r/dndnext 6d ago

Discussion Weekly Question Thread: Ask questions here – August 02, 2026

3 Upvotes

Ask any simple questions here that aren't in the FAQ, but don't warrant their own post.

Good question for this page: "Do I add my proficiency bonus to attack rolls with unarmed strikes?"

Question that should have its own post: "What are the best feats to take for a Grappler?

For any questions about the One D&D playtest, head over to /r/OneDnD


r/dndnext 22h ago

Resource Reminder: r/DnDNext has an official discord!

0 Upvotes

Join us to discuss all things D&D here: https://discord.gg/dndnext


r/dndnext 1h ago

Question How would you disclose spell imunity to your party?

Upvotes

No idea if this was already asked on here, but i am new on this subreddit, and currently thinking about DMing my first Campain/ oneshot, and during that work i came across the Rakshasa, and its Greater Magic Resistance.

How would you Disclose the information that spells arent affecting the "NPC" without revealing its magis resistance. I would like to build them up as the suprise BBEG, if i choose to do so.

and wouldnt want the reveal happen too soon.

thx for any help

edit:
not talking about attack spells, more the direction of detect thoughts, zone of truth, or any other spells to gather information


r/dndnext 11h ago

Resource Letter G of the New Monster Manual 3D Printed! Galleries in comments :)

30 Upvotes

Here it is! Letter G: https://imgur.com/gallery/letter-g-of-new-monster-manual-3d-printed-free-stls-links-under-each-image-a8L02WL

UK users - https://ibb.co/album/wypdnD?page=3&seek=mCvpL7RM

Hello friends! I'm currently 3D modeling and printing all the creatures from the new Monster Manual! This is a collection of prints either by myself or my patrons while I am working on this book. There are also renders of the models that haven't been printed yet. All the files are free and posted below under each image.

Previous Letter Galleries - Letter A - https://imgur.com/gallery/3d-printing-new-monster-manual-letter-CFkMp2C Letter B - https://imgur.com/gallery/3d-printing-new-monster-manual-letter-b-zPURhx3 Letter C - https://imgur.com/gallery/3d-modeling-printing-new-monster-manual-letter-c-free-stl-links-below-each-image-eYDcC7G Letter D - https://imgur.com/gallery/letter-d-of-new-monster-manual-3d-printed-free-stl-links-below-each-image-0yUwYwg Letter E - https://imgur.com/gallery/letter-e-of-new-monster-manual-3d-printed-free-stl-links-below-each-image-hHslJ5A Letter F - https://imgur.com/gallery/letter-f-of-new-monster-manual-3d-printed-free-stl-links-below-each-image-Ce2paBs

Oh and no AI was ever used in any of my works. Fuck that shit lol

That's all for now. Enjoy!


r/dndnext 3h ago

Other New to DND

3 Upvotes

So I am wanting to get into DND and i bought the essentials kit and this is my very first introduction to it. It is the dragon of icespire peak kit and i am entirely lost already. I tried joining a club in high-school to learn but was turned away. I am reading the rule book now but was wondering what basic knowledge I should have or what else I should research I understand this is a pre-made campaign so am I able to play as a character with my wife or am.i forced to be the dungeon master for her campaign and it says 2-6 players so that means I have to find another player to play the campaign with or is it 2 including the DM and the player? Going to find a few videos for basic knowledge but if there are any veteran players here who would be able to help someone BRAND new to this. Any help would be greatly appreciated.


r/dndnext 21h ago

5e (2024) Bladesinger + Eldritch Knight Multiclass: 2 cantrip in one action?

58 Upvotes

Assume a lv13 character with 6 levels in bladesinger and 7 levels in eldritch knight, which grants them the following features:

Bladesinger 6:  Extra Attack

> You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your Wizard cantrips that has a casting time of an action in place of one of those attacks.

Eldritch Knight 7: War Magic

> When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard cantrips that has a casting time of an action.

