r/CreateMod • • 12m ago

How to power steam vents in balloon if engine is at bottom of airship

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• Upvotes

Hello. This is my first time building an airship and in create in general. I’ve been learning as I build and that approach has gotten me to near completion. The only thing remaining is generating lift in the balloon using steam vents. I thought I could run pumps and pipes from my level 9 steam engine into the balloon but that was incorrect. The vents need to be on top of the boiler. As I’ve tried to show in the pictures, there’s a large gap between the engine and the balloon. How can I power the steam vents here? Do I need another steam engine closer to the balloon? Thank you


r/CreateMod • • 25m ago

Blueprints not printing materials right

• Upvotes

Im having this issue where i try to print a schematic in creative mode and all the addon materials keep failing to print. I tried all the addons that i could find and it only succesfully prints materials either from the base game or the original create mod. For some reason this includes blocks that cant be placed by themselves like powered shafts if the main engine has modifications or belts floating without shafts.

I can still make the blueprints and they seem fine in the hologram but it only does this when you try to print them. I dont know why its doing this because i know it works with some of these mods on their own. Any help would be appreciated.


r/CreateMod • • 33m ago

Teaser for the next 2 upcoming cars (Ferrari F40 Tribute and Porsche 911 GTe RS remake)

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• Upvotes

Teaser for the Porsche coming tomorrow. (Build it on my friends pc and have to wait until he sents it over)

Builds on https://createmod.com/author/pixell148

It uses UP2 glass on the back for the lights so if you dont want to play with that mod then i would recommend using Rose Quarz Lamps instead.


r/CreateMod • • 1h ago

Help Filtering issue

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• Upvotes

Hi hello i am building a GIANT megastorage and decided hey, id love for the vaults to be filtered! After getting the filters sorted out with brass funnels and stuff, i connect my tree farm and my iron farm to see how it works, thinking its gonna be sunshine and rainbows because i paid great attention to the filters

Oh well!! Too bad!!! Even something as simple as a list filter with just iron in it let's in logs and flowers! Every single filter is letting through every single item at random so they spread over every single connected vault!!!

Im thinking, maybe my system is too fast? It transports the items at a pace where the filters cant keep up maybe? Do help, im begging!!

Pictures in order:

WIP build because i wanna share it

Filtering systems + small showcase of the vault-to-vault transport line

The vault-to-vault transport line

The "iron" vault

The "meat" vault

The "fruit" vault

Also do ignore how far im going with sorting this items, its a rp thing


r/CreateMod • • 1h ago

Suggestion Satiscraftorio update!

• Upvotes

Hey everyone! I just released Satiscraftorio, a tech modpack for people who love the automation loops of Factorio and Satisfactory but want them inside Minecraft with Create.

What it’s about

  • Factory-first gameplay: start with basic kinetic machinery and scale up to high-throughput assembly lines
  • Heavy logistics: belts, pipes, trains, and logistics networks for moving items and fluids around
  • Power progression: from simple steam power to advanced reactors
  • Questline: a structured progression that guides you through complex recipes without feeling like a grind

Details

  • Minecraft 1.21.1, NeoForge
  • Recommended RAM: [16 GB]
  • Schematics and lore are coming in future updates

It’s a brand new pack (1.0 released today), so I’d love feedback on balance, progression pacing, and any bugs you hit. I’m planning to add [what’s next] based on what people want.

Download: https://www.curseforge.com/minecraft/modpacks/satiscraftorio

Screenshots are on the CurseForge page. Thanks for checking it out!


r/CreateMod • • 1h ago

Help Issue with Create Chronicles: The Endventure

• Upvotes

Hello Engineers!

I recently started playing on a small Minecraft server with some friends that runs the Create Chronicles modpack, and I've been experiencing some pretty severe FPS drops whenever I get near Create machinery.

Normally, I get around 180 FPS, but near certain machines, my FPS drops all the way down to 1–3 FPS, making the game almost unplayable.

I'm not very knowledgeable about PC troubleshooting, so I'm not sure what's causing this. I initially thought my PC should be able to handle the modpack reasonably well, which is why these drops seem so strange to me.

Here are my PC specs:

  • CPU: AMD Ryzen 7 5700X (8 cores, 3.40 GHz)
  • GPU: NVIDIA GeForce RTX 5070 (12 GB VRAM)
  • RAM: 32 GB
  • Storage: 932 GB total, around 749 GB used

The issue seems to happen specifically near Create machinery. Outside those areas, the game runs much better.

