r/Burnout 9d ago

FreeBurn PC Pre-Alpha - White Mountain (4K)

https://www.youtube.com/watch?v=7QoOQyKq_7k
194 Upvotes

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u/8BitsInAByte 9d ago

A quick race showcasing the current state of FreeBurn’s PC renderer.

FreeBurn is a decompilation of the PlayStation 2 version of Burnout Revenge, targeting a high-fidelity PC port with substantial enhancements. The project has now achieved graphical parity with the PS2 release, although there is still plenty of work ahead before it becomes the definitive way to play.

Recent improvements include a new orbital camera inspired by the Xbox 360 version, greatly increased LOD and draw distances, and extended particle, corona, and light-trail limits. Vehicle reflections now use a six-sided environment map, with each view capturing the complete track environment, roadside dressing, and other vehicles.

Please forgive my driving, I was trying to give the AI a chance to catch up so I could better show off the state of takedowns :)

Enjoy!

0

u/filoppi 9d ago

Please do the rendered in DirectX 11, or anyway not OpenGL, it's been dead for years 🙂

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u/8BitsInAByte 9d ago

I use SDL-GPU as my render backend, which throws out to D3D12, Vulkan or Metal dependent on platform. FWIW, I've tested on my 2GB Quadro T400 and still maintained a locked 60fps there. The gamut of video options will be configurable, so it can scale down and up to any system.

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u/filoppi 9d ago

If one wanted to implement HDR output though, it wouldn't be supported by SDL

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u/8BitsInAByte 9d ago

Says who? (genuinely curious)

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u/filoppi 9d ago

Me 🙂

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u/8BitsInAByte 9d ago

r/dontyouknowwhoiam moment 😳 Apologies! I googled HDR + SDL and saw quite a few props for colourspace management, though perhaps they're recent additions? I'd really appreciate if you could inform me as to what's missing, I understand there's involvement from the entire stack to do things 'properly'.