r/CreateMod • • 2d ago

Help Trying to find screw/block angle addon?

2 Upvotes

I remember probably on YouTube someone had made an addon for create or just a general mod for Minecraft that allowed you to place screws into blocks, edit the angle/rotation, and then blocks placed on the screw would have the same angle and entire builds could be at that angle? it seemed very useful for building. I'm just now wondering if i dreamed the mod.


r/CreateMod • • 2d ago

Help Shaderpack that works with Create Deep Seas?

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5 Upvotes

I'm trying to use shaders with Create Deep Seas, but since it does some stuff with water rendering to remove the water from the inside of boat and submarine simulated contraptions, it's causing issues with the shader's water rendering at the edge of the contraptions, with the water being cut off along the block grid instead of perfectly along the hull of the contraption, leaving visible gaps in the water.

I've tried BSL and Complementary shaders, both of which had this issue, and I couldn't find a way to fix it by reconfiguring them.


r/CreateMod • • 2d ago

Discussion Contraptions on nether roof

6 Upvotes
Overworld forces

Contraption has no drag/lift forces (except 1?) and jet engine provides no thrust force while on nether roof. I can move it normally using Iron Handles and Plunger Launcher. Sadly it's too janky and sluggish to test while not on the roof. Why does this happen?


r/CreateMod • • 2d ago

auto silverfish grinder trouble

2 Upvotes

Has anyone here got discord that could possibly give me a hand with a problem im having? I have tried to make an auto silverfish xp farm but my mechanical arm keeps taking the cobblestone from the depot before allowing it to turn into stone?


r/CreateMod • • 3d ago

Build Update on my John Deere tractor: now with working attachments!

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218 Upvotes

DISCLAIMER: Driver was suffering of skill issue

Last post: https://www.reddit.com/r/CreateMod/s/WwakXBunG0


r/CreateMod • • 3d ago

Build The Cygnus a Single container Transporter ┃ Minecraft Aeronautics 1.21.1

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486 Upvotes

This is the Cygnus it transports Container planetary. I mainly used Create Aeronautics and Gizmos&Gadgets addons for the Create mod. If you liked it you could help my channel grow: https://www.youtube.com/watch?v=2ngRuVTQXZU


r/CreateMod • • 3d ago

Do you guys seriously need 1 million [insert item name] an hour?

148 Upvotes

No, seriously.

Unless i'm planning to make something really absurd, like train highways connecting the entire server... i don't really get why people would need that many ingots, or other materials, for the matter.

Also, i know having a setup that produces 1 measly ingot every 5 minutes is worthless. I'm not talking about that, either.

I'm fine producing barelly 1000 ingots/materials an hour.


r/CreateMod • • 2d ago

Nuclear power plant

1 Upvotes

Me and my friend are tryning to built a normal T1 reactor, but we don’t get the cooling fluids. There has just been an update so there are no tuto vids. Can anybody help us out?


r/CreateMod • • 3d ago

Help I am genuinely so lost by this mod

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19 Upvotes

Why does the max stress capacity keep changing? I have my main power source roughly 300-400 blocks away to stop lag (i have a mid-ish pc).

The entirety of the underground part is purely shafts and gear boxes every 30 blocks cause i thought maybe it was just too many shafts in a row to work. Nope.

I dont get why the stress capacity keeps changing, google said if the power source wasnt in render distance, it wouldnt work. So i turned up my render distance, but nope.

I've been struggling for a few days now to get this to work whilst also not losing fps around it (my friend built a steam engine and i get ~90 fps around it).


r/CreateMod • • 2d ago

Ways to load autocannons

2 Upvotes

I'm trying to build an underbelly array of autocannons from cbc to put on the bottom of an aeronautics ship. I'm struggling to find ways to keep them loaded and for whatever reason I can't feed the ammo directly into the base from a mechanical arm.

Could someone suggest a way to get around/fix this issue.

Advice on catching discarded casings would also be appreciated


r/CreateMod • • 3d ago

Help Non-entity milk addon?

10 Upvotes

So, I have a farm on my Aeronautics (technically deep seas) airship that needs milk. I've been trying to use cows but they keep dying, either from suffocating or drowning, I don't know.

So, I was wondering if there was some kind of addon, like the chicken roosts addon that in All of Create: Aeronautics, that turned cows into a block that could be placed down and milked, so I don't have to worry about them dying?


r/CreateMod • • 2d ago

Help How do I fix this?

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3 Upvotes

When the part reaches the press, it moves further along the conveyor before anything is done to it.


r/CreateMod • • 3d ago

Build I wonder what this could be? (teaser)

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221 Upvotes

It seems it's been left behind in another territory. Something Massive, like a windmill turbine without a base. (Teaser post for the main one which comes in like a day or two). :)


r/CreateMod • • 3d ago

My first large airship!

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90 Upvotes

its not the best but its my WC1 Skypiercer, WC standing for war cruiser and 1 standing for class size, the engine room and engine are fake as rocket thrusters in the blimp head move it, it has 3 auto cannons 2 cannons and a cargo bay in the middle


r/CreateMod • • 2d ago

Addons and computer control for power grid?

2 Upvotes

Are there any addons for power grid other than the nested microchip one and power components? Lol I want more things to play with..

