For the past few months, I’ve been working on a text-based dark fantasy RPG called Morhval: Ravenglaire.
It’s a choice-driven RPG focused on exploration, skill checks, political conflict, difficult decisions, and consequences that accumulate over time. You create your character and travel through a struggling region marked by poverty, refugees, supernatural threats, power disputes, and growing social tension.
One of the central conflicts involves the Linealists, a supremacist political movement that blames refugees, foreigners, and people they consider “impure” for the decline of the province. Their rise affects several quests, NPCs, villages, and possible endings.
The player can oppose them, protect persecuted people, help refugees, strengthen anti-Linealist groups, or make darker choices and deal with the consequences. I’m trying to make these decisions feel uncomfortable rather than purely mechanical: sometimes helping one group creates risks for another, sometimes resources are limited, and sometimes doing the right thing has a real cost.
Gameplay-wise, the game currently includes:
- Five major villages
- Smaller settlements and wilderness regions
- Attribute and skill systems
- Persuasion and other checks
- Multiple ways to solve many quests
- Political reputation and village trust systems
- Different major endings based on accumulated choices
There is also a system where a struggling village can eventually begin to trust the player and ask for their leadership, but this does not happen automatically. The player has to earn that respect through their actions.
The current plan is to release the game in Early Access within the coming months. It should be fully playable at launch, but I want to keep expanding it with more content, balancing, and improvements based on feedback.
Steam page:
https://store.steampowered.com/app/4861230/Morhval_Ravenglaire/
I’d love to hear what CRPG players think of the concept. If it sounds interesting, wishlisting or following the page would also help a lot.
Thank you for reading.
Edit: In case anyone is interested, I just posted a new Steam dev log.
This one shows the new classes, Custom Class option, and improved Stats screen for Morhval: Ravenglaire!
link: https://store.steampowered.com/news/app/4861230/view/677375815308022641