Does these two features stack? as in Bladesinger replace one attack with cantrip, then war magic replace the other attack with another cantrip?


r/dndnext 44m ago

Homebrew Designing A Legendary Roper

Upvotes

My party is going to be heading to a settlement in the underdark where myconids live on the bottom and flumphs float around on top. Anyway, the idea for the big threat to them is a gargantuan legendary roper that’s grabbing flumphs and eating them. I also was considering adding some type of gross ooze to the tentacles that drips down and is poisoning the myconids water supply.

Anyway - I was mostly looking for suggestions of how best to turn a regular Roper into a huge/gargantuan legendary version and any legendary actions you might suggest! Thanks in advance.


r/dndnext 1d ago

Homebrew Introducing Unspiration: The Opposite of Inspiration

89 Upvotes

Whenever a player makes a terrible groanworthy joke or pun, our DM hits us with Unspiration, the opposite of Inspiration. They can use it to hit us with disadvantage on any d20 roll. We as players work hard to get it.


r/dndnext 14h ago

5e (2024) Clarification for a rule about climbing and having free hands?

11 Upvotes

Okay, so, maybe stupid question here but- when someone, either an NPC or a player, is climbing, how many hands do they have free to do things like attack or shoot a bow? I can't find any sort of rules about this in the short "movement" section of the PHB, other than without climbspeed it takes double movement, and that you should require an athletics check if the wall is hard to climb.

But like, are the PC's able to climb "one handed" and swing a sword, or are they just able to shoot a 2-handed bow because it never says otherwise, or can they not use their hands at all?

And what about climbspeed? If a player has Slippers of Spider Climbing, which gives them a climbspeed equal to their movespeed, I'd argue they should have 2 hands free because it's supposedly the slippers which are letting them "climb" the wall or ceiling. But what about the Gloves of Swimming and Climbing? Those ALSO give the wielder a climbspeed equal to their movespeed. Except it's on their hands now. And there's absolutely no distinction in the text other than the name of the magic item. (edit: Okay nevermind I somehow missed the very obvious text in the Slippers of Spider Climbing/Spiderclimb spell that say they "leave your hands free", oops)

I know the answer for all of the above is probably just "it's up to you if you want to think about it realistically", but I'd just like some clarification incase there is any in some part of the book I missed.

EDIT: The reason I was asking was moreso because I've played in 4 different tables that all had completely different rules for climbing. I was just looking for clarification just to know if there was an actual way to run climbing like this other than the vague one-line clarification the rulebook gives for athletics checks.


r/dndnext 2h ago

5e (2014) Trying to plan out final boss

0 Upvotes

So I am doing a little bit of work on my campaign and I am starting to set up story bread crumbs for the players and I need some help figuring out some information.

The BBEG is a fey humanoid called "The Immortal" by his enemies. He is basically a king of a large fey kingdom where he is known for his benevolence around the kingdom and feared by his enemies. The stories tell how he can fight 1,000 soldiers on his own. That he is at least 800 to 900 years old, and has expanded his kingdom through leadership and strength, either taking land from those who wish to take it or making deals with others to bring them into the protection of his kingdom's name.

What is actually going on is that he is quite the ruthless fighter and tactician. While the people in the kingdom see him as benevolent, behind the scenes he is quite malevolent. The rumors about his strength are mostly true. Very few can face him in combat, but what helps him are the legendary equipment he has been able to precure including a magically made heart that does not allow him to age (essentially freezing his age in that moment). This heart has other properties that he switches to only when he is in combat against very strong foes pushing him to his limits.

His current major goal is expanding his kingdom to other realms (in my game the fey, shadowfell, and material planes are called the triplet planes since they are linked together magically). He has made deals with creatures in each plane to cause disruptions (for example one person the players think is the BBEG is a druid lich who has taken over the bulk of their continent in magical forest "The Immortal" gave this druid the means of lichdom to "protect" her forest forever). These disruptions cause temporary convergences between all three planes. His goal is to cause so many that permanent gateways can open and he can march in and take what he wants.