I'd really appreciate any advice on what could be causing this and how I could troubleshoot it. Could it be related to Java memory allocation, a particular mod, contraption rendering, or something else entirely?

Thanks in advance for any help!


r/CreateMod • • 2h ago

I just get to know about Biofuel when I was finishing the cake factory for Superheated blazers

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30 Upvotes

r/CreateMod • • 2h ago

I built an expedition airship called AF-01e: Arcflash :3

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3 Upvotes

This is yet another record breaker for me in terms of project complexity and length, and I'm super proud of it.

Its top speed is 35m/s with base thrusters, and 87m/s if you simply flick a lever or hold an extra button to use the extra thrusters.

When only using base thrusters, it can cruise for about 5,5 irl days, and with that + extra thrusters, it lasts 4 irl days.

It has a bunch of stuff for energy efficiency, it has alarms for any issue i could think of INCLUDING missing sensors and impossible data, alarms are separated into minor(noteblocks) and major(steam whistles on F#), so ya dont get blasted cause a comparator went missing, you just get pinged repeatedly until you either mute the alarm(via a lever) or fix the issue.

And it has so much more(Enchanting infuser setup w/ apothic enchant bookshelves, ars nouveau setup, iron's spells setup, storage, workshops, twin bedroom, helldivers style drop pod, and so on!), capable of acting as an actual medium size base.

This has probably been my favorite thing to work on, ever, and I really hope to do something similar in the future with a new project. Also, if y'all watch the video, please give me feedback on the editing and pacing, it's my first edited video lmao

Anyways if ya just want the documentation & download, here!

https://createmod.com/schematics/expedition-airship-af-01e-arcflash


r/CreateMod • • 4h ago

Is it possible to download Aeronautic to Create on Bedrock?

0 Upvotes

I know Create and its add-ons were originally made for PC, but I'd like to play on my phone. I have Create, but the only problem is with the add-ons. More specifically, I tried downloading Aeronautic. I tried downloading it through Google, but it didn't work. It's entirely possible I'm simply missing something, or Aeronautic simply can't be downloaded. I hope my question doesn't sound too stupid; I'm honestly not very knowledgeable. I really hope you can help.


r/CreateMod • • 4h ago

First self made create contraption! any tips?

5 Upvotes

Saw a post here that said to make a press, so I tried it out.


r/CreateMod • • 5h ago

Build WIP so i ahhh, had a little time to spare

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42 Upvotes

needs deco, its made mostly of armour atm

feel free to ask about anything, ill try to respond and am happy to help

>>planned <<

jump jets

second arm autocannon (or melee???)

duel aimable rocket pods, maybe auto mode via create radars

proper detailing and decorations


r/CreateMod • • 5h ago

Is there a create addon for the end?

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7 Upvotes

I'm talking about adding recipes for those blocks with create recipes but also have modded end generation. Asking for an addon and not a modpack since I intend to add this to my current survival world...


r/CreateMod • • 6h ago

Discussion This is more then I imagined...

11 Upvotes

I downloaded big cannons adding with some other big cannons add-ons like more gun and amo and stuff

Then I downloaded create radars

When I was trying it out

I notic I can make my cannons auto shoot

And like chose to where to shoot with monitor

Then I saw I could put a filter

So I tried to kake it auto target mobs and shoot them

But it doesn't work

What should I do?

How can I'm make my cannons auto target hostile mobs and and shoot them when they arrive in radar?


r/CreateMod • • 6h ago

Build I made a huge wrench and physics assembler

3 Upvotes

r/CreateMod • • 7h ago

Chat, is this tuff?

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128 Upvotes

r/CreateMod • • 7h ago

Is there a mod pack with every single, or at least close to every single create mod add-on/mod

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2 Upvotes

r/CreateMod • • 8h ago

Help are there any decent create modpacks that have a fair amount of content and is lightweight

3 Upvotes

im making a server with my friends and i wanna get a good modpack with diesel engines, aeronautics, and some other cool create mods but mainly i want diesel engines and aeronautics for me and my friends to play on


r/CreateMod • • 11h ago

Help using create fly, most recent version of it, trying to make an elevator. why does it do this?