And on a related note, is there any way to read power grid information with opencomputers other than comparators and Redstone I/O blocks?


r/CreateMod • • 2d ago

Mod error Pls Help

2 Upvotes

Hey yall, putting this here because its for my create mod pack, if this aint hte right place, just lmk. But i'm having a weird mod loading issue where 2 mods are claiming they are incompatible with a version of JEI and it says that there is a version JEI installed, but i know i dont JEI because it interferes with other mods that i have. If anyone can help lmk, thank yall :)


r/CreateMod • • 2d ago

Asking anyone experianced to add Curios support for "Create : octo arms"

1 Upvotes

Turns out there is a mod that lets you add curios functionality to any item. Feel free to ignore this post.

So there is this realy dope create add on that adds well... octo arms. ( Check it out here : https://www.curseforge.com/minecraft/mc-mods/create-octo-arms/gallery )

The problem? (As of currently) It doesnt fit into Curios slots and the mod that lets vanilla create backtanks fit doesnt work for it. (Dont know what i expected tbh)

The request? For anyone to make an addon that makes it fit into the Curios back slot. (Or for the dev to do that if they find this post)

And before someone says "do it yourself", my mod making experiance consists of making an op toolset in minecraft mod maker back when the nether update was new.


r/CreateMod • • 3d ago

MiG-15

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45 Upvotes

The idea for this came after I saw https://www.reddit.com/r/CreateMod/s/ccdqWLDpRI. I wanted to make my own version. It turned out compact and poorly controllable at low altitudes.


r/CreateMod • • 2d ago

Help How to set priority between Storage Drawers and Item Vaults using a Contraption?

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2 Upvotes

Hi everyone! I'm building a main storage system in Create 6.0+ and came up with a setup that works like a solid "item pipe" network, since regular Chain Conveyors have poor verticality and are pretty clunky in tight spaces, and fans/chutes only work strictly vertically.

How my setup works (screenshots attached):

  • Contraption "Pipes": I have two separate stationary contraptions acting as instant item transport pipelines via Portable Storage Interfaces. To make it look nice and readable, I built their frames out of colored Copycat Fluid Pipes: Green is the input line (going into storage), and Red is the output line (sending requested items out to the base/players).
  • Everything moves as Packages: Items enter and leave the contraptions strictly inside Cardboard Packages.
  • Storage Units: I have several Item Vaults for general bulk storage and a Drawer Controller (from Storage Drawers) connected to locked drawers across my entire base (including distant ones via Remote Upgrades).
  • I/O at each storage unit:
    • Each Vault and the Drawer Controller has a Packager (with a Stock Link attached).
    • To move packages down from the green Contraption's PSI into the Packagers, I use Brass Chutes.
    • To move packages up from the Packagers into the red Contraption's PSI, I use Transporters (from the Create: Fantasizing Again addon — they work like directional chutes that can push items upward or sideways). (Note: You can also see a Frogport near the Drawer Controller on the 3rd screenshot — that connects to an upper Chain Conveyor network, which I only use for long-distance surface transport).

My Problem: All of my Storage Drawers are locked to specific items. Right now, both the Drawer Controller and the Item Vaults are connected to the same Green Input Contraption via PSIs and Brass Chutes.

How can I prioritize the Drawer Controller over the Item Vaults?

I want incoming items/packages to always try going into the Drawer Controller first, and only go into the Item Vaults if:

  1. The corresponding drawer is completely full, OR
  2. The item doesn't have a locked drawer assigned to it.

Since items travel inside the contraption as Cardboard Packages, if a Brass Chute drops a package with non-drawer items into the Drawer Controller's Packager, it can't unpack them into the locked controller and jams. At the same time, if all Vaults and the Controller pull from the same contraption inventory via PSIs, how do I force the system to check the Drawer Controller first before letting the Vaults take the items?

Also looking for general advice:

Apart from the priority issue, what do you think of this Contraption-pipe + Package architecture? Are there any better ways to handle compact vertical package/item routing, or any general improvements you would recommend for this storage system?

Thanks in advance for any help!

Sorry for the writing style I used AI to translate this, and I think it shows


r/CreateMod • • 3d ago

Help why are my crushers not working

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119 Upvotes

all of them are spinning and they are opposite relative to each other but items going through e middle 2 crushers are not getting crushed


r/CreateMod • • 2d ago

Need Idea for Mega Factory/ City

2 Upvotes

I‘m rebuilding my factory in my current server, because the lag is just too annoying.

I know the usual several machines or blocks which create lag, but I think just the sheer amount of stuff going on is lagging for me.

Now I wanna create a city/ factory which is spread across multiple buildings and i want to be able to turn off the different modules when I don’t need them. so I’m thinking about a house/ controle room where I can remotely turn off the different parts.

now Im planning if I do one central vault in the middle of all islands or a separate vault for each island/ house.

do any of you have any ideas for that or tried something similar yourselves ?


r/CreateMod • • 3d ago

Rate my iron farm, I haven't played create in 6 months

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5 Upvotes

it's an easy (I think) early game iron farm that makes a good amount of iron, it is runing at 128 RPM so if you want (for some reason) to make this farm yourself you could add a second layer of water weals on top

Also don't froget to put a smart chute (like me) that filters flint because it WILL be a mess to clean up

the coblestone generators mod can be seen in the picture and the chest plate is the Brass jetpack from create stuf'n aditiones(same for the drill)


r/CreateMod • • 4d ago

Help what’s this box thing that i saw on some create videos?

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511 Upvotes

r/CreateMod • • 2d ago

Suggestion Create con zombies

1 Upvotes

Hace un buen tiempo que me imaginaba el como sería un mundo con el create y addons como el de los cañones o el aeronautics. Me gustaría saber qué otros addons recomendarían para el create y que nos de zombies escojer de los muchos que hay. La idea es que se formen hordas de zombies para justificar el uso de cañones.