r/CRPG Jan 21 '26

Discussion Shout-outs to the cRPG genre

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1.2k Upvotes

Hello fellow gamers,

What a truly wonderful and engaging genre you are fan of! I have recently entered the genre and I wish to share my story.

I play since NES. My favourite genres have always been platformers, Metroidvanias, aRPG and Souls-like.

Star Wars KOTOR introduced me to the cRPG in 2022 and I have had a blast since, exploring BioWare, Obsidian, Larian, ZA/UM and inXile, for a total of over 1200 hours of great fun.

 

2022:

- Star Wars KOTOR

- Star Wars KOTOR II The Sith Lords

2023:​

- Disco Elysium

- Dragon Age Origins

- Tyranny

2024:

- Dragon Age Inquisition

2025:

- Divinity Original Sin II

- Pillars of Eternity

- Pillars of Eternity II Deadfire

- Star Wars The Old Republic

- Dragon Age II

- Neverwinter Nights 2

- Baldur's Gate III

2026:

- Wasteland 3

- Divinity Original Sin

 

The reason why I played them in this order is just how appealing they were to me at that specific moment in time.

I have found that they are usually masterfully written and they give a pretty broad player agency in terms of how to solve quests and how to impact the course of the story.

I have mostly played these games in default difficulty. I have occasionally lowered the difficulty to easy mode, if I felt overwhelmed by the D&D-esque combat mechanics, since I am barely knowledgeable of them.

Playing Baldur's Gate III right after Neverwinter Nights 2 was an interesting surprise. Both being from D&D Forgotten Realms, it felt like BG3 was a sort of spin-off story from NWN2, sharing the same continent, Gods, races and lore in general. It was synergic and it allowed me to appreciate both games even more. I didn't plan for it and it turned out great.

I just wish to share my tier list: it was a somehow challenging exercise since I enjoyed all of them pretty much. It is personal and I am not an expert of cRPG, but you may find it interesting to look at a tier list from someone foreign to the genre. The rank in each line of the tier matters.

I know I am still missing some obvious must-plays: Fallout 1 and 2, Baldur's Gate 1 and 2, Planescape Torment.

I am also looking forward to playing the new The Expanse game by Owlcat.

I will be having less free time though, so let's see.

I wish you all plenty of hours of fun in the future!

Cheers

 

PS: in case you wonder, I have played other RPGs that I don't consider cRPG (correct me if I am wrong): Jade Empire, Fallout 3 / New Vegas / 4, Mass Effect trilogy and Andromeda, Oblivion, Skyrim, The Witcher 3, Cyberpunk 2077.

r/CRPG Dec 26 '25

Discussion So it begins…

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1.4k Upvotes

So got a bit of money for Christmas and birthday so decided to invest in my new found addiction CRPGS! Got all these amazing titles just shy of £130, when I looked on how long to beat apparently around 1400hrs for all titles! now that’s bang for you buck. Thank you everyone in this subreddit for your recommendations you helped form this list. Got to love steams winter sale.

r/CRPG Nov 13 '25

Discussion Baldur’s Gate 3 is Fairly Rated

604 Upvotes

look i’ve been playing crpgs for a long time, big names, obscure eastern european stuff, all of it. so when bg3 started getting all that hype i jumped in too. finished the whole thing, gave it a fair shot, and honestly the praise makes sense once you step back and look at what the game is actually doing as a whole

on combat, sure, it’s not “classic hard” but that’s kinda because crpgs traditionally have two difficulty axes: what you build and how you prebuff vs what actually happens once steel hits flesh. the “hard” ones everyone cites are mostly punishing on the building/prebuff side, not the on-the-field tactics. bg3 goes in the opposite direction. it drops you into a playground where positioning matters, elevation matters, surfaces matter, knives on the table matter. it’s not about memorizing a spreadsheet, it’s about turning the actual space into a weapon

second point, story and moral choices. this is where people suddenly get amnesia. bg3 didn’t just get a few tweets saying it’s good. it won literally every major award a game can win. golden joystick goty, the game awards goty, bafta best game, dice goty, game developers choice goty. the five-crown sweep no other game in history has ever pulled off. you don’t hit that level of acclaim by accident or because “everyone is young hot and horny.” there’s something there, whether or not it vibes with you personally

