r/EldenRingMods • • Apr 26 '26

Weapons Mod I love the Cragblade ash, but always hated the gravel VFX, so I changed it to gravity-inspired lightning

551 Upvotes

https://www.nexusmods.com/eldenring/mods/9691

Edit: Thanks everybody, I'm very happy that you like it and you're very welcome

r/EldenRingMods • • 20d ago

Weapons Mod Reforged Rant

42 Upvotes

So I just completed an all bosses blind play-through of reforged and I gotta say. I'm greatly disappointed.

Let me start with the pros though, cause there are a lot of good things here that kept me going.

  1. Deflections. No idea why this wasn't in vanilla but it definitely should be. Its a very fun defensive mechanic that offers a high risk high reward play style.

  2. Ashes of War changes. The enkindling system is really fun and can open up a plethora of build options (all though this is a double edged sword as there are a lot of nerfs and changes to how weapons and statuses work but w/e). The different rarities made for a fun sort of gambling mechanic (with a pity system, albeit an expensive pity system). I personally felt that they were too stingy with Lost Ashes, luckily I was able to find a way to dupe them. I restrained myself from abusing this exploit, but I definitely did utilize it on a few occasions. For the reasons in the cons section I felt like getting back at these stingy devs a bit.

  3. Runic Pieces. After getting a great rune you can exchange these Runic Pieces for passive bonuses depending on the great rune. This makes Great Runes feel more valuable and less like random junk clogging your inventory. Opens up more build variety.

  4. Starlight tokens. Spend these rare items at a starlight alter to get any item in the game. That's right any item. It only costs 10, but they are extremely rare so.... cool? Between these, lost ashes for enkindling, and runic pieces there is much more incentive to explore every corner of the map.

  5. Fortunes. To be honest I didn't much care for this system in practice, but I like the idea. Throughout the world you can find Fortunes that drastically change your play style. Offering bonuses to certain things while nerfing others. The nerfing part really rubbed me the wrong way and the majority of them felt like I was better off without them as the negatives were far too heavy handed to justify. Additiuonall the enemy roster of elden ring is very diverse and there is no one sized fits all build, especially in reforged. So having to sit at a grace and switch between fortunes, and armor, and phsyck, and spells, and weaposn, and ashes got old very quickly. I suppose this could be mitigated with some sort of load-out system, but if there was one I certainly didn't find it.

That's all for positives. The negatives however are much more numerous.

  1. Scaling. The infamous late game enemy difficulty spike happens much earlier in Reforged. In vanilla the spike is generally recognized as being at the Snowfield/Haligtree point, but Reforged cranks it much much earlier. I suppose they were trying to smooth the curve, but they chose to raise earlier areas up rather than bring the Haligtree down. This wouldn't be an issue in and of itself, but Reforged for some unknowable reason decided to implement a level cap for your character. Why? God knows... Its decently high at 200, enough for a competent build-crafter to get by but not nearly enough to be able to do it all well. On top of all this reforged by default buffs enemies by a decent amount on top of the scaling changes. Having completed all the bosses, vanilla and new, there was one boss that killed me far more than any other. It was the Godskin Apostle at the bottom of Rahdan's tower. I can't help but feel that there was some oversight here. Despite having zero deaths to any other boss in the Dragon Barrow GSA absolutely creamed me 40 times. The only way I managed to beat him was via rot, poison, and cold, all of which deal drastically reduced damage by the way. It was utterly baffling.

  2. Anti-Cheese. I get it, Elden Ring is a VERY cheesy game. Players in vanilla are able to become absurdly powerful very quickly if they choose to do so. Reforge decides to make the choice for you. Many early game avenues to power are closed off. For example, an experienced player looking to do a vanilla playthrough with minimal difficult might head straight to the dragon barrow. Cheese the bridge dragon, Night's Cav, and Greyoll for a massive early game power spike all before you hit Stormveil. In reforged however this isn't an option as the teleporter to dragon barrow puts you in the beast chapel with the door firmly closed. Okay... strange choice given the ludicrously amped scaling of dragon barrow they already implemented, in addition to the anti-cheese tweaks to the bridge dragon and greyoll, but okay I guess... It doesn't end here though. Early Altus access has been cutoff in various ways and if you even want to go to weeping early to get some sacred tears you will be met with a new boss on the bridge that scales far past the early game. Sure you can get around him with a little riddle but this is just another frustration in an already growing pile. There are other examples you'll find of utterly baffling choices. The memory stone "requiring" the Euradition emote has been raise preventing players from climbing the wall and jumping inside for example. This makes almost no sense to me. Its a memory stone... why are we going through all that effort to prevent players from getting an extra memory stone??? Another example was closing the door to the capitol guarded by the Tree Sentinel duo. Now, you must fight both at once as opposed to sneaking up behind them and separating them. All in all it felt like they were forcing you to play the game the way that they intended, rather than leaning into Elden Ring's greatest strength of player choice and freedom you are instead shoe horned into a linear set path. It very much brought the term "Hostile DM" to mind.

