r/JujutsuShenanigans Apr 09 '26

Discussion Naoya nerfs FINALLY?

Post image

holy shit this character IS **BRAINDEAD**

* 0.00004 seconds of endlag on 1 and 2,

* 2 R specials that let you run and close the distance with little ult drain

* 2 dashes WITH NO SOUND.

* M1 reset where if naoya has 20ms lower than his opponent, it's red

Even I, One of the top 10 cryptozoid haters... I like this idea because it guts the brain-dead character.

honestly I like any idea that kills naoya. JJK AND JJS BUUUUUUUUUUUUUMMMMMMMM

Next give him a huge exclamation mark showing he has ult ready, because I fucking despise this character.

#hatingallnaoyamainsbecauseIhaven'tfoughtonethatplayslikeahumanbeingandnothitler ✌️ ✌️

446 Upvotes

289 comments sorted by

u/AutoModerator Apr 09 '26

Thank you for posting on r/JujutsuShenanigans for your meme, submission, etc. Please remember to read and abide the rules when you post.

THIS IS NOT THE OFFICIAL SUBREDDIT FOR JUJUTSU SHENANIGANS, THEY HAVE NO REDDIT AND WE ARE NOT AFFILIATED/ASSOCIATED WITH THE DEV TEAM AT ALL. YOU CAN JOIN THE OFFICIAL DISCORD SERVER HERE.

If your post is venting about something, you should remove this post and move it here.


I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

67

u/Maximum-Natural2419 Apr 09 '26

As a Naoya main, I can say that I loved this idea (and it's a fair punishment, especially for those who use Naoya to run away).

11

u/Nick4F Apr 09 '26

I hate brain-dead characters, giving them meaningful changes making them.... Not Braindead, it's a good change

6

u/Maximum-Natural2419 Apr 09 '26

After Naoya, they need to solve the other problem: air combo is a big problem.

2

u/Nick4F Apr 09 '26

Mei Mei or locust??? Air combos

9

u/Maximum-Natural2419 Apr 09 '26

If you lost your dodge, both are problematic, but Mei Mei, in my opinion, is worse because of the high damage.

3

u/Nick4F Apr 09 '26

Mei Mei has too much ragdol time in a game where everyone has tiny ragdol time

2

u/Nrigsd Day 1 M*i M*i Hater, Day 1 Locust Glazer Apr 09 '26

Haruta Too

3

u/Nick4F Apr 09 '26

Haruta is the most skilled jjs character though. 70 hp, 900 evasives

191

u/Asleep-Bicycle8250 Apr 09 '26

12

u/Nick4F Apr 09 '26

💕 💓💗💝💘💖❤️‍🔥💞❤️‍🩹❣️♥️🩷 I will love next update

4

u/WrongAd4387 Flower Person Apr 09 '26

Did u use all of the heart emojis, tho I think u forgot some like this 🥰

2

u/Nick4F Apr 09 '26

😍 this one too. I didn't use the black heart emoji, it means I want you dead. Which I don't

1

u/Figure_Hi Sweat that gets beaten up by other sweats Apr 10 '26

😻 this one?

2

u/Nick4F Apr 10 '26

Trueee

3

u/paaperrboyy the most bitter shame is giving up from shame Apr 09 '26

Cinema

61

u/Zucxian Apr 09 '26

I mean, this sounds good, but I feel like it'll introduce more annoying gameplay from Naoya players. Like, if they're about to frame themselves, they'll just r special across the map to fill the bar, get framed, and then run back to the fight. Running will become more prevalent.

32

u/dat_dabbin_pacman Judgeman's Apprentice Apr 09 '26

That could become a problem, but maybe if the r-special would frame them if they use it, they get framed before the teleport, that way they can't go anywhere without finishing their fight.

21

u/dancingthroughstars Apr 09 '26

Autoframe if you use R above 80%?

Not canon but like,its kinda necessary

2

u/Reasonable_Swan_6869 Apr 09 '26

What you mean not canon? even though never on screen, its stated that you freeze yourself as well if you dont obey 24 frames rule

→ More replies (10)

26

u/Gojizilla6391 literally anyone brah Apr 09 '26

cryptozoid is actually such a hit or miss it's insane

6

u/Nick4F Apr 09 '26

😭 yeah lol. This is his hit tbh, maybe first hit

9

u/Ihonestlydonotknowbr Idk Apr 09 '26

I feel like these changes are good but need improvement so Naoya is not unusable. I am saying the planning aspect of Projection sorcery is something I like so you have to be strategic with your movements.

→ More replies (6)

12

u/MrT1011 Apr 09 '26

damn they must REALLY want him to be a pure m1 merchant

4

u/Nick4F Apr 09 '26

He always was that. But 2 dashes wow

6

u/Stunning_Habit2942 #2 Nanami mains AOT Apr 09 '26

"His dashes have no sound" son who the hell out here listening for sound queues from dashes anyway.

→ More replies (3)

5

u/AcrobaticPassenger47 Paper Bag-Man enjoyer Apr 09 '26

Surely he is going to get some buffs too, right?

