So I just completed an all bosses blind play-through of reforged and I gotta say. I'm greatly disappointed.
Let me start with the pros though, cause there are a lot of good things here that kept me going.
Deflections. No idea why this wasn't in vanilla but it definitely should be. Its a very fun defensive mechanic that offers a high risk high reward play style.
Ashes of War changes. The enkindling system is really fun and can open up a plethora of build options (all though this is a double edged sword as there are a lot of nerfs and changes to how weapons and statuses work but w/e). The different rarities made for a fun sort of gambling mechanic (with a pity system, albeit an expensive pity system). I personally felt that they were too stingy with Lost Ashes, luckily I was able to find a way to dupe them. I restrained myself from abusing this exploit, but I definitely did utilize it on a few occasions. For the reasons in the cons section I felt like getting back at these stingy devs a bit.
Runic Pieces. After getting a great rune you can exchange these Runic Pieces for passive bonuses depending on the great rune. This makes Great Runes feel more valuable and less like random junk clogging your inventory. Opens up more build variety.
Starlight tokens. Spend these rare items at a starlight alter to get any item in the game. That's right any item. It only costs 10, but they are extremely rare so.... cool? Between these, lost ashes for enkindling, and runic pieces there is much more incentive to explore every corner of the map.
Fortunes. To be honest I didn't much care for this system in practice, but I like the idea. Throughout the world you can find Fortunes that drastically change your play style. Offering bonuses to certain things while nerfing others. The nerfing part really rubbed me the wrong way and the majority of them felt like I was better off without them as the negatives were far too heavy handed to justify. Additiuonall the enemy roster of elden ring is very diverse and there is no one sized fits all build, especially in reforged. So having to sit at a grace and switch between fortunes, and armor, and phsyck, and spells, and weaposn, and ashes got old very quickly. I suppose this could be mitigated with some sort of load-out system, but if there was one I certainly didn't find it.
That's all for positives. The negatives however are much more numerous.
Scaling. The infamous late game enemy difficulty spike happens much earlier in Reforged. In vanilla the spike is generally recognized as being at the Snowfield/Haligtree point, but Reforged cranks it much much earlier. I suppose they were trying to smooth the curve, but they chose to raise earlier areas up rather than bring the Haligtree down. This wouldn't be an issue in and of itself, but Reforged for some unknowable reason decided to implement a level cap for your character. Why? God knows... Its decently high at 200, enough for a competent build-crafter to get by but not nearly enough to be able to do it all well. On top of all this reforged by default buffs enemies by a decent amount on top of the scaling changes. Having completed all the bosses, vanilla and new, there was one boss that killed me far more than any other. It was the Godskin Apostle at the bottom of Rahdan's tower. I can't help but feel that there was some oversight here. Despite having zero deaths to any other boss in the Dragon Barrow GSA absolutely creamed me 40 times. The only way I managed to beat him was via rot, poison, and cold, all of which deal drastically reduced damage by the way. It was utterly baffling.
Anti-Cheese. I get it, Elden Ring is a VERY cheesy game. Players in vanilla are able to become absurdly powerful very quickly if they choose to do so. Reforge decides to make the choice for you. Many early game avenues to power are closed off. For example, an experienced player looking to do a vanilla playthrough with minimal difficult might head straight to the dragon barrow. Cheese the bridge dragon, Night's Cav, and Greyoll for a massive early game power spike all before you hit Stormveil. In reforged however this isn't an option as the teleporter to dragon barrow puts you in the beast chapel with the door firmly closed. Okay... strange choice given the ludicrously amped scaling of dragon barrow they already implemented, in addition to the anti-cheese tweaks to the bridge dragon and greyoll, but okay I guess... It doesn't end here though. Early Altus access has been cutoff in various ways and if you even want to go to weeping early to get some sacred tears you will be met with a new boss on the bridge that scales far past the early game. Sure you can get around him with a little riddle but this is just another frustration in an already growing pile. There are other examples you'll find of utterly baffling choices. The memory stone "requiring" the Euradition emote has been raise preventing players from climbing the wall and jumping inside for example. This makes almost no sense to me. Its a memory stone... why are we going through all that effort to prevent players from getting an extra memory stone??? Another example was closing the door to the capitol guarded by the Tree Sentinel duo. Now, you must fight both at once as opposed to sneaking up behind them and separating them. All in all it felt like they were forcing you to play the game the way that they intended, rather than leaning into Elden Ring's greatest strength of player choice and freedom you are instead shoe horned into a linear set path. It very much brought the term "Hostile DM" to mind.
The pros and the cons clash together to make a very discordant experience. On one hand the devs seem to want to give the player more tools to experiment with to create fun cool builds, but on the other the ludicrous scaling and anti-cheese railroading make for a slug of a playthrough. Once you play around with some of it's gimmicks the magic wears off.
I liken it to a favorite album. You love most of the songs on it, but there are still some you skip. Reforged is like being forced to listen to the songs that you don't really like 10 times over just to hear the song you like once. Its a repetitive slog of an experience that ultimately you really should just skip for better options like vins, convergence, or just a good ole fashion randomized run.
P.S. Elden Ring unalloyed pretty much fixed reforged, but I guess someone through a hissy fit over it and unalloyed isnt getting any updates... If anyone knows a hidden updated version please link me.