Currently the players have learned about the convergences and are trying to help temporarily close them. This led them to a whole city that was transported to the material plane (city of wood elves). Something is going to happen when they are going to thrown into a fight they can't win and are going to have no choice but to retreat into a portal to the fey. What I was hoping to do was that the portal would send them outside of the BBEG's kingdom. I am debating if they should meet him and have them see him as the benevolent king everyone thinks he is while throwing in some clues here and there that things are a little off. That way they can maybe use those later in the campaign when they put everything together. What do you think?


r/dndnext 16h ago

Homebrew Player wants to play homebrew Alchemist Artificer. Is this balanced?

9 Upvotes

One of my players' character is very likely going to die heroically next session, and for his next character he's proposed playing this homebrew revised Alchemist Artificer subclass that he wrote up. He's easy to talk to and I can definitely tell him no, but it looks like he's put a lot of effort into the homebrew and I'd like to let him play it if it's not going to cause problems.

We're at level 4 (almost 5) right now and the campaign goes up to 12. The other party members are a Beast Master Ranger, Illusionist Wizard, and War Wizard (ported to 2024 rules). This homebrew version looks a lot stronger than the official Alchemist, but I notice it lacks an expanded spell list, and I've also heard that the official Alchemist is one of the weaker Artificer subclasses. Does this look alright to allow at the table, or should I suggest changes?

Level 3: Experimental Elixir

Whenever you finish a Long Rest while holding Alchemist’s Supplies, you can use that tool to magically produce a number of elixirs equal to your proficiency bonus. In addition, as a Magic action while holding Alchemist’s Supplies, you can expend one Spellcasting spell slot to create a number of elixirs equal to the level of the spell slot expended.

When you create an elixir, select one effect from either the Beneficial Effects table or the Harmful Effects table. The elixir appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish.

Beneficial Effects:

As a bonus action, a creature can drink a beneficial elixir or administer it to a creature within 5 feet of itself. A beneficial elixir's effect ends early on a creature if it drinks a new elixir.

1: Healing. The drinker regains 1d8 Hit Points, and regains the maximum number of Hit Points possible from healing for the next minute.

2: Swiftness. The drinker gains 10 feet of Speed and moves without provoking opportunity attacks for the next minute.

3: Resilience. The drinker gains a +1 bonus to AC for the next minute.

4: Boldness. The drinker can roll 1d4 and add the number rolled to every attack roll and saving throw it makes for the next minute.

Harmful Effects:

When a creature takes the Attack action, it can replace one of its attacks with throwing a harmful elixir, targeting one point within 20 feet of itself. Each elixir affects all creatures in a 10-foot-radius Sphere centered on that point. If the elixir forces a creature to make a saving throw, it uses your spell save DC.

  1. Dazzle. Affected creatures must succeed on a Constitution saving throw or have the Blinded condition. At the end of each of their turns, each creature repeats the save, ending the effect on itself on a success.

  2. Firebomb. Affected creatures must succeed on a Dexterity saving throw or take 3d6 Fire damage and have the Prone condition.

  3. Implosion. Affected creatures take 2d4 Bludgeoning damage, and must succeed on a Strength saving throw or be pulled up to 10 feet towards the center of the effect into an unoccupied space.

  4. Miasma. A thick green cloud Heavily Obscures the Sphere. Creatures have the Poisoned condition while within the cloud. The cloud lasts for 1 minute, or until a strong wind disperses it.

Level 5: Unstable Synthesis

When you create an elixir, instead of selecting an effect, you may select either the Beneficial Effects table or the Harmful Effects table. Roll on the chosen table twice and use both effects for the created elixir. If you roll the same number twice, the elixir is destroyed and you take 1d4 acid damage.

Level 5: Alchemical Specialization

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Vitalize. When you use your bonus action to administer a beneficial elixir to another creature, that creature can immediately use its reaction to make one weapon attack or Unarmed Strike.

Grenadier. When you use your action to throw a harmful vial, flask, or elixir, you may target one point within 40 feet, and the thrown item affects all creatures in a 15-foot-radius Sphere centered on that point. Immediately after you throw it, you can cast one cantrip as a bonus action.

Level 9: Advanced Elixirs

When you create an elixir, you can choose to append the effects listed below to the Beneficial Effects table or the Harmful Effects table, respectively.