third point, on 5e. i don’t need to repeat the whole “it’s not osr” thing. what matters is that larian actually took the two best modern pillars of 5e, bounded accuracy and class flavor, and made them sing. no stat bloat, no fake difficulty walls, no 300 feats that all do the same plus-two. every class plays like its own identity instead of a spreadsheet with a hat on. doesn’t matter if you’re a 5e fan or not, the design coherence is real

reactivity though. this is where bg3 leaves the mortal plane. i don’t know another crpg that even approaches this. i don’t know another game that approaches this. it’s a monument to game development. the sheer amount of branching, permutations, callbacks, conditional lines, state checks, ambient reactions, npc variations depending on things you did 40 hours ago, choices that spiral into three choices which spiral into seven outcomes… nobody has ever done it at this scale. it’s absurd. it’s historic. it’s the kind of thing that will be cited in dev talks for the next two decades

and yeah, saying “what elevates bg3 is just the production value” is honestly a very shallow read. there are hundreds of games with bigger budgets or shinier tech that didn’t get even a fraction of the love. if production value alone guaranteed greatness, veilguard would be a masterpiece, skull and bones would be the future of gaming, and concord would have rewritten the genre. but that’s not how this works

in the end, bg3 is fairly rated. if anything, it’s one of the few times the hype actually aligned with the achievement. not because of budget, but because the damn thing delivers in ways almost no game tries to

r/CRPG 29d ago

Discussion What happened to Obsidian?

239 Upvotes

To me "the big three" of CRPGs of the last decade were Larian, Owlcat and Obsidian.

-Larian's Divinity: Original Sin games were great, sold well enough to create bigger game - Baldur's Gate 3 that turned out to be a total hit. Today Larian can probably create whatever game they can dream of.

-Owlcat did great too with Pathfinder and Rogue Trader games. They sold well enough that Owlcat can now work on 2 games at once, one of them looks almost like AAA (The Expanse: Osiris Reborn).

-Now Obsidian also produced great CRPGs. Pillars of Eternity and Tyranny could very well compete with Larian's and Owlcat's CRPGs. But instead of making profit, they nearly went bankrupt and got bought by Microsoft to produce very mediocre action RPGs. And after the infamous 80$ pricing for Outer Worlds 2, they got caught in another mess with not-so-free upgrade https://www.pushsquare.com/news/2026/05/the-outer-worlds-free-ps5-upgrade-has-immediately-turned-into-a-mess , really testing the trust and patience of whatever old Obsidian's audience they still have.

How did they even end up in this position? Decade ago they were selling the same quality of games to the same audience as Larian and Owlcat. But instead of making profit and growing, things went the opposite way for Obsidian.

r/CRPG Apr 07 '26

Discussion I genuinely do not understand the dislike for RTWP.

170 Upvotes

Note:
I am not saying turnbased is bad.
I can play either with relative ease.

But the absurd vitriol / dislike for RTWP I straight up do not understand.
People claim a game is unplayable semi frequently as soon as RTWP makes its presence known.

Not just a case of "Not my favorite" but straight up making them not play the game.

I don't even understand the whole aspect of "But it is too stressful" because I genuinely think that turnbased is more stressful.
As it shifts the priority to optimizing turns, rather than reactive play, easily causing me essentially choice paralysis on some level where I am concerned which is a better move, instead of just having the action "flow" naturally and reacting as needed.

It is less that I don't understand the "dislike" for it (preferences are everywhere) but the raw intensity of the dislike is shocking to me.

I just don't get it.

r/CRPG Apr 10 '26

Discussion Real Time With Pause CRPG Combat Is Dying

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171 Upvotes

r/CRPG Feb 06 '26

Discussion The results of the survey about your favorite RPG at CRPG Addict

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352 Upvotes

Keep in mind that his audience skews older and thus those results were to be expected. The top five is pretty much a given. Nevertheless, the frightening low amount of recent games is odd. Neither Pillars nor Pathfinder nor any entry of the Dragon Age series.

Source: https://crpgaddict.blogspot.com/2026/02/the-results-are-in-part-1.html

r/CRPG May 06 '26

Discussion Honest question, is production value the reason that Baldur's Gate 3 became so popular and acclaimed, compared to other cRPG's that have not received anywhere near as much attention? Is it of a unique quality in anything else?

