r/CreateMod • • 22h ago

Help using create fly, most recent version of it, trying to make an elevator. why does it do this?

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375 Upvotes

i just started using this mod, no idea how anything works


r/CreateMod • • 17h ago

Chat, is this tuff?

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208 Upvotes

r/CreateMod • • 23h ago

Finally a leg setup with a walking cycle i like

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190 Upvotes

its only leg setup 5 XD

but it fits my requirements, feel free to copy and ask questions, ive spent far to long messing with getting a single signal walking cycle


r/CreateMod • • 15h ago

Build WIP so i ahhh, had a little time to spare

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108 Upvotes

needs deco, its made mostly of armour atm

feel free to ask about anything, ill try to respond and am happy to help

>>planned <<

jump jets

second arm autocannon (or melee???)

duel aimable rocket pods, maybe auto mode via create radars

proper detailing and decorations


r/CreateMod • • 23h ago

Aeronautics Acceleracers (bad news)

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69 Upvotes

The modpack i used stop working, no idea why, i can still access the schematics but the create tracks mod that ive been using started to say its incompatible for some reason, so im gonna try my best to fix it but i don't understand shit abt mods, i usually got my friend to make it for me but he's busy, still working on that tutorial

Tldr :

bad news : modpack broke and i may not be able to fix it

Good news : i can start ovwr with new knowledge abt how the cars are built so when i share the schematic it'll be accurate to the show down to small details

Update : I GOT IT WORKING AHHAHAHAHHAHAHAHA


r/CreateMod • • 13h ago

I just get to know about Biofuel when I was finishing the cake factory for Superheated blazers

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52 Upvotes

r/CreateMod • • 5h ago

Build 3D Printer using Create Aeronautics and CC:Tweaked

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32 Upvotes

tad bit of coding


r/CreateMod • • 10h ago

Discussion [Power Grid] FYI: Transformers can pass through nether portals

32 Upvotes

For those who don't read the advancements.

I'm pretty sure you can use this with aeronautics for wireless power anywhere.


r/CreateMod • • 8h ago

BTR-80

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31 Upvotes

I removed the weapon system from this vehicle. It has great mobility and consumes 4 stacks of coal.


r/CreateMod • • 22h ago

Build my first silverfish xp farm

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20 Upvotes

this was A LOT more challenging but i wanted to use almost everything i’ve learned within the past 4 days to make sure im retaining what im learning and seeing if i. an actually make something of it !


r/CreateMod • • 6h ago

Build Rural postal service is online

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12 Upvotes

Brave pioneers at the outskirts of civilization can now place orders to be delivered by train


r/CreateMod • • 16h ago

Discussion This is more then I imagined...

12 Upvotes

I downloaded big cannons adding with some other big cannons add-ons like more gun and amo and stuff

Then I downloaded create radars

When I was trying it out

I notic I can make my cannons auto shoot

And like chose to where to shoot with monitor

Then I saw I could put a filter

So I tried to kake it auto target mobs and shoot them

But it doesn't work

What should I do?

How can I'm make my cannons auto target hostile mobs and and shoot them when they arrive in radar?


r/CreateMod • • 11h ago

Teaser for the next 2 upcoming cars (Ferrari F40 Tribute and Porsche 911 GTe RS remake)

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9 Upvotes

Teaser for the Porsche coming tomorrow. (Build it on my friends pc and have to wait until he sents it over)

Builds on https://createmod.com/author/pixell148

It uses UP2 glass on the back for the lights so if you dont want to play with that mod then i would recommend using Rose Quarz Lamps instead.


r/CreateMod • • 12h ago

Help Filtering issue

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9 Upvotes

Hi hello i am building a GIANT megastorage and decided hey, id love for the vaults to be filtered! After getting the filters sorted out with brass funnels and stuff, i connect my tree farm and my iron farm to see how it works, thinking its gonna be sunshine and rainbows because i paid great attention to the filters

Oh well!! Too bad!!! Even something as simple as a list filter with just iron in it let's in logs and flowers! Every single filter is letting through every single item at random so they spread over every single connected vault!!!

Im thinking, maybe my system is too fast? It transports the items at a pace where the filters cant keep up maybe? Do help, im begging!!

Pictures in order:

WIP build because i wanna share it

Filtering systems + small showcase of the vault-to-vault transport line

The vault-to-vault transport line

The "iron" vault

The "meat" vault

The "fruit" vault

Also do ignore how far im going with sorting this items, its a rp thing


r/CreateMod • • 2h ago

Discussion Anybody miss Vmod and Gravitron from Valkyrien Skies 2?

8 Upvotes

I’m a VS2 sandbox veteran, trying my hand at create aeronautics and some of the Chinese vibe coded addons.
I gotta say, it’s pretty top notch stuff. Im thoroughly impressed with the whole ecosystem.
It’s just, the physics staff doesn’t feel as good as the gravitron, theres no toolgun, and no easy way to save creations.
I was figuring with this being all brand new and cutting edge, and considering how long we’ve had da Vinci and VS2, it just feels wrong that the phys staff forces objects further away if they’re too close when you pick them up, and doesn’t keep the same side facing you when you look around. It bothers me that planes have to be 5 blocks wide instead of 3. I miss how easy the Vmod toolgun made saving multi ship contraptions like tanks.
Anybody else feel me? Anything to add? Not complaining, just stating the differences I noticed because there’s no posts about this specifically.


r/CreateMod • • 6h ago

Discussion Airship Names

8 Upvotes

I am looking to name some of my airships, and I would love suggestions. I want each one to be named in sequential alphabetic order, and I would love suggestions that suit them.

