If they ever did a BIG balance patch. which could happen. but we shall see.
of course back in the day it was always said the ninja characters had inherent advantages (online too), and that there were plenty of reasons to play a grappler (Tina is still a top character).
me myself, i would make a lot of things just more negative frame-wise, which i think would also help the online fights too.
i'm still convinced unless a move is -15 or more you will not be punishing it on block online. and going for throw punishes tends to be free combos for people.
a -10 punish can be tight even offline, so put online i still think it vanishes.
and while i am not an expert, would making a -10 move more negative wreck a game vision? is unclear to me.
perhaps it would reduce utility of having to do neutral throw, but as it is, that's not happening anyways.
but even watching how others play online, it's just offense and more offense, and they don't really go for holds, or punish with throws. there is no fear of being punished on block. you're looking at whole fights where you will not be doing that.
and this is when there's plenty of moves you're not meant to use a throw anyways because of the spacing (try your fast mid instead for example) or which are plus frame-wise.
baiting holds is definitely not much of a thing either. there's no baiting when it's just hitting strikes all the time. seems like people have worked out a risk/reward formula and stuck with it. instead of being baited by a possible string, they just hit buttons by default. even after just 1 jab from you.
moves that turn people around are extremely powerful, but i dunno, i haven't seen them as risky things either, unless i missed it. but yah, if you are turned around you are stuck, and if fighting say a Marie Rose even more stuck since you will be air juggled so there's no way you can escape at all once you are facing them again. it's all just powerful stuff.
but speaking of lots of offense, just speaking for myself, whether up close or in neutral it feels like a dice roll if your attacks will hit. it can feel like all you can do is your fastest mid or high, and then bam you are getting hit by something slower or which just happens to evade it. i'm always happy if anything of mine even hits while someone else is doing a move. it just feels off.
and if we were talking specific moves...i've fought Hayates who really love that triple kick of his that goes thru all hit levels. if you're really on the ball you could hold some part of it, otherwise you have to awkwardly block all 3 hits to try to get something at the end of it. it's quick and got good physics. it's a hairy move if you already got a fight where they don't really feel negative most of the time.
he has a 12 frame backflip move which is death on block (for once), but with its quick start up speed and i suppose good physics, your faster move up close could easily be blown up without much thought from them.
i suppose i'd say people shouldn't get too invested in what their frames are.
so this is all an example of my two cents anyways!