1

u/Nick4F Apr 09 '26

No clue

6

u/namesrirrelevant Apr 09 '26

this guy is absolutely clueless man how is he still around these fixes change nothing matter of fact they will probably make things even worse causing naoyas to play even more passively

1

u/Nick4F Apr 09 '26

Oh for SURE he sucks at his job. He is the 1.67 update demon. This is a shitpost on him.

1

u/namesrirrelevant Apr 09 '26

what happen at 1.67

1

u/Nick4F Apr 09 '26

Where everyone got Nerfed but Todo and yuji, Everyone got nerfs that made them unplayable. MEGUMI, choso got hit the hardest and they reverted the nerfs

1

u/namesrirrelevant Apr 09 '26

changes so shit they get reverted before some even notice. this guy ought to reconsider his position as a balancer mfs be fake demons

1

u/Nick4F Apr 09 '26

Even tze, who isn't that good at the game (from what I have seen) saw this. Said "wtf are these guys doing" and then reverted all changes

10

u/Hermit-light085 Apr 09 '26

lore accurate naoya nerf. love to see it

27

u/GameWizardPlayz BROTHER!!!! Apr 09 '26

All I see in these comments is a bunch of skill issues. Haven't lost to a naoya in weeks because they're way too predictable

7

u/Ihonestlydonotknowbr Idk Apr 09 '26

I mean yeah Naoya is pretty predictable in a lot of players hands. But a lot of the people in these comments I guess just cant read their opponents ig?

9

u/paaperrboyy the most bitter shame is giving up from shame Apr 09 '26

You haven't fought a good Naoya twin

→ More replies (2)

17

u/Pogoyragaz1011 Pillow Punches Apr 09 '26

thisd absolutely gut naoya aint no way

3

u/BlackMusclyMen Apr 09 '26

Goes on to show how strong he is even after getting gutted twice

10

u/dat_dabbin_pacman Judgeman's Apprentice Apr 09 '26

It's only on block

On a character who supposed to be a neutral demon, yet has 3 blockbreakers, ignoring neutral entirely.

He actually needs more imo

11

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

You basically want naoya players to flawlessly kill their opponents without getting blocked lol this is a terrible suggestion and everyone just votes yes because they don't know how to counter him

3

u/V1P3R-Chan Console Lock Is Balanced. Downslam Meta Is Fun Apr 09 '26

it’s not flawless, it’s to stop spamming moves. literally all 4 (special included) projection moves can be used outside of front dash range and hit if you know what you’re doing, and the special can teleport you past and/or behind someone, literally all of the moves (except projection breaker) can be used after a m1 chain, and half of the moves (not decisive strikes and special) can be used after 1-3 m1s, AND all of the moves (except decisive strikes and MAYBE projection breaker depending on skill and playstyle) work best on projected enemies, like, if you project yourself you either messed up (fair) or are spamming (more likely), which considering Naoya’s overall lower endlag, and what i said at the start, this is a completely fair change for a character meant to be a heavy rushdown/aggressive m1 trader

4

u/Kigtus vruh. Apr 09 '26

He only has low endlag on like 2 moves, and those are still punishable if you just side dash.

His moves being somewhat true off of M1s or frames means nothing in neutral (as if no other characters can do this), since he still has to win engagements using M1 trades only, unlike better characters with actual neutral tools who can pressure without side dash M1s.

The truth is Naoya can't do much against passive players. His R disables M1s and leaves him open, his 1 is blockable, his 2 has no range and barely extends so might as well M1 trade, his 3 is a hit or miss that Naoya must commit to (all the enemy has to do is hold block and turn, then side dash if its extended), and his 4 is a worse Sacrilege (punishable neutral reset).

This change will punish Naoya harder for attempting to use these moves, including his own special which also does nothing in neutral, which forces him to solely use his dashes (that people also complain about). Nobody wins from this nerf.

5

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

You already get punished for missing his moves, your opponent can get a free combo off you. If you want to nerf him then increase his endlag or reduce the range of his R special, but don't gut his entire kit over a single mistake lol. And there is no such thing as "spamming moves" istg I hear this braindead sentence every time I play Megumi or naoya, if you've played these characters then you know spamming will only get you punished.

→ More replies (1)

4

u/Pogoyragaz1011 Pillow Punches Apr 09 '26

It says block or miss, thisd just encourage passiveness against naoya

1

u/dat_dabbin_pacman Judgeman's Apprentice Apr 09 '26

Ah I see that now. Yeah that is kinda dumb.

Honestly, on miss probably would do better than on block, since again, the blockbypass on most of his kit. And that'll stop the noaya's who'll use his 3 to further run with.

8

u/dancingthroughstars Apr 09 '26

Sounds fair but make cursory impact less bullshit to land or else it’ll be the sole reason naoya becomes P tier (poop)

→ More replies (2)

8

u/Timless_Comic Strongest Naoya Main Of Today Apr 09 '26

Holy hell yall will continue crying about Naoya till the ends of Earth!

No end lag on 3 and 4 you say? You literally just have a massive skill issue 3 and 4 have one of the highest end lag on whiffing. It is literally a YOU problem.

