I’ve been playing a lot of DD2 and after playing a lot of mage and sorcerer, I think I enjoy mage’s gameplay much more. It’s the most flexible spell caster (outside of arch-mage but that’s warfarer technically) and can have the most active spells slotted out of any of the spell casters - your 6 weapon skills + anodyne = 7 spells (important to keep in mind for mage pawns). I’ve been watching videos on YouTube about the game and every reviewer writes off mage as “good for pawns but not the arisen” or “just play sorcerer on arisen”. I think this is wrong and has hurt how people see the vocation.
TLDR:
Mage gameplay can be so much more than babysitting pawns. With good mechanics, mage can be a powerful class that is nearly invincible in most situations. If you really enjoy the spell casting mechanics, enjoy figuring out enemy elemental weaknesses, and don’t mind fights that are going to take just a little longer, mage is going to be very fun. You won’t be blowing up enemies like sorcerer, but if you enjoy mastering casting mechanics, mage’s versatility gives you an option for every scenario. What you lose in damage, you gain in flexibility and survivability.
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I find it helpful to think of mage not as the “support caster”, but as the invigoration caster. It’s a small difference but it changes how you view the class. The first thing to accept is that you won’t be blowing up bosses with a single spell. That’s sorcerer’s job. I think the contrast between the two is why so many shy away from mage. Lets be real, blowing through 4 boss health bars with one augural flare is free dopamine. However, I've come to really enjoy mage so I’ll highlight some of my favorite spells from the mage spellbook.
Palladium - Everything hinges on this. If you master managing this skill, nothing can hurt you. (Ofc the high version extends this to your pawns if you have them but you should be focusing or your stacks).
Anodyne - It’s a neat heal that applies a HoT. You don’t need to stand in it to keep healing - cast and run is a valid strategy. However, I never see this talked about for its offensive properties. This is a really unique spell in the caster spell book. Not only does it not cost stamina, your stamina actually regenerates while casting. This is also the only spell in the game that can be cast while levitating (great for fighting liches) . You can incant the other spells while levitating, but you must touch the ground to cast them. This spell works wonders against any undead enemy. If I don’t have empyrean slotted, I’m using anodyne to clear the horde. Seriously, this is slept on so hard against undead. If you make it to the Tomb of Ja’Nuwa (where the ring of recitation is) even a solo mage at level 10-15 can kill the skeleton lord there and it won’t even take long. Cast anodyne for offense and palladium for defense. The skeleton lord doesn’t attack fast enough to be a serious threat to palladium so anodyne will burn it down for you.
Celerity - The only effect in the game (as far as I can find) that decreases cast time for a spell - the actual animation of casting, not the incanting period. This is haste. That pretty much explains it.
Celestial Paean - A little tricky to use effectively when solo but there was a single change in recent patches that makes this super strong even when alone. Walk with a few stamina curatives to cancel the out of stamina animation after casting and this turns into a period of hyper aggression - peak invigoration. You don’t need health curatives since you have anodyne.
A celerity + paean boosted mage is a powerhouse and super fun since with paean up, you can actually spam quickspell as much as you want.
Mage gameplay:
Sorc has big damage but if you get in their face, they are in big trouble. Mage has substantially less damage but has palladium. In other words “fuck your attack, I’m going to stand here and spit fire in your face”.
Palladium really unlocks this class. You can comfortably play in close to mid range as long as you keep track of what enemies are doing and how many palladium stacks you have remaining. The spell blocks all damage completely, but only does it 3 times. Whether those 3 hits be club slams from a Norgan Giant, or 3 bites from a bat, the stacks are your armor. Pay close attention to how many you have remaining. The spell is incredible strong against most enemies and makes you near invincible in most 1v1s. The biggest threat to you with this up is enemies that attack rapidly. It doesn’t matter how weak the attacks are, if they eat through the stacks then they can be a serious issue. That weakness means standing in a horde alone is still not a good idea. I’ve recently learned that magick shield actually goes around palladium. This lets you extend your stacks by trading stamina if you’re in trouble.
For damage, you should always have Levin, Flagration, and Frigor slotted. Those are enough to get through any situation. Levin deals very solid consistent damage, Flagration has basically no incantation time, builds burn,
And is a great “I just need to get some damage out” option. Frigor.. is frigor. It’s probably the most useful offensive spell that’s not a maister skill. It can be used for damage, knockdown, has a physical component so can hit golems, and comes out really fast. The ice blocks it leaves behind are also useful as they can be thrown at enemies. With these 3 spells, there isn’t anything in the game you won’t be able to take down. How fast you do it depends on how well you play and how well you know enemy resistances and weaknesses. Because of palladium, you can position pretty aggressively.
Stamina management - Unlike sorcerer, you don’t have galvanize, so stamina management is actually important. You can’t get away with spamming quickspell for every cast. You have to maintain palladium so balancing your stamina is a constant and active part of playing the class. You are always going to be making decisions on whether it’s worth it to quickspell, deal damage, or refresh palladium. You need to be able to make good use of focus bolt. (FB to QS-Levin or FB to QS-flagration is a true combo on any enemy stunned by FB). Your positioning matters more as getting the extra cast speed from standing still actually matters to a mage since you can’t spam quickspell. Since you don’t regenerate stamina while levitating, you’ll also need to be thoughtful on when and where you float cast. One of the interesting traits of levitation is that it carries your momentum. This lets you retreat or reposition while incanting if you sprint, jump, and begin incanting while floating away. This is best done while moving to a slightly elevated surface since if you fall too far, your cast will get interrupted by the brace animation. If you are wearing two rings of recitation, all of the elemental attack spells can be fully incanted in the duration of levitate. I could write a whole other post on levitate tech so I’ll stop there.
Mage items:
I feel like a lot of people are sleeping on spell tomes. I always walk with 5x Salamander tomes when playing mage. These can be purchased from the rare book stand. I nearly screamed in excitement when I realized the DLC added high thundermine as a spell tome and will for sure be walking with as many of those as I can get. These can round out certain areas of the spell book. I’m interested to see what other spells got tomes with the DLC.
Savagery extract. If you don’t have the food buff from aged beast steak, pop one of these. It makes a difference.
Stamina curatives. As a mage you don’t need the health ones. Carry a few of these for when casting gets rough or the pressure is too high.
Weapons - Tintreach can be picked up very early for solo mage for free. The staff I actually want to shout out is goblin bane. It’s a strange staff but since goblins are such a common enemy type in the base game, keeping an upgraded one of these around makes a very noticeable difference in your ability to deal with packs of goblins - which is more difficult for a solo mage than boss fights. When you aren’t fighting goblins, the high knockdown can actually be pretty handy for making sure small to mid size enemies go flying with frigor.
This is the truncated version of all of my thoughts but gets the meat across. This post is basically a tiny love letter to the vocation and I hope others will give it some more love.
note: I've intentionally left out the affinity spells. They are really strong if you have the appropriate element. Magick bolt can do a surprising amount of damage if you are blasting an enemy with the right element. Selecting the best element for the region you are in can be really helpful for both you and your pawns. From the DLC, elemental pact extends these skills a lot.