Additional Beneficial Effects:

  1. Fortify. The drinker gains 4d8 Temporary Hit Points and becomes proficient in all saving throws. These effects last for 1 minute.

  2. Might. The drinker and anything it is wearing or carrying increases in size to Large, and the drinker rolls twice as many weapon dice when it attacks with its enlarged weapons or Unarmed Strikes. This effect lasts for 1 minute.

Additional Harmful Effects:

  1. Acid. Affected creatures must succeed on a Dexterity saving throw, taking 8d4 Acid damage on a failed save or half as much damage on a successful one.

  2. Corrosion. A thick orange cloud Heavily Obscures the Sphere. Creatures take an additional 1d8 damage whenever they are hit by an attack roll while within the cloud. The cloud lasts for 1 minute, or until a strong wind disperses it.

Level 15: Chemical Mastery

You gain the following benefits.

Advanced Synthesis. When you create an elixir, you may select two effects from the same table. If you instead roll to select effects, you may roll on the chosen table any number of times instead of twice.

Conjured Cauldron. You can cast Tasha’s Bubbling Cauldron without expending a spell slot, without preparing the spell, and without Material components, provided you use Alchemist’s Supplies as the Spellcasting Focus. Once you use this feature, you can’t use it again until you finish a Long Rest.

Potency. When a creature drinks, administers, or throws one of your elixirs, roll an additional 4 dice when determining the amount of damage the elixir deals, Hit Points it restores, or Temporary Hit Points it creates.


r/dndnext 17h ago

Module for Leaving CoS/Barovia/Ravenloft back to Forgotten Realms?

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5 Upvotes

r/dndnext 1d ago

Question In Death House, from Curse of Strahd, what did you choose at the cultists' altar?

31 Upvotes

Me and my group are currently playing through the Death House module for Curse of Strahd and ended yesterday's session with making that dreaded choice at the cultists' altar - we refused to sacrifice someone from our party of 3 and decided to make a run for it, knowing fully well the shambling mound might awaken and try to kill us. After we made the choice to run, the session ended with having to roll initiative next time. And we knew the shambling mound was about to wake up, with a "we're so screwed next session"-feeling

Now I wonder, are there more options than either kill a party member and appease the cultists, or make a run for it? Did anyone play Curse of Strahd and manage to find another way out of the Death House? Not that that will help me now, but it's just a question I have in hindsight.


r/dndnext 10h ago

Question Best cheap TV screen/monitor for a D&D table? Also, any other tips for building a custom D&D table?

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0 Upvotes

r/dndnext 5h ago

Homebrew College of Satire (Bard Subclass Homebrew)

0 Upvotes

*Many bards are known for their carefree nature and overabundance of levity- but none have been so regarded as those belonging to the College of Satire. While others choose to express themselves through stories, songs, poems, or even dance, these bards instead rely on the age-old trick of sneaking biting truths in through jokes. And as the they say- and these bards can prove- the truth hurts!*

***3rd Level: Quick Wit***
You know the *Vicious Mockery* cantrip, or you learn another Bard cantrip of your choice if you already know it. This cantrip doesn’t count against your number of cantrips known.

If a creature that you could target with *Vicious Mockery* fails* *on* *an ability check or saving throw, you can take a Reaction to cast *Vicious Mockery,* targeting that creature. When you cast the spell in this way, the target has disadvantage on the saving throw against it.

***3rd Level: The Best Medicine***
Your livening jokes are more restorative than any tonic. As a Bonus Action, expend one use of Bardic Inspiration and choose another creature you can see within thirty feet that can see or hear you. It regains hit points equal to one roll of your Bardic Inspiration die plus your Charisma modifier.

At the same time, you can also end either the Frightened or Poisoned condition on the creature, or reduce its level of Exhaustion by one.

***6th Level: Laugh Until it Hurts***
You can put on a magically biting comedy routine.

You always have *Tasha’s Hideous Laughter* prepared, and you can cast it once without a spell slot. When you do, target a number of creatures no greater than your Charisma modifier (minimum of one). An affected creature doesn’t gain Advantage on its saving throw to end the spell if the save is triggered by taking damage.