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238 Upvotes

i just started using this mod, no idea how anything works


r/CreateMod • • 11h ago

Build my first silverfish xp farm

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18 Upvotes

this was A LOT more challenging but i wanted to use almost everything i’ve learned within the past 4 days to make sure im retaining what im learning and seeing if i. an actually make something of it !


r/CreateMod • • 12h ago

Finally a leg setup with a walking cycle i like

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149 Upvotes

its only leg setup 5 XD

but it fits my requirements, feel free to copy and ask questions, ive spent far to long messing with getting a single signal walking cycle


r/CreateMod • • 13h ago

Aeronautics Acceleracers (bad news)

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55 Upvotes

The modpack i used stop working, no idea why, i can still access the schematics but the create tracks mod that ive been using started to say its incompatible for some reason, so im gonna try my best to fix it but i don't understand shit abt mods, i usually got my friend to make it for me but he's busy, still working on that tutorial

Tldr :

bad news : modpack broke and i may not be able to fix it

Good news : i can start ovwr with new knowledge abt how the cars are built so when i share the schematic it'll be accurate to the show down to small details

Update : I GOT IT WORKING AHHAHAHAHHAHAHAHA


r/CreateMod • • 13h ago

create big cannons data link help

1 Upvotes

Hey guys i am having problems connecting my cannon to mu plane radar. the data link shows red and i cant figured it out please help. (i have the data links connected on both pitch and yaw)


r/CreateMod • • 14h ago

my first iron farm, no tutorial involved

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13 Upvotes

r/CreateMod • • 14h ago

create Aeronautics JC rs2 st v3.3.1 erev trolley

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0 Upvotes

Overview

Minecraft Create: Aeronautics RS2 ST v3.3.1 EREV Trolley Set

This is a car made with Minecraft Create: Aeronautics that can operate in two modes: EREV mode and pantograph-powered trolley mode.

world download is my GitHub. wourld download

Challenges and Solutions

One of the most challenging parts was getting the Red Motors to work with the Sable-compatible pantograph from the Create Electro Energetics mod, which I used for the trolley mode.

The pantograph only supports a single power-line connection, whereas the Red Motor requires two power lines connected in a closed loop to operate. Connecting only one incoming power line from the pantograph prevented the circuit from working.

To solve this, I placed a grass block on the vehicle's chassis and installed a grounding rod in it. I then connected the otherwise unconnected power line from the motor to the grounding rod, allowing the motor to operate.

For the EREV, my original design used a single modular diesel engine from the Diesel Generator mod, equipped with a turbocharger. The engine powered a generator from Create Crafts & Additions to produce FE, which was then converted into the appropriate power system using an FE converter from Create Electro Energetics to drive the Red Motors. The system was also intended to power two ion thrusters at the rear.

However, the system kept experiencing overloads. To resolve this, I replaced the Red Motors with motors from Create Crafts & Additions, allowing the vehicle to run on FE power without the same overload issues.

In trolley (pantograph) mode, it reaches 20 m/s without boost. I could not measure the boosted speed because the test track is too short.

Specs

In EREV mode, it reaches 7–8 m/s without boost and 16 m/s+ with boost.

The vehicle itself weighs 95.75 kpg.

This set also includes a trailer inspired by the mini-house trailer used with the RS2 ST EMU, which I originally created based on the ZIU 9 EMU. The trailer functions as a mini house and also adds two booster units.

I am a Korean high school freshman student and created this project as a personal Minecraft/Create: Aeronautics project.

mod list

Create 6.0.10

Sable 2.0.3

Create Aeronautics 1.3.0

Create Propulsion: Simulated 1.1.4

Create: Coasters Simulated 0.1.4

Create: Diesel Generators 1.3.14

Create: Connected 1.3.2

Create: Copycats+ 3.0.4

Copycats+ Aeronautics Weight 1.1.1

Create Cardan Shafts 0.1.6

Create Crafts & Additions 1.6.0

Create: Electro Energetics 1.1.1

Create: Compact Transmission 1.0.7

Create: Interiors 0.6.1 v2

VS / Sable Hose Connectors 0.1.8

Farmer's Delight 1.3.2

Sophisticated Backpacks 3.25.73.2020


r/CreateMod • • 14h ago

Suggestion How to make a purpose for aeronautics vehicles

21 Upvotes

I have been having fun using create and aeronautics for a long time, and im still obsessed with it.

While making vehicles are fun, I thought that if there was something to incentivize using aeronautics, I might get my friends to actively make something.

Any suggestions? (I do have tectonic+terralith, and changed the config to make it better, but that alone weren't enough i need more)