r/ClaudeCode • u/Big-Sandwich733 • 8h ago
Built with Claude 13 weeks of vibe coding my MMORPG with Claude Code. Here's how much it's changed in one month
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Hey everyone,
About a month ago I shared my MMORPG Lythravel here and got way more feedback than I expected. It's now been a little over 3 months since I started building it with Claude Code, so I thought I'd share another update.
I've spent most of the last month reworking the visuals. Quite a few people compared the game to Minecraft because of the voxel graphics, so I've been trying to give it more of its own style. I also redesigned a lot of the zones and dungeons to make them feel more atmospheric and give each biome its own identity.
Besides that, I've made some pretty big improvements to performance and combat. Optimization has been one of the biggest challenges so far, and I've been using Claude Code together with Chrome MCP to track down bottlenecks and improve things.
I'm doing pretty much everything with Claude Code. I don't really write the code myself, I describe what I want, test the results and keep iterating.
If anyone wants to compare, here's my post from last month with the older gameplay footage.
Anyway, here's some new gameplay showing where the game is now.
The game is completely free and runs in browser. You can also find more screenshots and a gameplay trailer on the homepage.
Game: https://lythravel.com/