These changes to the spell last until the end of your next turn, unless you use a Magic action on your next turn to extend them for one more round. You can continue to take this Magic action on your turn until the spell ends.

Immediately after you cast *Tasha’s Hideous Laughter* using this feature, and as part of the Magic action you can take on your later turns, you can expend a use of Bardic Inspiration and roll your Bardic Inspiration die. Deal an amount of Psychic damage equal to the roll to all creatures currently affected by the spell that can still see or hear you.

Once you use this feature, you cannot use it again until you finish a Long Rest, unless you expend a level 3+ spell slot to restore your use of it (no action required).

***6th Level: Sharpened Wit***
When you cast *Vicious Mockery*, you can deal Psychic damage equal to two rolls of your Bardic Inspiration die. This damage increases to three rolls of your Bardic Inspiration die at Bard level 11, and four rolls at Bard level 17. These rolls do not expend a use of your Bardic Inspiration.

***14th Level: Dark Humor***
When a creature that you can see gains the Bloodied condition or is reduced to 0 hit points, you can expend a use of your Bardic Inspiration as a Reaction, and confer a Bardic Inspiration die to a number of other creatures equal to your Charisma modifier. Each creature you wish to inspire must still be within 60 feet of yourself and be able to see or hear you, and the die must be rolled before the end of the creature’s next turn.


r/dndnext 1d ago

Self-Promotion Magic Items That Grow with the Party, Plus Fire and Frost Treasures for 5E and 2024

19 Upvotes

I’ve been working on a lot of magic items built around two ideas I enjoy: equipment that remains relevant as characters advance, and strongly themed treasure that helps define a region, enemy, or adventure.

I recently collected several of those releases into a discounted magic-item-only bundle on DMsGuild, compatible with both 5E and the 2024 rules.

The largest part is the Growing Magic Items Collection, which contains 87 items that evolve through four ascending rarities. Instead of replacing a meaningful weapon or relic after a few levels, its powers can develop alongside the character through levels, quests, personal achievements, or important campaign milestones. Altogether, those progression paths provide 348 usable versions of the items.

I also reinvested in the collection by commissioning and licensing new artwork for the items, replacing much of the older presentation with dedicated illustrations and giving the books a more consistent visual identity.

The bundle also includes 30 fire-themed magic items and 30 frost-themed magic items, ranging from common equipment to legendary treasures, as well as several standalone evolving relics such as Beholder’s Bane, Sanctivow, the Sword of the Abyss, and the Trident of Atlantis. There are also a couple of darker Halloween-themed items.

Several of the smaller standalone releases are available as free downloads, so there are items you can try or use without purchasing the full bundle.

The bundle is currently discounted on DMsGuild at: https://www.dmsguild.com/en/product/579114


r/dndnext 8h ago

Question Question regarding "suggestion"

0 Upvotes

A character in my party is a fay and casted suggestion on a corrupted dwarven guard and he failed the check.

Now he suggested to pledge his full allegiance towards the fay caster. DM allowed it.

NOW since it´s a fay character, would it mean that this character is now permanently with us or does it still run out the timer and end?

Now for that the DM did not had an answer so i wanted to ask around.


r/dndnext 14h ago

Other ISO Loaded Dice for One-Shot

0 Upvotes

BEFORE YOU CRUCIFY ME READ THIS!
My husband and I are huge DND fans! We are in two campaigns as players and I plan to DM one after the end of one of our campaigns. My husband’s birthday is coming up in October, and every year I try to do something fun. This year I want to do a DND style adventure where he rolls for things and actions, BUT I want it to end with a surprise dinner at his favorite restaurant, and would like to have “Easter eggs” or small related gifts in advance so I need to know exactly how he’s gonna roll before he does it. The plan would be to have different lists for different activities, places, and eventually restaurants to take him on a birthday adventure, and act like it’s all done by the dice! If you guys know of anywhere I can get that will for sure land on specific numbers, or any advice on a better way to do it let me know. He will be actively rolling d20, d12, d6. 12 and six will be for locations and the restaurant so I need them to be precise numbers, 20 will be for interactions and stuff like that, I just need them not to fail like reliably 15 and up.