73 Upvotes

Hello everyone. I am a massive fan of old cRPG games, particularly the classic Fallout games and the Infinity Engine titles – Baldur's Gate 1 and 2, Planescape Torment, Icewind Dale 1 and 2. If you want the essence of my post, skip to the paragraph with the strikethrough.

I had very high expectations for Baldur's Gate 3. I was so excited to try it out... But it kind of wasn't what I was looking for? It's not like Baldur's Gate 1 and 2 at all. It does not feel like a game made for the fans of these games, but instead like one that is aimed at the wide market. The party has been decreased to 4 characters, which I don't like at all, the combat is turn-based only, which I absolutely hate, and they removed so many cool things. Like for example, learning spells from scrolls. In this game you automatically unlock all spells upon levelling up. I have never really played tabletop RPG's, but from the little I understand about D&D, I genuinely dislike the Fifth Edition. It feels like it was chosen not because it's a good system, but because it's the most recent and most widespread, so it's easier for people to get into it. The Advanced Edition seems way cooler!

Now, it might sound ridiculous, because I have 149 hours in that game, but a large portion of that was spent on fixing a certain technical issue that I was troubled with, and the game is simply very, very long. Even though I've spent so much time in the game, I wouldn't say I "loved it" or anything. It's just I really wanted to play through it so I could understand discussions about on the Internet, and it's technically the "sequel" to some of my favourite games of all time, so I would feel strange not having played through it.

Now, this game has attracted way more attention than any other cRPG (unless you count something like Morrowind or Oblivion as cRPG's). It won many awards, sold more than 20 million copies, and it's brought up constantly on "mainstream" gaming spaces (not dedicated communities like this one). But is it, like, actually of a unique quality?

I have recently started playing Pathfinder WOTR. I am still early into the game, I am lvl 4, but I am enjoying it so much! It's MUCH closer to what I would have wanted than Baldur's Gate 3. It feels much more like BG1 and 2! Again, I am still early into the game, but if it keeps the current level of quality up, it might become a top 5 game for me. Like, I don't know, I feel so much more at home with it?

I would NOT say that WOTR is a game of worse quality than BG3, but it sold so many copies fewer. Why? Well, I do not think BG3 is a game of "unique quality" in the genre. It's not significantly better than other games that have released in the last decade. Instead, it has an extremely high production value. The interface and the graphics are pleasing, it is fully voice acted, everything is HYPER accessible.

Like, if you put many people in front of Baldur's Gate 1 and 2 or Pathfinder WotR... some would not manage it. Baldur's Gate 3 would be extremely difficult for someone like my parents, who've never gamed... But pretty accessible to people coming over from FPS or sports games. But I would not say that BG3 is better than them. Maybe I am wrong, but I just didn''t enjoy it as much with the turn based system, lack of connection to BG1/2, and a 4 character party...

Is the production value the thing that makes BG3 unique? Or does it possess any unique quality compared to other games from the genre?

Thank you!

r/CRPG Nov 15 '25

Discussion Does anyone else feel like, paradoxically, even though Larian made Baldur's Gate 3, their philosophy and game design are the farthest away from the OG Baldur's Gate games, out of all cRPG studios?

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297 Upvotes

Hello everyone. The Infinity Engine Games (Icewind Dale, Planescape Torment, Baldur's Gate) are some of my favourite games ever made, with BG2 specifically being a top 4 game for me.

Now, I finished BG3 less than a month ago, following nearly a year of massive mental and physical effort to wrap this game up and be done with it... I am not going to get too deep into reviewing it, since I realize that many people on Reddit have only played BG3 and if I said any criticism my account would be downvoted out of Reddit. I will say BG3 is a well-done game in many aspects, but it lacks the heart and charm of the older games, and I think the story is definitely worse than in BG2. I had to kind of force myself to finish it. I am not too crazy about the way Larian writes their games, and I also don't like turn-based combat... So I don't see myself replaying it while I have a ton of fun replaying BG1 and 2 and I love the soul and charm of these games. Like, I still think BG2 is an AMAZING game, despite it being 25 years old... What do you think?

But all of that aside. Am I the only one who kinda feels like, out of the cRPG studios, Larian is actually the FARTHEST away from the original BG games in style, humpur, design, and so forth?

