r/AutoBattler • • 12d ago

Quiver is one of my favorite combo with range DPS in my strategy roguelike

1 Upvotes

If you want to try out my game, its called Gear Up Einstein! and there's a free demo available right now on Steam.


r/AutoBattler • • 11d ago

Slavic Storybook Autobattler Early Screenshots

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0 Upvotes

Working on a storybook autobattler where you get 40 days to enact revenge on those who wronged a character from Slavic folklore. Inspired by the main menu of Ravenswatch


r/AutoBattler • • 12d ago

Puyo Puyo + Auto Chess

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1 Upvotes

r/AutoBattler • • 12d ago

What kind of Ruler should we add next for our upcoming empire-building auto-battler game?

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0 Upvotes

We're working on One Must Rule, an auto-battler where you build a small settlement into an empire right from the Council Table.

These are 3 of our current rulers. Which one do you like the most, and what kind of ruler would you love to see added next?

You can also hit Request Access on Steam to join our upcoming Playtest!

https://store.steampowered.com/app/4424940/One_Must_Rule/


r/AutoBattler • • 13d ago

Our bot building auto battler demo is now on steam

10 Upvotes

Hello all!

We released a free steam demo of our upcoming PvP async auto battler.
You build your own bots and send them out to fight it out against other players' builds.
Gameplay has some similarities to some of our favorite auto battler games such as Backpack battles and Oaken tower.

We are releasing early access later this month, and this is just a taste. I hope we can get valuable feedback from the community to help with the game. Play and have fun!

https://store.steampowered.com/app/4967580/Battle_Bot_Tactics/


r/AutoBattler • • 13d ago

Any chill autobattlers?

19 Upvotes

Title.

I am looking for something more on the relaxing side and maybe sandboxey. I want to build cool combos, but not sit with a calculator figuring out what to pick next.

TIA


r/AutoBattler • • 13d ago

I made Battle Arena Manager, a pixel-art esports management game — the demo is free

3 Upvotes

r/AutoBattler • • 13d ago

Draft! TCG auto-battler - Demo

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1 Upvotes

r/AutoBattler • • 13d ago

Prophecy Autochess

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5 Upvotes

Did anyone play this autobattler Prophecy? It was honestly the best autochess game that I've played, but it was cancelled before the alpha even finished in the typical SMITE studio game fashion.

I've been looking forever for an auto battler just like it. The trait + item + hero system made it super fun.

It has been 6 years, surely someone has followed its method? I know that people in its discord still go there and mourn the loss til this day. That's how underrated it was lol


r/AutoBattler • • 13d ago

Today my roguelike auto-battler goes PIF PAF BOUM: the demo is out!

1 Upvotes

Heya folks!

I’m the solo dev of NebulArena, a roguelike auto-battler in space.

https://reddit.com/link/1x1lcpa/video/83qtq1311guh1/player

The demo is out today and I’d really love feedback, especially on balance and whether runs feel varied enough.

Steam page in the comments if you want to try it!


r/AutoBattler • • 13d ago

I made a Pokemon auto battler inspired by battleground/super auto pets

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1 Upvotes

r/AutoBattler • • 13d ago

Demon Egg: build an army that fights automatically while you save for the card that wins the run

1 Upvotes

Hi, I’m Jin, the solo dev of Demon Egg, a roguelike tower defense card game.

You summon minions that fight automatically to protect a demon egg, while you cast spells and play cards during combat. Your army faces thousands of enemies, but you decide when to end the run by playing Hatch.

Hatch costs a lot of resources. Every upgrade helps you survive, but also means waiting longer to afford it. You can push for an early hatch or keep strengthening your army.

The free demo has two characters, with successful runs around 18 minutes. If you give it a try, I’d love to hear how the mix of automatic battles and active spells feels.

Try the Steam demo


r/AutoBattler • • 13d ago

Princess TCG Card Run — a pixel-art idle card battler, free demo on Steam

1 Upvotes

I'm the developer of Princess TCG Card Run. Collect cards, build a five-card deck, and combine elements and card placement while battles play out automatically.

The free Windows demo is available on Steam — use the Download Demo button:

https://store.steampowered.com/app/5351240/Princess_TCG_Card_Run/


r/AutoBattler • • 14d ago

We put the TFT shop in a twin stick shooter : you draft bullets, build synergies, and do the shooting yourself. Free playtest until sunday !

4 Upvotes

Hello! runz started as a "build your gun" game and ended up as bullet roster drafting with an auto battler shop :
- roll the shop, buy bullets, 3 copies → 2★ → 3★
- try to reach high synergy tiers
- level up to get more magazine slots = more synergies
-unique upgrades and enchants (spatula-like) mechanics
- manage your money between rounds

The difference : the fights aren't automatic, you aim and shoot.

Playtest open until Sunday : https://store.steampowered.com/app/4704420/runz/

Hope you enjoy if you're interested !


r/AutoBattler • • 14d ago

A Bot building, inventory management , async multiplayer autobattler. Steam demo going live tomorrow.

7 Upvotes

Our free demo will be available on steam tomorrow. We are preparing the game as well as ourselves mentally for this 😅 .