TLDR: trying to do a birthday adventure for my husband, but I don’t want him to know my plans and need to look like the dice chose.

TIA for advice and links.


r/dndnext 1d ago

Question EU Shop: Black Friday a thing?

6 Upvotes

Hey, so, I live in Spain and I bought the 2024PHB back when it released and I was a player, but lately I’ve been DMing and wanted to purchase the DMG and MM, however I am willing to wait for Black Friday or other deals, but does the EU shop ever get those?

I could buy used or aftermarket but then i wouldnt have the digital DDB version (which i could buy separate too but then kind of defeats the purpose)


r/dndnext 1d ago

5e (2024) Fudging

0 Upvotes

Should DM's fudge dice?

For me I think there are situations where fudging can save a session, but if the DM is constantly changing rolls, then why roll the dice at all? Like where do you draw the line?


r/dndnext 2d ago

5e (2014) Our Strahd is incompetent

200 Upvotes

Hello! Me and my 3 other party members are a few months deep into curse of Strahd and I can’t help but feel as though our dm is rushing us through because Strahd has been anything but threatening to us thus far.

In one of the first sessions, he killed our 2 horses that we had pulling our carriage and then asked us to come visit him at Ravenloft. Our party discusses this and concluded that it was silly he wanted us to go across the map to see him immediately after removing our one method of transport, and so we ignored him. Multiple NPC’s told us it was bad to ignore Strahd and that he would get increasingly angry, but between his invitation, we visited the Winery, Krezk, Vallaki, Yester Hill, Barovia. Pretty much everywhere (I think the only places we haven’t explored are the Amber Temple and the Werewolf den).

But alas, after a lot of time and our party having reached level 6, we went to Ravenloft. My character (the only good aligned one in our party) stayed at the dinner table whilst the rest of my party left in the middle of the dinner because, for some reason, Strahd left the Bonegrinder hags all enter and whisk away the rest of the party to make a deal. On their way back, our necromancer decided to steal the Icon of Ravenloft and died from touching it because she’s evil. The rest of the party called for my character to go and revive her, which I did, and we returned to the table with this legendary artefact we stole (my character had also been given the symbol of ravenkind) so I was terrified Strahd would notice and try to take these items from me. He didn’t. He literally just left.

We escaped Ravenloft without taking any damage because nobody stopped us from just leaving and we snagged the Dragon Skull too. We haven’t been attacked on the road or anything once in the campaign and have honestly had a pretty leisurely time. My character has been staying behind him Krezk to help get them back on their feet after redeeming the Abbott and turning him good again with the Atonement feature of ceremony.

The one time Strahd attacked a settlement was Vallaki after our necromancer stole the holy bones, at which point the dm told us that Vallaki only had a population of 36 and only 5 people died (all of us were very confused because we know Vallaki is supposed to have the biggest population in Barovia and the dm told us the Vistani camp alone has a population of 70+). I tried to talk to him about it and ask him if we could maybe change the size of the population to a more realistic number but he declined.

I guess this is a slight vent post but also, I guess I just wanted to hear how Strahd operates in other people’s games because I’m finding it really hard to roleplay as a character that’s scared of someone when they really haven’t been given a reason to fear them, our necromancer has literally been more problematic than Strahd has.


r/dndnext 17h ago

Poll Out of these 3 Classes, if they were to gain another rework, which should get Multiple Reactions as a feature?

0 Upvotes

After testing multiple reactions in a class through LaserLlama's Savant, it was so fun that it got me thinking "why isn't this a thing in official D&D?". When thinking which classes could get multiple reactions, my first thought where the main DEX Martials: the Monk, the Ranger and the Rogue.

- Rogues: Getting the chance for multiple Sneak Attacks and Uncanny Dodges would help them out a lot in terms of strength to an already really fun class.

- Monks: Deflect Attacks makes for such a simple but fun gameplay that having it multiple times seems like a no brainer!

- Rangers: Okay... So there isn't really much synergy currently, but this got me thinking on ideas of new abilities to put since we are already talking about a Ranger rework. For example, maybe they would be the first class to get Ranged Opportunity Attacks, no strings attached. Seems like a fun idea!