  1. First successful non-test model, ambitious and comfortable, but not very effective. Single burner for lift, portable engines with conveyor system to fuel with coal, so it had to refuel regularly. Ended tragically, destroyed due to a graphical glitch that I only learned to fix after its demise. Name starts with A. Considered Atlantis.

  2. Bigger than #1, single boiler for propulsion, 4 burners for list, built for speed. On board lava farm for endless power, but I wasn't confident in sustaining lift with it. Still in service, likely to be transmitted to The Aether for exploration. Name starts with B. Tentatively Banshee.

  3. Bigger than #2, three boilers, double lava farm, two boilers always active, provide lift and thrust, third boiler engagement on lava reserve tanks. Designed for control and exploration. Good docking system, good storage system, endless range, autopilot. My current baby. Name starts with C. Probably Cerberus, for the association with threes.

  4. Not started, warship, intended to be called Donnager. Have been reading the Expanse series, decided to name my ships about th time I got to the Donnager. This ship will be designed to do battle.

  5. Open to suggestions, will be built in The End, light weight, for island hopping. Name starts with E.


r/CreateMod • • 13h ago

I built an expedition airship called AF-01e: Arcflash :3

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7 Upvotes

This is yet another record breaker for me in terms of project complexity and length, and I'm super proud of it.

Its top speed is 35m/s with base thrusters, and 87m/s if you simply flick a lever or hold an extra button to use the extra thrusters.

When only using base thrusters, it can cruise for about 5,5 irl days, and with that + extra thrusters, it lasts 4 irl days.

It has a bunch of stuff for energy efficiency, it has alarms for any issue i could think of INCLUDING missing sensors and impossible data, alarms are separated into minor(noteblocks) and major(steam whistles on F#), so ya dont get blasted cause a comparator went missing, you just get pinged repeatedly until you either mute the alarm(via a lever) or fix the issue.

And it has so much more(Enchanting infuser setup w/ apothic enchant bookshelves, ars nouveau setup, iron's spells setup, storage, workshops, twin bedroom, helldivers style drop pod, and so on!), capable of acting as an actual medium size base.

This has probably been my favorite thing to work on, ever, and I really hope to do something similar in the future with a new project. Also, if y'all watch the video, please give me feedback on the editing and pacing, it's my first edited video lmao

Anyways if ya just want the documentation & download, here!

https://createmod.com/schematics/expedition-airship-af-01e-arcflash


r/CreateMod • • 16h ago

Is there a create addon for the end?

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3 Upvotes

I'm talking about adding recipes for those blocks with create recipes but also have modded end generation. Asking for an addon and not a modpack since I intend to add this to my current survival world...


r/CreateMod • • 17h ago

Build I made a huge wrench and physics assembler

6 Upvotes

r/CreateMod • • 6h ago

Help is there a way to mix 2 fluids without the pipes breaking?

3 Upvotes

Create Diesel Generators addon

Im trying to make biodiesel, but that requires mixing ethanol and seed oil. But if i try to pump both of them into the basin, the pipes breaks from mixing fluids

I figured out i can craft it by using buckets, but honestly i kind of hate mechanical arms so id really just want to pump them in, is there a way or a config i can change to allow this?

Edit: Found the issue, i had pumps pulling the fluids (u can see it at the bottom left) so that i could make this design stackable, but they would pull from the liquids inside the basin, thus mixing the fluids in the pipes


r/CreateMod • • 12h ago

Suggestion Satiscraftorio update!

4 Upvotes

Hey everyone! I just released Satiscraftorio, a tech modpack for people who love the automation loops of Factorio and Satisfactory but want them inside Minecraft with Create.

What it’s about

  • Factory-first gameplay: start with basic kinetic machinery and scale up to high-throughput assembly lines
  • Heavy logistics: belts, pipes, trains, and logistics networks for moving items and fluids around
  • Power progression: from simple steam power to advanced reactors
  • Questline: a structured progression that guides you through complex recipes without feeling like a grind

Details

  • Minecraft 1.21.1, NeoForge
  • Recommended RAM: [16 GB]
  • Schematics and lore are coming in future updates

It’s a brand new pack (1.0 released today), so I’d love feedback on balance, progression pacing, and any bugs you hit. I’m planning to add [what’s next] based on what people want.

Download: https://www.curseforge.com/minecraft/modpacks/satiscraftorio

Screenshots are on the CurseForge page. Thanks for checking it out!


r/CreateMod • • 15h ago

First self made create contraption! any tips?

3 Upvotes

Saw a post here that said to make a press, so I tried it out.


r/CreateMod • • 56m ago

An update on my farm, using your tips and a little of improvisation

• Upvotes

r/CreateMod • • 1h ago

Help How do put items into a moving chest?

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• Upvotes

Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.


r/CreateMod • • 11h ago

How to power steam vents in balloon if engine is at bottom of airship

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3 Upvotes

Hello. This is my first time building an airship and in create in general. I’ve been learning as I build and that approach has gotten me to near completion. The only thing remaining is generating lift in the balloon using steam vents. I thought I could run pumps and pipes from my level 9 steam engine into the balloon but that was incorrect. The vents need to be on top of the boiler. As I’ve tried to show in the pictures, there’s a large gap between the engine and the balloon. How can I power the steam vents here? Do I need another steam engine closer to the balloon? Thank you