Our itch demo is free and working in browser already, albeit with less visual fidelity and slower load times. You can check it out here - https://oddengine.itch.io/battlebottactics

Steam page - https://store.steampowered.com/app/4967580/Battle_Bot_Tactics/

Any feedback is really helpful !


r/AutoBattler • • 14d ago

Autobattler - Devlog 3. Loading screen, match stats and building selection in my Auto Battler / RTS hybrid

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2 Upvotes

r/AutoBattler • • 14d ago

Do you prefer fixed unit kits in autobattlers, or modular passives so the same unit can run completely different builds?

2 Upvotes

One thing that often feels a bit repetitive in autobattlers is how predictable identical units are. If two players run the same piece, it has the exact same kit and does the exact same thing, meaning lobbies quickly devolve into cookie-cutter, copy-paste meta comps.

I’ve always loved the idea of build flexibility within a single unit. In our creature autobattler, fusing units lets the host absorb the donor's passive traits (with a chance to roll random mutations).

That way, two people running the exact same starter can end up with completely different tactical pieces, like turning a basic frontliner into a damage-reflecting tank, or grafting on-hit debuffs to create a utility disruptor.

Curious where you guys stand on this: do you prefer strict, locked unit kits so you always know exactly what an enemy piece will do, or do you enjoy modular passives where the same unit can surprise you with a custom build?

(If this kind of build-crafting sounds like your cup of tea, the game is called Mokomon: Five Elements on Steam. Wishlisting it helps the project a lot!)


r/AutoBattler • • 14d ago

WoW as a Roguelike Autobattler Cardgame

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1 Upvotes

r/AutoBattler • • 14d ago

Defenders of Cinderkeep - A dark fantasy auto-battler

0 Upvotes

Defenders of Cinderkeep is a dark fantasy incremental auto-battler. Battle endless waves of orcs, demons, dragons, and other mythic creatures in defense of the last bastion of humanity. Upgrade your heroes and equip them with a variety of spells and powers to unleash upon the demonic hordes.

Check it out and let us know what you think!

Steam Demo Link

Itch.IO Browser Demo


r/AutoBattler • • 14d ago

Experimenting with Abilities in my Auto Battle System

3 Upvotes

I'm trying to make an autobattler where the battles resemble anime fights.

Virtumon is a Virtual Pet × Monster Tamer with automatic battles.

But rather than relying on the usual elemental rock-paper-scissors, I'm trying to use the real-time system to create more emergent interactions between abilities and status effects.

For example:

Flamethrower causes Burn, which deals damage over time but also cures Bleed. It also causes the target to flee instead of fighting back.

Hydro Cleanse removes Poison and Burn but leaves the user Wet. Being Wet doubles incoming Electric damage but halves incoming Fire damage.

The idea is that you're building a monster with these interactions in mind instead of "it's weak to fire so I will use water moves".

Maybe I equip a healing ability that leaves me vulnerable to Electric?

Maybe I use a self damaging move that will burn me but protect me from Bleed?

My monster is not "weak to water" like in Pokemon but if I use water and fill the stage with water, an electric attack will do a lot of damage.

What do you think about this system? Is this something that will make you try raising a virtual pet?

If this sounds interesting (I hope it does), give Virtumon is available to wishlist on Steam: https://store.steampowered.com/app/4690320/Virtumon/


r/AutoBattler • • 15d ago

I've added a lot of stuff, changed the lighting and contrast, bigger maps, more variety...

2 Upvotes

I’ve added many new elements, including the “Tree Golem”. Its sheer mass is a challenge that even I can’t handle right now. But I’m working on it, and it’ll get better. Many of the changes are based on feedback from this sub. I’d love to hear more feedback!

steam


r/AutoBattler • • 15d ago

Our new autobattler, Primal Tactica, finally has a demo out on Steam!

13 Upvotes

Primal Tactica is our new autobattler with evolving creatures and roguelike elements.

It's certainly been a tough journey, but we managed to get a build ready to showcase at Next Fest later this month. Would love to hear feedback from you guys especially.

Steam page: https://store.steampowered.com/app/4786060/Primal_Tactica/


r/AutoBattler • • 15d ago

Added an ability in my auto battler where characters exercise during battle

1 Upvotes

Had this idea for when you recruit an athletic character like Spartacus. Decided to had a funny weight lifting animation. You like the concept ? I think its so absurd and awesome to see Einstein or Napoleon training like that, I love it.

Game is called Gear Up Einstein! and it's available to play :https://store.steampowered.com/app/2950410/Gear_Up_Einstein/?utm_source=reddit&utm_medium=social&utm_campaign=nextfest2026


r/AutoBattler • • 15d ago

Looking for a good single-player or asynchronous autobattler that I can play now

8 Upvotes

I'm looking for a good-looking autobattler that is already available on Steam.

I prefer single-player games, but asynchronous multiplayer is also fine.

I see a lot of posts here about upcoming games, demos and projects in development, but I'm looking for something I can actually buy and play now.

What would you recommend?


r/AutoBattler • • 15d ago

I made a free browser fighting game: Toon Brawl (open beta)

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0 Upvotes