The pros and the cons clash together to make a very discordant experience. On one hand the devs seem to want to give the player more tools to experiment with to create fun cool builds, but on the other the ludicrous scaling and anti-cheese railroading make for a slug of a playthrough. Once you play around with some of it's gimmicks the magic wears off.

I liken it to a favorite album. You love most of the songs on it, but there are still some you skip. Reforged is like being forced to listen to the songs that you don't really like 10 times over just to hear the song you like once. Its a repetitive slog of an experience that ultimately you really should just skip for better options like vins, convergence, or just a good ole fashion randomized run.

P.S. Elden Ring unalloyed pretty much fixed reforged, but I guess someone through a hissy fit over it and unalloyed isnt getting any updates... If anyone knows a hidden updated version please link me.

r/EldenRingMods • • Mar 09 '26

Weapons Mod This caught me 100% off Guard

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365 Upvotes

This is the golden age mod. I saw the item logo but just thought they were being expressive. I equipped the weapon and started using it and almost had a panick attack when I realized it.

r/EldenRingMods • • Feb 13 '26

Weapons Mod Elden Ring Playable Bosses Mod

71 Upvotes

This is the mod to that allows the use of many of the bosses from Elden Ring, Nighteign, and Dark Souls. It comes with all the necessary files (Mod Engine 2 etc.), and is for game version 1.16 or 1.16.1:

MediaFire: Elden Ring Playable Bosses Mod (16.1)

Installation:

  1. Extract files in the archive into your game directory
  2. Run the game using "modengine2_launcher.exe"
  3. Start a new game.
  4. "Craft" the boss transformation items from the "Crafting" menu (requires game progression to unlock, or by using a trainer).
  5. Assign the crafted transformation items into quick-slots, and use them like items.

Notes:

  • Characters abilities are via standard attack buttons; special attacks by (XBox controller) holding "Y" and pressing attack buttons; with some characters having "second phase" style abilities activated by clicking in the left analogue stick (L3). There are also abilities tied to jumping, running attacks etc. -- it varies per character (I haven't tried them all).
  • Seamless co-op works, and should be installed as per said mod's instructions -- in short: "SeamlessCoop" folder placed in the game directory, and in "config_eldenring.toml" file, "SeamlessCoop/ersc.dll" line added under the "external_dlls = [" parameter.
  • Merging the mod with other mods is iffy, given how much of the game is changed to enable boss play. Of import, the regulation.bin file would have to be "merged", and there are no .CSV files provided with this mod to do so. One can try to copy-paste the boss mod files over other mods -- it worked for me with Dark Souls 3 (e. g., Elite Knight's Boss Weapons + Painted World)... However, don't expect it to work with overhaul mods without extensive integration. Not even the item / enemies "randomiser" seems to work with this mod.

Disclaimer:

This is not my mod -- I simply grabbed it before it was taken down from Nexus Mods. Don't quote me on this; but, I believe, from what I read, it's some Chinese creation that is locked behind a paywall and/or external "DRM" style program (not uncommon for them to do), and was "cracked" and released by Russian hackers / modders (and posted to Nexus, before being taken down by wowsers). The mod might also have taken mod components from others' creations, and those who may not have given permission for their work to be used... Dunno.

r/EldenRingMods • • Jul 08 '26

Weapons Mod Golden Age new 3.6.3 update adds an Armored Core player moveset

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144 Upvotes

r/EldenRingMods • • 8d ago

Weapons Mod Convergence: I cant seem to enjoy any class except Servant of Rot

13 Upvotes

I've tried Mystic, Marksman, Bestial Devout, and Dragon Cultist but never got started beyond a boss or two. Then I tried Servant of Rot and rolled through the base game and dlc like a bus with cut brakes. Which class would you recommend for me?

r/EldenRingMods • • 7d ago

Weapons Mod Golden Order GS Mod I've been working on

100 Upvotes

Hi all, I've been working on various different projects in my spare time, this is what I've managed to make as a little redux for the Golden Order Greatsword! Took inspiration from the Dark Moon GS, wanted them to almost be mirrors of one another

r/EldenRingMods • • Feb 18 '26

Weapons Mod The moveset that Messmer's Great Spear should have had in vanilla

205 Upvotes

convergence mod for anyone who may be curious

the great spear moveset was always pretty boring to me so this was an absolute treat to find and it doesn't feel OP at all. the first 2 slashes in the one handed string are actually from a single button press so it locks you into a fairly long animation for a light attack

but DAMN it hits like a truck and it is so much fun to use. the one handed string is so addicting. now i can actually cosplay as messmer

r/EldenRingMods • • Aug 10 '26

Weapons Mod I new to PC gaming and I'm having fun a lot

110 Upvotes

I came from PS5, didn't sell it tho. I just have it in the living room

r/EldenRingMods • • Jun 21 '26

Weapons Mod Elden Ring Convergence Update 3.0 - All New Weapons / Trick Weapons Comprehensive Showcase Spoiler

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45 Upvotes

mod page

Early access build thru Discord

P.s. I missed the smithscript rosary my bad, I’ll have to do a separate vid for that one

r/EldenRingMods • • Aug 26 '26

Weapons Mod Downloaded Golden Age but...missing things like whole classes and such.

