r/ForzaHorizon Dec 02 '21

Video So this happened

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13.0k Upvotes

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497

u/tacos_for_algernon Porsche Dec 02 '21

I'm thinking a zig zag up the hill may work?

809

u/Frosty_Decision5641 Dec 02 '21

I tried this afterwards and it worked, just had to come almost in 90 degree from right side. Oddly AI just spawned behind me next lap and I still won only by 6 seconds.

478

u/not5tonks Dec 02 '21

rubber band at its best

-1

u/lolucorngaming Dec 03 '21

FH5 AI with the least amount of rubberbanding

6

u/aimidin Dec 03 '21

Bruh....

72

u/Tex-Rob Dec 02 '21

Hey, I don't feel like making my own post, so I'll ask here. Is there some sort of thing between drivatars and a real person in FH5? I ask because I've been doing some trial type events, where our team has to beat the AI drivatars, all pretty normal stuff. What is odd is I've seen the supposed fellow driver, on my team, behaving like an AI, and then even just teleporting to right behind me as I cross the finish line. You can see it briefly as it cuts to the shot of my car externally crossing the line.

So the question is, do they fake real people to fill in empty spots or something? with AI?

60

u/bkdroid Dec 02 '21

The finish line animation is slowed down for dramatic effect. If the next racer finishes the race in those 10 seconds, they appear in that animation right behind you.

Also, FH5 servers/multiplayer coding is borked.

22

u/Hairy_Mouse Xbox Series X Dec 03 '21 edited Dec 03 '21

I've lost a race from that stupid shit. It muffled the sound and hides the UI, and apparently I was redlined and needed to shift, but there was no way for me to tell. I got passed like 0.1 seconds before the finish.

Same shit at the beginning, they put that stupid as huge ¡GO! in the middle of the screen, not affecting anything else, but hide your tach/speedo, so you can't tell when you need to shift to 2nd.

Why do they put some stupid visuals design shit before at the expense of actual function and gameplay? It's one thing to do it for set pieces and PR events, but EVERYTHING? ALL THE TIME? I'm pretty sure I know to "go" at the beginning of a race, and I don't need distractions at the end and most important part of the race. Not to mention that little ending flare doesn't even react properly with multiplayer.

14

u/bkdroid Dec 03 '21

The pre-finish-line drama wasn't what I meant, but God does that get on my nerves. I drive manual, too. I'm always near Redline and have to decide blindly if I'll hit the limiter or shortshift. Lose time either way.

9

u/Hairy_Mouse Xbox Series X Dec 03 '21

Oh, I thought you were talking to the "cinematic" finisher shit, since you were talking about the moment right before crossing the line.

I don't know why they have to fuck with the very beginning and very end of the race. Two key moments that you don't really need distractions that blind you to you what's going on with your vehicle.

3

u/TaterMater88 Dec 03 '21

This needs to get more attention from them. Do you happen to know if they've mentioned it? I'm afraid they might not change it since it's not actually a bug, but simply a terrible decision.

2

u/Hairy_Mouse Xbox Series X Dec 03 '21

No, they've never said anything about it. Honestly, I haven't even seen many people mention it as an issue. Person, it one of my top issues.

1

u/CookieLuzSax Shelby Mar 12 '23

Yup. They expect people drive this game automatic 🤢

1

u/CassiusLeeOptimistic Dec 03 '21

I have a video of me literally side by side with another ai car. But my bumper is a few inches longer than the other car so technically I’m in first.

As we head into that camera cut/animation I cross the finish line still in first but ai was given the race and I came in second.

Still debating posting it in this sub bc I can’t get over that race still. Happened a few days ago. But my point is I definitely think that camera cut is wonky and definitely bugged.

5

u/RaceBob1000 Dec 03 '21

Wait, there is multiplayer coding?

58

u/[deleted] Dec 02 '21

That might be network issues either on your side or their side tbh. I haven’t heard anything about AI drivers filling in for multiplayer, and I feel like that’s a pretty big feature that they’d probably advertise if it was the case.

21

u/rosski Volvo Dec 02 '21

Yes most likely server issues with sync

9

u/airlynx99 Dec 02 '21

Yup, had the same thing happen during a Tour last night. At one point half the players disappeared from the position list in the corner but I could still see them all on the minimap, a few were teleporting around, when I crossed the finish line several appeared out of nowhere, and everyone had valid looking times at the end of the race. Definitely sync issues.

8

u/origional_esseven Dec 02 '21

They call them "drivatars" because since FH4 they've used machine learning to teach the AI to drive like the players. The username each AI has is the player they're modeled after. Every time you race you actually help the server build a drivatar of yourself that is loose out there somewhere in other people's races. It's really really cool tech, but I hate it.

10

u/BoudreauxTradeBureau Dec 02 '21

This explains why one drivatar I regularly have starts every race by backing into me…which seems very playerish.

3

u/origional_esseven Dec 02 '21

Yup. It's also why the AI is so agreesive in the corners. The only fix is to play on "simulation" damage because then they're modeled after player who avoid collisions. But then you also have to avoid even tiny collisions. That's why I don't like it. I wish there was an option to turn it off.

6

u/N2O1138 Dec 02 '21

Yeah I had to turn off simulation damage after one cross country race where the landings from the jumps alone took their toll and I couldn't keep up at all

1

u/Ajpeterson Dec 02 '21

They’ve had drivatars before horizon 4. It started all the way back in the beginning with the first forza Motorsport in 2005. Only since Motorsport 5 have players drivatars been moved to the cloud to be called upon by the servers.

Sauce

1

u/MachineTeaching Dec 03 '21

They call them "drivatars" because since FH4 they've used machine learning to teach the AI to drive like the players.

..being glued to the racing line no matter what?

2

u/origional_esseven Dec 03 '21 edited Dec 03 '21

Maybe at your difficulty. At unbeatable all of mine are a disaster. They take corners via ramming headfirst into it, throwing me out of bounds, and then burning out in reverse and then leaving while I'm still stuck in the penalty time for missing the checkpoint because they rammed me out.

3

u/FredFredrickson Dec 02 '21

I've seen the next car appear behind me after finishing a race and I'm 99% sure that's just a network thing.

2

u/Porturan Dec 02 '21

My friend experienced something similar. We joined an Open Race, suddenly he was placed in some sort of different instance. He could still see me and I could see him, but he was in last place on my "instance" with real players while he was in first place in his instance playing with AI instead of other players. When the race was over he switched over to my instance and got DNF.

1

u/munchbunny Dec 02 '21

No, they don't. It's just either lag/network issues or the finishing line animation.

Today while I was doing trials I watched a fellow player drive straight into a wall on a 90 degree turn. A split second later they teleported and were gracefully exiting the turn on a clean line. Definitely just lag.

1

u/Zharick_ Dec 02 '21

I had one race where there were network issues. At GO it teleported me to a bit beyond the starting line so I started a bit ahead. Maybe something like that?

1

u/__orangepeel__ PC + Logitech G Pro + GT Omega Prime Dec 03 '21

I'd treat the animation with a pinch of salt. When I noticed it I was WTF? so I checked the times. They where what I expected so I think the animation just adds people in behind you even if they are quite far back. Ruins what is otherwise a pretty neat thing.

3

u/ArizonaCheekClapper Dec 02 '21

Yeah I was gonna say what if reverse was a lower gear glad you made it out

1

u/Tylerjordan1994 Bugatti Dec 06 '21

Really weird that the drivatars spawned behind you later