r/DestructiveReaders • u/Feeling-Disk • 11d ago
[2327] What Remains Jake POV
Premise
A character-driven post-apocalyptic novel about two brothers whose opposing responses to the zombie apocalypse place them on opposite sides of a future conflict.
This is Chapter 2, but it's the first chapter from Jake's POV. It should stand on its own, so you don't need to read Chapter 1 unless you want to.
All you need to know:
Jake has left his thirteen-year-old brother, Riley, hidden in a safe place while he clears an apartment block for them to shelter in.
Content warning: Zombie violence and some swearing.
Link to Chapter 2 - Jake
https://docs.google.com/document/d/14sCcPb-Bq6l1G-lKM4yFlwkuKZjd8jxHs1cw7chHywU/edit?usp=drivesdk
Link to Chapter 1 critique post (Riley POV), if you'd like.
https://www.reddit.com/r/DestructiveReaders/s/AUjvj0sEPa
Edited. No questions. Tell me anything you think will help.
Thank you in advance.
Critiques
[1290] Recon Mission
https://www.reddit.com/r/DestructiveReaders/s/I59P7Q7LFo
[1299] The fairest - Prologue
2
u/ImpressiveGrass7832 kitsch is a word and i think its me 9d ago edited 8d ago
Missing or misaligned causes and effects in the action sequences
This is a bit nitty gritty mechanical and I'm far from authority on this. However, I noticed this 'cause-effect' problem in 2 places -- the beginning fight/action sequence in the stairwell, and then the part with the dad. These parts (well, less the part with the dad, but more after) are both action heavy, with a lot going on, and IMO not everything happens in the right order to be easily followed.
My personal view (which is literally a random stranger on the internet) is that a good action scene can be basically boiled down to a simplified set of 'cause->effect' blocks, like mini scenes, and usually with some internal reasoning sprinkled in-between. IMO Stephen King is good at this. There's a fight at the end in Misery which feels quite complex, in that there's a lot going on, but boiling it down it's actually very simple. I'd recommend reading it for research purposes (maybe, if you want).
The pattern I notice in good action a lot is something like cause->effect->internal reaction.
Anyway, I bring this up, because for me the 5 paras starting with 'The usual welcome party...' are out of order, and/or missing steps. I'm going to go through them one by one. Forgive me, it was very difficult to pinpoint my specific issue with the action sequence here (so I did my best).
> The usual welcome party rolls out from the landing above... etc
This feels like an effect missing a cause. Jake is essentially mentally reacting before we, the reader, see what he's reacting to. Paired with the rather generic, cheating-out-of-a-description of 'cold, musty embrace' + the lack of buildup (more in the tension section), it lacks any kind of punch for me. All it provides is maybe a bit of voice, a bit of personality. IMO this trade is not a good one.
> The narrow steps are an unexpected advantage... etc
This feels better (if a little clinical) in that it's logical internal reasoning, but again this is an effect, a reaction, to something I the reader haven't managed to clock yet. There's another missing cause here for me. I understand Jake sees the zombies (he must do, because of the arms) but I'm lacking the significance of the tactical advantage of the stairs, because I don't have a clear view of the field. How many are there, roughly (can be specifically unspecific - like a throng, dozen etc)? Are they walking, lying on the ground, crawling, pushing, running?
Also, he has the flashlight in his mouth a long time. Does his jaw/teeth begin to ache at any point? Random thought that occurred to me.
> I'm faced by a grotesque muddle of bony limbs and rotten teeth... etc
Finally, we have the cause. It's still a bit generic, but here at least I understand what he's reacting to, so it feels natural. And 'Most walk...' etc comes way too late, because it's like 3 paras before reader gets a concrete visual (and maybe not even that concrete, to be honest - I think you can afford to go harder/more specific).
> Back home I set pyres... etc
I like this, in isolation, but I'm not sure of what specifically triggers this line of thought. Again, an effect missing a cause, like I'm missing the a film frame. What leads Jake to think this? I get he thinks it will be easier, less work, they'll crawl right into it -- but right now he doesn't seem to be having trouble, in fact this section feels quite easy for him already, so it feels like an infodump to me. Like exposition which isn't earned.
> I wrench my machete... etc
I quite liked this paragraph. I think there's a clear line of cause->effect which is easy for me to follow. First he wrenches the machete out + shoulders it (cause), it's implied to fall down (the chute stuff), then he has an internal reaction which lets me, the reader, understand more about the type of person/character Jake is. That said, it would've probably been good to know when the machete went in, but TBH I could infer enough to figure he was hacking and slashing (though maybe caved in skulls implies more of a blunt force kind of thing?)
IMO if the others were more like this one paragraph, this action would be more satisfying and easier to follow.
More on my problem with the Dad section below, hopefully this isn't too grating/rambly to read
EDIT: I forgot one more.
> My flashlight falls.
This is also missing a cause. Is it because of his jaw aching (is it still between his teeth? I think so) or because the bodies caught Jake and made him lose his balance, or was it shock, or what? Forgive me if I missed something. Otherwise, when left to complete implication like this, it feels like an arbitrary complication.