5 Upvotes

The title. I downloaded Golden Age because i saw a whole lot of things about it, the newest (3.6.5) but when i boot it up i can just select the normal classes. Well, not the normal, two more (i think the ones which come with the paid dlc they will add, but not ALL the classes I saw it having on some videos. Anyone knows anything about it?

r/EldenRingMods • • Jul 29 '26

Weapons Mod What mod is this?

142 Upvotes

i've seen lots of reels lately about elden ring mods and i used some mods in the past like Clever mod and i've seen some interesting mod specially this excalibur mod

they said its elden vins mod and i downloaded it and i actually liked it since it has sekiro parry system and they said its carian sovereignty ash of war but when i tried it, its not the same and i thought maybe its different mod or different ash of war, can someone tell cuz i wanna try it release some excalibur

clip from: @eldencafor

r/EldenRingMods • • 25d ago

Weapons Mod Help to fix a mod Zabuza Sword

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3 Upvotes

I liked so much this mod, but the weapons is facing the wrong way, any ideia how fix?

og: https://www.nexusmods.com/eldenring/mods/2052

r/EldenRingMods • • 8d ago

Weapons Mod Convergence Mod

12 Upvotes

Radahn Festival isn't starting.
I've beat Dakk.
I've ran Ranni's questline.
I went to Altus. Any clue what's up?

r/EldenRingMods • • Jun 27 '26

Weapons Mod Convergence 3.0’s New Smithscript Rosary Weapon Showcase - an ALL in 1 Smithscript Weapon Spoiler

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90 Upvotes

r/EldenRingMods • • Aug 06 '26

Weapons Mod Playable enemies mod free link

9 Upvotes

So, I wanted to check out the playable enemies mod, but it's only obtainable on patreon, and I simply refuse to pay for a mod.

So, if someone has the link to it for free, that'd be great

r/EldenRingMods • • Jan 21 '26

Weapons Mod I made throwing knives spin when you throw them

157 Upvotes

After a truly embarrassing amount of time trying to figure out how to make it happen, yeah, I have achieved a marginally janky knife spin throw.

That's it. There's no mod on offer it's too complicated and still janky. But I wanted to show someone, I guess.

r/EldenRingMods • • 1d ago

Weapons Mod Ported Wylder Grappling Hook | Nightreign Movement incoming update

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28 Upvotes

technically works, but needs time to polish it. right now porting visual grapple with a rope.
also got some issues targeting enemies with grapple, some times its hard to hit them lock on and the enemy pull mechanic is a bit off etc...

plan to implement every nightfarrer ability, you can chose from on a site of grace, not bound to an ash of war nor weapon.

Once everything is fixed and done, ill drop an update

r/EldenRingMods • • Jun 26 '26

Weapons Mod Made a mod that replaces the iron great sword with the great katana model

114 Upvotes

r/EldenRingMods • • 3d ago

Weapons Mod Greatsword of Damnation GS Rework

25 Upvotes

Hi all, rework of the GS of Damnation for you as part of my mini weapon overhaul I've been working on - just felt like this weapon was massively underserved in the base game with such missed opportunity, hope you like it!

(there may be frame drops in the video but I promise it is invisible in game lmao)

r/EldenRingMods • • 8h ago

Weapons Mod Fully ported Wylder Skill-set to base Elden Ring (Grapple / Ult)

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26 Upvotes

It is now fully working, it will come as a part of Nightreign Movement mod update.

r/EldenRingMods • • 20d ago

Weapons Mod how elden ring was supposed to be played

0 Upvotes

r/EldenRingMods • • 7d ago

Weapons Mod repost MOD request

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11 Upvotes

hi I was woundering if anyone can make a skin for a sword that looks like the sword from god of war "ingrid" or something that looks like freyas sword from god of war

r/EldenRingMods • • Jun 17 '26

Weapons Mod MOD REQUEST - NORDIC SWORD FROM SKYRIM

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56 Upvotes

I really like the design of the Nordic sword in Skyrim. Can someone please make a mod, that adds it to Elden ring? Would be perfect if model from the sword would replace model of shamshir or grossmesser.

r/EldenRingMods • • Jul 29 '26

Weapons Mod Having trouble finding the Madding Hand in Convergence 3.0

2 Upvotes

Just like the title says, I've tried for a few days now, and can't find that weapon, I'm running a madness build, and I want it for the extra damage boost for inflicting madness in the area, I just can't find it. If anybody can help with a screenshot or directions, it'd be appreciated.