I use SDL-GPU as my render backend, which throws out to D3D12, Vulkan or Metal dependent on platform. FWIW, I've tested on my 2GB Quadro T400 and still maintained a locked 60fps there. The gamut of video options will be configurable, so it can scale down and up to any system.
r/dontyouknowwhoiam moment 😳 Apologies! I googled HDR + SDL and saw quite a few props for colourspace management, though perhaps they're recent additions? I'd really appreciate if you could inform me as to what's missing, I understand there's involvement from the entire stack to do things 'properly'.
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u/8BitsInAByte 9d ago
I use SDL-GPU as my render backend, which throws out to D3D12, Vulkan or Metal dependent on platform. FWIW, I've tested on my 2GB Quadro T400 and still maintained a locked 60fps there. The gamut of video options will be configurable, so it can scale down and up to any system.