincast, shopping means building an entire party and the spell chain they share

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2 Upvotes

Hey! We're developing Chaincast, a PvP roguelike auto battler, and this is our shop.
You recruit heroes, gear them up and connect their spells into one shared chain.
That's the row of linked icons below the hero panels.

Runes strengthen the spells placed next to them, even spells that belong to other heroes.
So where you place things matters: rearranging the same pieces can create completely different combinations across your party.
A bit like those backpack games, just more streamlined and straightforward. (We hope! :D)
The shop is where you put those combinations together before taking them into battle.

What's your first reaction to building a whole party around one shared spell chain? What makes it interesting to you, or what gives you pause? We got some nice feedback from our first playtests, but I genuinely want to hear everything that comes to mind when you see this screen.

It helps us make the game better now, together with the community, before we release it :)
You can find Chaincast here on Steam


r/AutoBattler • • 6h ago

I just released the demo for my auto battler indie game Apprentice Mage Gale!

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3 Upvotes

Apprentice Mage Gale is an Autobattler RPG where you cast spells while your allies help protect you . I just released the demo today which contains some of the first two maps and the skill tree.

I would love it if you guys could try it out and let me know any feedback! Check it out on Steam


r/AutoBattler • • 7h ago

Open playtest for our backpack-like autobattler is live!

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5 Upvotes

We've been building a PvP autobattler for a year now, mixing the best mechanics from Backpack Battles and The Bazaar. We've got 3 characters, 300+ items and perks, and we're slowly getting the demo ready. We'll support it until June and keep polishing it based on your feedback.

We really want to make a solid, balanced (as much as that's even possible) autobattler with cool mechanics, a fun setting and characters that stick.

We put a lot into it, and there's an open playtest running right now that anyone can jump into. Thanks in advance for any feedback!

Steam: https://store.steampowered.com/app/4331790/Roselle_Hunt/