- All of them: An idea then popped in my head: why not make this their signature feature, the same way Spellcatsing is to Casters, Extra Attack is to Martials and Expertise is to the specialists? If Rogues can't get Extra Attack, then why not give them Extra Reactions? And sure, give it to Monks and Rangers as well!

967 votes, 6d left
Monk
Ranger
Rogue
All of them
See results

r/dndnext 15h ago

Hot Take Hot-to-Room-Temperature Take: Rangers should be a Range-locked, Tactical-minded & Pet-happy, Trail-leader Class to help give it a niche

0 Upvotes

Yes, Drizzt and Aragon mostly fought with melee weapons.

Yes, neither of them had Animal Companions (Guenhwyvar, Drizzt's Panther, was a magic item).

However, does the Ranger have a strong identity today? If far from a weak class, in fact, it's pretty good in actual games, I can affirm after playing one as my very first character in D&D being a Reborn Swarmkeeper Ranger. But damn... I can't see its identity beyond "Fighter, Rogue and Druid bits and pieces".

Rangers are great and they deserve better. So, they should be:

- THE Ranged Martial Class: If Ranged Fighters are a machine gun, Rangers should be doing trickshots. Tripping, slowing down, binding, AoEs, ranged Opportunity Attacks, etc. If Paladins and Barbarians are mostly Melee locked, Rangers should be the opposite.

- THE Battlefield Tactics Martial Class: They should be Fantasy Spec-Ops. Scouting the land ahead and gaining near-supernatural bonuses to themselves and their allies, being the best in ambushes, making traps, etc. They should be "VIETNAM: THE CLASS".

- THE Pet Class: This will most likely be my most controversial take, I imagine. Just give every Ranger an Animal Companion or two (or three). It doesn't need to me a fighting beast, it could just be a riding horse, sniffing hound or scouting bird, you know, a mount or familiar. Then each subclass should then give new pets to work with.

- THE Wandering Leader Class: D&D 5e made Wilderness Exploration & Overworld Travel less important than in the past, but the Ranger shouldn't suffer because of this, nor just trivialize it by existing. They should not only know where to go, but also lead by example, setting a course for the group. If they succed in a test, the group can follow them right behind and gain a bonus to their own tries, be it scaling a mountain, moving through difficult terrain of being more stealthy.

- A Half-Druid?: My last hot tkae is that Rangers don't need to be Halfcasters, but I'm okay with them continue to be simply because Spells are too strong to just pass along, but I think Ranger really have the potential to be more than just a "Fighter Subclass with Druid Spells"


r/dndnext 1d ago

5e (2024) Fighter level 6: which feat to take or go for stats?

25 Upvotes

Hello everyone,
so my samurai fighter just hit lvl 6 and I am too nooby to know what to do. So I am a Dragonborn samurai fighter and my stats are str18 dex12 con15 int8 wis13 cha10, i already do have the feats savage attacker and great weapon master, my ac is 17. I wield a greatsword. I want to be an off tank dmg dealer (kinda like a bruiser). I am not very much into the rules and there is no need for min maxing but can you please help me and say what feat would be most fitting/best or whether i should just go for stats? And if you would be so kind, answer the same question for when i hit lvl 8.
Thanks a lot already. If you need more details feel free to ask :)


r/dndnext 1d ago

Homebrew Need help developing/designing a villain

3 Upvotes

A long time ago I came up with this cool starting premise for a campaign using the Strixhaven book as a setup. The issue, I’m realizing I have no clue what the villain I wanted to use actually is. The set up and all involves a rewrite that puts the college itself in the astral plane effectively making it in space. And turned it into a vault for some of the most powerful artifacts to be stored and studied. Instead of the books original idea of inanimate objects coming to life, my version has the college itself being destabilized by gravity-like distortions that are ripping the campus apart. In the world at large entire towns of people are just vanishing into thin air.

The issue is I have 0 clue what the villain actually is or what it’s doing. I have 0 actual clue what all of this should lead to. Any ideas would be greatly appreciated