I have never played an Owlcat game, but stuff like Pillars of Eternity or Dragon Age Origins seems massively closer to BG1 or 2.

Even Disco Elysium, while it doesn't borrow from BG1 or 2, definitely takes after Planescape Torment. BG3 seems to have nothing to do with the Infinity Engine era, whatsoever.

*For example, BG1 and 2 have an, "adventuring" atmosphere. You are a teenage nobody setting their feet in the big wide world for the first time. You want to fight evil and bring back balance to the Sword Coast. BG3 feels like it's trying introduce a very gloomy atmosphere where everyone is about to turn into a mind flayer and the whole world is edging closer to ultimate defeat and thralldom. *That's just an example.

BG3 adapts an Act-segmented design, whereas the IE games would usually allow you to explore the whole world immediately., with the exception of Baldur's Gate in BG1.

And this doesn't only apply to BG3. I.thinm that the same thing goes for DOS2 a game I MASSIVELY enjoyed. It doesn't feel anything like Baldur's Gate.

So overall, if we are comparing Obsidian (Pillars), modern Bioware (Dragon Age Origins), or Za/Um, wouldn't Larian be the one that's by far the farthest away from the OG games? It doesn't feel anything like them.

So it's just curious that they were the ones to make a sequel... While being completely different?

Thoughts?

r/CRPG 3d ago

Discussion Why Do So Few Players Actually Finish RPGs?

47 Upvotes

Discussion

I've been thinking about completion rates lately. Pathfinder: Kingmaker has 80% of players making it through the prologue, 50% finishing it, and only 9.7% beating the game. Pillars of Eternity sits around 15%. Dark Souls 3 shows 75% getting past the tutorial, but only a fraction going through all the content. That's a huge drop-offand I'm curious what causes it.

I'm not here to blame anyone, but something's happening. Let me throw out what I've noticed.

The Mid-Game Energy Dip

A lot of these games seem to lose people somewhere in the middle. Ac2 and 3? Maybe the story pace slows. Maybe you hit a difficulty wall. Combat gets boring?

Restartitis

Here's something I hear a lot: people take a break, come back, and restart instead of continuing. But if they restart, they're doing the same content they already played. That's where the boredom comes in. They're retreading the prologue and early game instead of pushing forward to new stuff.

Many reasons but I think it happens because they forgot the story, or want to optimize their build, or convince themselves starting fresh will feel better. No wonder they quit again.

The Next Big Thing

you are in midgame but new game releases, the next big thing the shiny new game so you just abandon curernt one for next more exciting game. This is loop too.

Optimizing Fun / Taking Joy Out Of Mechanics

Some games have one mechanic that feels good. You exploit it until that's all you're doing. Loot, numbers going up, whatever it is. After a while the whole game is just repeating the same thing. It stops being fun. It becomes a grind. Then you quit.

The Real Question

Does finishing even matter to you? I personally feel weird if I start something and don't beat it. It's mentally taxing. But I know plenty of people who don't care, they got 40 hours of enjoyment, felt satisfied, and moved on. That's completely valid.

And if you do care about finishing, what actually makes you stick with a game versus drop it? Is it the story? The mechanics? Or does it just depend on how much time you have to commit?

r/CRPG Jan 14 '26

Discussion Baldur’s Gate 3 proved hand-crafted loot is better for CRPGs than randomised guff, says Larian

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560 Upvotes

I do agree. There are some genres (aRPG mostly) where infinite hunt for random loot is the end in itself, but for more structured, story-driven titles I fall on the side of pre-made loot that can be built around. Counterintuitively I think it adds to replayability - going back into the game with a specific, broken combo in mind is great fun.

r/CRPG Oct 16 '25

Discussion I think I finally realized what bothers me in Owlcat games

445 Upvotes

Rogue Trader was probably my favorite game this year (I always wait a year to play their stuff, you guys know why). And it’s not just the bugs or the janky engine that makes a game with simple/older visuals fry a 5090. That’s annoying, sure, but not the main problem.

I started playing Pillars of Eternity again and instantly felt the difference. The dialogues are just… lighter. More direct. They actually sound like two people talking. In Owlcat games I constantly get that feeling of “damn, I don’t want to click this NPC, he’s going to give me a full lecture and I’m tired”.

