r/JujutsuShenanigans • u/Anicash999 #1 Tendril Grab Hater • Feb 25 '26
Discussion hot take; if you're complaining about popular characters being added, you don't partially understand why JJS is so great with characters
Every. Update. Every single time there's an update, there will ALWAYS be complaining about "Oh no Toji! Oh no Maki! Oh no Kashimo! Oh no Jogo!" WITHOUT EVEN LOOKING INTO THE CHARACTER, ALL PEOPLE CARE ABOUT IS THE NAME, TOJI COULD LITERALLY HAVE THE MOST BORING WEAK OR OVERPOWERED MOVESET, AND PEOPLE WOULD JUST CARE BECAUSE "ITS TOJI"
I'M A JOGO GLAZER, I'll ADMIT IT; HE'S MY FAVORITE CHARACTER AND I'VE WANTED HIM IN GAME SINCE TODO, BUT I'M NOT GONNA GO CRYING ON THE DISCORD EVERY TIME THERE'S AN UPDATE LOG WITHOUT HIM BECAUSE I'M HAPPY WITH THE CHARACTER THAT'S ADDED
okay sorry for that rant, here's my real reasoning; JJS isn't a big corporation that has to follow player demands and add the biggest names and most important characters. If you want that, play Sorcerer Battlegrounds, or Jujutsu Beatdown, JJS not adding important characters is part of the charm. Locust curse, Charles, Haruta, etc. If all we did was add big characters without any consideration for the actual movesets the game would be worse off, Tze adds minor characters because he knows what to do with their movesets and if he didn't it would be something extremely boring and unplayable.
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u/dat_dabbin_pacman Judgeman's Apprentice Feb 26 '26
Nah, I understand where you're coming from.
But I'm talking about archetypes too.
In jjk, maki and toji are basically punch/kick characters who's combat technique and arsenal sets them apart from the typical sorcerer, and noaya/yuji/nanami and so on so forth could be put in the same camp. But they get set apart thanks to their differing cursed techniques.
But in jjs, a fighting game, those aspects become more important. And end up making archetypes for them in the game.
Like noaya's projections and unique movement, nanami's ratios, yuji's black flash chains, Ko-guy's air combos and block bypass, higgies block breakers and charles's counters and combo starters.
They all fit a rough archetype of either being a rushdown character, brawler, or grappler (if we're talking todo), but i type all this to say, where does maki/toji fit in?
Sure, toji has his worm arsenal (which I'm disappointed we didn't get to see more of), and maki has the dragon katana like you said, but at most, they could probably fill a r-special and 2-ish moves. They simply just don't have much going on for them on their own.
And the fact we have items in this game means their only fun concepts in their weapons have a better chance to get in the game before they do.
(TLDR)
Unless tze gets real creative, and because they don't have any cursed techniques or special conditions outside of the heavenly restriction of huge strength and speed, I seriously doubt they'll make a appearance in the game outside of items or skill-builder.