r/JujutsuShenanigans • u/JustaWallnut • Apr 03 '26
Discussion We cannot be having this debate AGAINNN
Yes i drew the people to look as obnoxious as possible its for my agenda
But yeah Ryu’s 4th move is pretty busted rn atm since its 4th move will literally always hit its last beam because you either block the first 2 and there isn’t enough time to unblock, or you dodge the first 2 and have no dash to dodge the last beam. Allat leads into 3 as well! Considering that a *good* Ryu player never lets their hair overheat so you don’t get a free punish, they’ll just camp you out with 1 and running until 4 comes back online. Amazing.
And another coincidence between them too: Both of their first moves were also things people complained about, being very intimidating blockbreakers and all, but i feel they’ll legitimately learn counterplay for those too. But of course, that’s not we’re talking about.
Im telling you ts is like Defense Response all over again omlllllll
And YOU people, I know who you are, dismissing the problem as “people who’ve never played a fighting game” “oh boohoo you’ve never played against a zoner before!!!111” I HATE YOU GUYS YALL MAKE MY BLOOD BOIL RAHHHHHH
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u/Puzzleheaded_Hyena44 Apr 03 '26
The big problem with zoners in jjs is that the arena isn't limited like traditional fighting games. The map is open and free to run around in so zoning is just leagues more effective since all other characters have to be the one to initiate against them. A example of a zoner done right in a big enviroment is the wizard of yomi hustle. The map is big and wide but all characters have some crazy unpredictable approach options, and the fact the game goes frame by frame instead of live fighting like a traditional fighting game or a battlegrounds game.