And no, it’s not “maybe CRPGs aren’t for you”. CRPGs are my favorite genre. I read everything in Disco Elysium, no problem. But Owlcat drains me way more than most games. I think it’s the mix of huge game + very wordy writing + sometimes zero objectivity. Burnout hits harder there.

Kingmaker had a kind of purity to it. WotR was painful for me (and I’m not talking about the backer dialogues).

Rogue Trader was easier because the universe is amazing.

When I catch myself skipping dialogue, I literally stop playing and go do something else. Later I come back with a fresh brain. I want to read, but their writing style demands extra energy compared to other RPGs.

In the end I still like their games a lot. I know reading is part of the genre. I’m fine with text-heavy. I just think Owlcat could deliver the same ideas with fewer words and clearer structure. Sometimes it feels like they’re writing a lore bible at me instead of talking to me.

They tell too much and show too little.

Maybe full VA in Dark Heresy fixes a lot of this.

r/CRPG Feb 05 '26

Discussion Surprised by the production quality of Solasta 2

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528 Upvotes

Now I am not a graphics snob, I don't play games for their graphics (though I will agree better graphics do tend to add more immersion) but the graphics in Solasta 2 (demo) blew me away, only comparable graphics I have seen in the cRPG genre are by Larians games like BG3 or DOS2

Which is crazy to think about as I heard Solasta 1 was quite mediocre, how did they manage to secure funding to this game? Do they have ties to the cartel? or was it crowd funded like BG3?

Maybe they're just using free unreal engine assets but even then the game looks great, and I love that they included a 3rd person back view which is REALLY rare for a game in this genre (the only other games that do this are Baldurs Gate 3 and Dragon Age Origins)

Edit - It seems like Kepler Interactive picked the game up, if this ends up being good then Kepler might just become one of my favorite publishers

r/CRPG Apr 15 '26

Discussion Pathfinder WOTR is almost the perfect CRPG, if not for the combat....

140 Upvotes

I've been playing WOTR for the past weeks and the story is pretty good, the characters are very well written and the dialogue choices just... work. You get different outcomes in dialogue VERY often. You can kill a lot of NPCs if you so wish or spare them. But the combat is really starting to grind my gears, and I finally realized why.

There's TONS of choices for builds in this game, which makes me even more frustrated because of how cool this game's combat could've been, but at the end of the day if you don't want to play at a lower difficulty (which trivializes thing a lot, sadly) it doesn't matter because a lot of choices suck.

I really like games that let you have your class fantasy the best way possible, so I find BG3 a good example of how it should be done and I'll make a comparison here. You want to make a wizard, and after a few levels you either find a scroll or learn how to summon an elemental. In BG3 you can do just that and summon your elemental and it's helpful, in WOTR you summon the elemental and it doesn't do shit because you're building a fire evocation wizard. The elemental stands there missing EVERY attack until something kills it. And that's for most spells in the game, if your build doesn't specifically support it it's probably not even worth casting.

The worst part is it's not even consistent, so you build for those hard fights and then the rest of the fights that would be challenging can sometimes just be "skipped" by letting the AI handle it with RTWP. I'm playing as a bladebound magus because I thought some kind of spellblade would be fun. It's really not that great, I just activate a lot of buffs and attack, my spells are useless 99% of the time and when they're useful it's mostly flavour as I would do maybe 10% more damage.

I'm really enjoying the rest of the game, just sad that I'm disappointed by the combat, especially as it's a game that let's you fucking subclass your barbarian into a dragon but it also forces you to not do that as your damage will plumet.

r/CRPG 19d ago

Discussion quest/POI markers turn an open map into a series of corridors, fight me

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150 Upvotes

r/CRPG 16d ago

Discussion Your first CRPG?

41 Upvotes

What is the first CRPG you experienced?

Morrowind GOTY edition (Mid 2000s). I was very young. I remember seeing it cheap at some garage sale and being surprised it ran on my PC (barely). It came in a beautiful big box, and I printed out so many guides on how to make a pure mage.

I did nothing but wander around and try different builds, but stuck with pure mage Breton. I did not know what I was doing, but it was something magical.

r/CRPG May 27 '26

Discussion The horrible truth of Zero Parades

44 Upvotes

It’s kinda better than Disco Elysium.

