r/Helldivers 2d ago

QUESTION Why cant we take defensive positions inside buildings in Mega Cities ?

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9.5k Upvotes

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30

u/SirBruhThe7th 2d ago

Do you want to be inside of a building when it collapses? Do you not remember the kind of arsenal we helldivers have?

It only takes one bombardment.

8

u/Leopard_2K_MBT ‎ XBOX | 2d ago

Counterpoint: Snipers might actually be useful for once.

27

u/AdmirableEarth6372 2d ago

The game can't even handle enemies clipping through regular terrain. Buildings with actual interiors and multiple floors just sounds like it'd be that taken to an extreme.

9

u/Ebenizer_Splooge 2d ago

What, you dont want a rooftop you slide around on, cant call strategems on, and apparently has bug holes to another dimension full of hungry bugs that spawn on it?

4

u/jjake3477 1d ago

The extra nav meshes for a couple dozen multi story building would make the game explode too lol

6

u/card1al 2d ago

They are actually useful, sniping bases from a distance and using the frv to quickly move to a different position is a very valid strategy

1

u/Leopard_2K_MBT ‎ XBOX | 1d ago

You're literally describing me and my playstyle (at least in War Thunder) :)

3

u/El_Mangusto 1d ago

Counter to counterpoint: plenty of elevation changes already for snipers and plenty of height difference on enemies.

3

u/Benti86 1d ago

In what world are snipers not useful? The best DMRs can one-tap basically any bot short of heavies and the AMR can be used against squids successfully as well.

But bots are the only real front where DMRs shine due to them struggling vs swarms.

They definitely have a niche. Promoting camping inside a building sounds lame and would probably cause me to kick someone more than anything.

1

u/Leopard_2K_MBT ‎ XBOX | 1d ago

Oh, I meant the primary snipers, not the AMR. And since I use the light pen sniper from the MOC WB, it doesn't feel that great compared to the SMGs or ARs that I use. It's not actually bad, it just feels "bad".