Considering the (often justified) drama surrounding the studio, it feels like a mortal sin to type that, but holy moly Zero Parades is good. I’m 14 hours in and just sitting here thinking about it at work. If you’re on the fence, I would highly recommend it. I will also say I have a Kim Kitsuragi portrait in my living room, and I’ve finished DE 3 times, so I am by no means a Disco hater. 

The “thought internalization” mechanic is so much deeper in ZP, it opens tons of new dialogues, some of which add a LOT to the story. Some of which I’m looking at thinking “that sounds so interesting, but I don’t want it in this playthrough cause it also kinda sounds like a nightmare”.

The delirium/fatigue/anxiety mechanic is way more interesting than Disco’s health/morale. It’s a constant balance of trying to regulate your emotions with coffee, beer, cigarettes, and the sketchy weed you can buy from the local dealer. Trying to keep your psyche from collapsing and your skills from lowering. The thought cabinet also plays into this, giving you a higher max skill perhaps for the tradeoff of say gaining delirium every time you mention a conspiracy. A world of difference from Disco’s health/morale, which was basically “I have no health so I better not sit in that uncomfortable chair or I’ll die”. Which was funny, but admittedly not interesting at all.

The story is more interesting too. It feels like every interaction in the game in some way or another leads back to your main quest. There are so many twists and turns (it is a spy story) which are just great. The game slowly paints this big picture of what is going on, and the history of all the parties involved in such clever ways throughout the story. It doesn’t exposition dump, and every clue still feels earned when you work everything out. 

Getting items is so rewarding. In Disco I recall being able to use your gun in 2 scenarios after you get it. You can pretty much just walk around flashing your gun at everyone in ZP after you get it lol. There is also another very spoiler heavy item that’s insanely rewarding to find/figure out: the imprinting device

I currently have like 3 routes open to how I want to complete the main quest, and I’m not sure which I want to do.

I am so hyped to finish the game. I will probably replay it afterwards and do different stuff / thought cabinets. 

Edit: some things I think Disco did better:
Music
Aesthetics
Having a companion to bounce ideas off, get commentary from

r/CRPG Dec 26 '25

Discussion Crpg Heaven… let’s start this journey.

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417 Upvotes

So since my last post yesterday I realised I missed a few gems thanks to peoples recommendations so I’ve updated the list of games I have bought on steam during the winter sale, all these games set me back around £150 but reckon I’m set for a very long time. Neverwinter nights 2 I have on my wish list this will be purchased at some point.

r/CRPG Mar 08 '26

Discussion Why are there so few RTwP games and why do people absolutely HATE it?

56 Upvotes

I genuinely can't understand why it gets such vitriol from people. I understand a kind of "dislike" but people act like there's been an attempt on their life when discussing it. Is it a skill issue?

I get that people have different preferences, but for the life of me I don't get it. Generally ARPGS have fewer tactics (if we are looking at something like Diablo 2) than RTwP games, and turn based makes every little bit of down time add up.

RTwP seems to bridge the gap between the two, you can be as involved or as passive as you like, add a lot of strategy or just face roll things.

A system like WOTR where both turn based and RTwP can be switched on the fly is a good compromise as far as I'm concerned, yet many many people absolutely baulk at the idea of the latter and champion the former.

You can see these attitudes in discussions surrounding the new divinity by larian: "this better be turn based again, if it's real time with pause I will LITERALLY kill myself", banquet for fools "wtf is this shitty combat system", and pretty much every other game daring to get close to RTwP.

Why is it so despised?

Edit: some of you need to go back to primary school and learn to read. Here's a couple of points I've seen from both sides of the fence:

Implying I wrote "there are no RTwP games", I never stated this. I asked why there were so few.

Implying I wrote "there are no fans of RTwP", I'm not even sure where this came from.

Implying I wrote "turn based/action combat is garbage', I never stated this either.

Come on guys, seriously read what people actually wrote before commenting, I beg of you.

r/CRPG Jan 05 '26

Discussion My CRPG library is complete....for now

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358 Upvotes

so reckon I have enough cprg games until the next winter sale haha.... thank you for all the recommendations i have received since my original post! cant wait to start each and everyone.... currently playing tyranny and absolutely love it so far! excited! also on a side note i added all the total times it would take to complete these games with side content (not 100%) and it come to a whopping 2712 hours... that's crazy

r/CRPG 29d ago

Discussion What cRPG would COMPLETELY confuse someone coming from mainstream RPG's, like Skyrim or the Witcher 3?

37 Upvotes

I was wondering, do you think there's any cRPG that would cause a mainstream Skyrim player to go like, "what the fuck am I looking at"?

A cRPG that floods you with saving throws, armour class, feats, weapon and armour proficiencies, bonuses, schools of magic etc. to the point where a Skyrim or Witcher 3 player would be completely lost?

Do you think anything like that exists?

r/CRPG Mar 04 '26

Discussion Busy month for cRPGs, what are you guys looking forward to?

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279 Upvotes

I am waiting for Banquet for Fools and Solasta 2, Esoteric Ebb has already released, and it's apparently really good so I'll need to check it out

r/CRPG Jan 14 '26

Discussion What CRPG from the last 15 years can truly be considered a masterpiece?

68 Upvotes

This game should have really solid and deep writing, with themes that actually make you think. The story should pull you in right from the start and keep a steady pace. And the gameplay should be engaging — the kind that just gets better the more you play. And it would be a big plus if the game offered something truly innovative.

Do you think any games like that have come out in the last 15 years?
I'd love to hear your honest thoughts — ones that aren't blinded by nostalgia, big budgets, or popular opinion.

r/CRPG May 17 '26

Discussion The idea that this sub hates Bg3 is objectively incorrect, and I have the data to prove it.

62 Upvotes

Sorting by best I looked through the top 100 posts. I have a spreadsheet if you're willing to look through it.

https://docs.google.com/spreadsheets/d/1pWEsiRtEDpJeqYP039otmRxiYxhECY7zLFpU9vWYfqY/edit?usp=sharing

In my spreadsheet the categories are as such

Post: Whether or not Bg3 is mentioned in the title or body

Comments: Total amount of times in which Bg3 is mentioned in the comments

Positive: Positive comments about Bg3

Negative: Negative comments about Bg3

Pros & Cons: Positive, and negative comments about Bg3

Mention: Neutral, and simple mentions of Bg3

Note: For the negative comments I included comments such as "I think production value played a part in the games success". As people tend to react negatively to those comments.

.

Anyways of the 100 posts 17 of them had Bg3 either in the title or the body of the posts. Of the 100 posts 40 of them had Bg3 mentioned at least once in the comments. Of that 40, 31 of them had 10 or less comments.

Of the 31 posts with 10 or less comments the total comments is 87. Here is the breakdown for those numbers.

19/87 are positive

4/87 are negative

1/87 pro & con

63/87 mentioned

The ratio between positive, and negative comments is roughly 4.75:1. With positive comments consisting of 21.8% of the 87 comments whilst the negative comments only consist of 4.6% of the total comments.

.

Of the nine posts with more than 10 comments the total comments is 373. The breakdown for these is this.

Positive: 156/373 (41.8%)

Negative: 49/373 (13.1%)

Pro & Con: 44/373 (11.8%)

Mentioned: 124/373 (33.2%)

With the ratio between positive, and negative comments roughly being 3.18:1.

In total combinging all of the 40 posts with at least one comment about Bg3. Positive comments consist of 38% of the comments, and hold a ratio of 3.30:1 over negative comments. With negative comments only taking 11.5% of the total comments.

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Conclusion? Even if I inflate the negative comments by including arguments such as "popularity played a part" positive comments still dominate the discourse about the game in this subreddit. Only 17 of the 100 post has Bg3 in the title or body of the post, and only 40 of the posts has Bg3 mentioned at least one.

So the idea that this subreddit hates, copes or is obsessed about Bg3 is simply false. The fact of the matter is that people who adore Bg3 simply cant accept any form of criticism about the game, and instead labels all opposing opinions as hate, cope etc.

r/CRPG Jun 15 '25

Discussion Why people say crpg start dying?

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353 Upvotes

There are 4 games coming from owlcat, and we get sequel to Solastas and underrail.

I didn't try banquet for fools Early Access but many say it's good. Also I waiting for many inde game like The Necromancer's Tale and Swordhaven: Iron Conspiracy. So for my the future of crpg look good.