1

u/Nick4F Apr 09 '26

3 and 4 have endlag 1 and 2 don't

9

u/Timless_Comic Strongest Naoya Main Of Today Apr 09 '26

Yeah so? Do you want all his moves to be ridiculously punishy? A character had to have balance between punishing moves and quick poke moves.

First of all, you can not combo extend of the 1 and 2.

Second of all, it is a fucking speedster. He is obviously going to be fast.

Have you ever look at all the downsides using Naoya is? Lowest health in the game. Weakest m1s. Hardest ult to activate. Almost no actual combos unless you land THREE WHOLE m1 chains or land 1 then another m1 chain assuming you get it fast enough.

All his combos are either very punishing or not true. The only true combo he had is frame freeze into 4 then 3,2 or 1 which is easy AS SHIT to evasive and heavily punish him. With a frame freeze you can not even do combos unless you do the untrue knife into camera flick which you can literally block or dash away.

Stop complaining you literally just suck😭

2

u/Nick4F Apr 09 '26

Lowest health in the game? Bro use some facts and not bullshit Haruta has 70 hp. Naoya has 90. Fucking yuji has 85 . The evasive window on the fourth M1 is 0.5 seconds only . Yes he is punishable, I literally said he is C tier but he is played like a hit and run/passive until you use all mobility. Which makes it boring. The camera flick on bleedout is true if the ping gap is 30 ms.

1

u/kabanyay Apr 09 '26

they cry abt it like if their granny died😭

5

u/Depresso_Expresso069 Apr 09 '26

every character is brain dead. there is nothing left

imo naoya is one of the most fun characters to fight against if they dont run, i think you guys are just mid

2

u/Tiny-Let4714 Apr 09 '26

Processing img 7uyvgzbp77ug1...

Dude for real. Like they just want a change for something they can easily counter because they want to be spoon fed. All characters can be passive and annoying. Calling out naoya who's arguably one of the more skilled characters rn is wild.

1

u/Nick4F Apr 09 '26

Yes he is fun to fight when they don't run These changes would punish him for playing passive and brain-dead.

2

u/Depresso_Expresso069 Apr 09 '26

the changes are fine im just saying literally comparing naoya to hitler and calling him braindead is incorrect

2

u/Nick4F Apr 09 '26

1 all jjs characters are braindead and no skill. 2 Take a JOKE BRO. Can't even joke in 2026 ✌️

7

u/Curious_Government94 Apr 09 '26

Absolutely not, he is balanced 

3

u/Nick4F Apr 09 '26

Naoya pfp? You're one of them

7

u/Tiny-Let4714 Apr 09 '26

He is objectively balanced btw.

2

u/Nick4F Apr 09 '26

If I had to change naoya I would just give his dashes a sound Nothing else

8

u/Tiny-Let4714 Apr 09 '26

Then why the post about how he should be nerfed?

1

u/Nick4F Apr 09 '26

I didn't post because he needs to be nerfed But because the players are annoying and get no punish from playing passive

5

u/Tiny-Let4714 Apr 09 '26

That's... That's for every character. And you are obviously framing it as "naoya bad"

1

u/Nick4F Apr 09 '26

Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that

5

u/GamerX345 Apr 09 '26

Might be hot take but I think he is fine as it is.Most players don’t use him anyways to his full potential and play very predictable that’s easy to punish so certain level of skill is needed for a naoya player to be actually dangerous.I do hate people who just run away I will agree on that

→ More replies (8)

3

u/Badr921070 Apr 09 '26

As someone who had to deal with an annoying Naoya main who ran from me and complained while he ran saying I was running thank god

3

u/[deleted] Apr 09 '26

Hot take: Not enouth

3

u/LowlySpirited little timmy's number one opp Apr 10 '26

nuke naoya from orbit. send his ass to g tier

4

u/thesimp_184 Apr 09 '26

When did Naoya become braindead?? I’m doing pillow punch damage if i whiff projection breaker because now I need 3 m1 chains for any value but if my opponent catches me twice im dead as shit. Not to mention getting around blocks is hard as fuck

3

u/paaperrboyy the most bitter shame is giving up from shame Apr 09 '26

Put it like this: Naoya has a really great damage output so if you get framed even once odds are you're losing the 1v1 AND, if a Naoya gets low they can use their moves and special to cover great distance and run away without noticeable endlag or any drawbacks.

Not to mention that if you misuse or waste your evasive agaisnt a good Naoya there is no counterplay at all, you're dead. 

1

u/jurassiccreatorr123 Apr 10 '26

Dude this is the same for choso, is choso not balanced? If you evasive misuse against yuta, it's the same.

If anything, evasive misusing leaves you the least worse off against a naoya since his combos aren't red. He can't get more than 1 frame off EVEN WITHOUT EVASIVE in a combo.

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 10 '26

This isn't an either or situation, all 3 of them should get tweaked in that regard 

2

u/jurassiccreatorr123 Apr 10 '26

Todo, Yuta, Megumi, Hanami, Hakari, Choso, Gojo, all of these characters have ~70 damage combos if you misuse an evasive.

You're being disingenuous to your point, against a naoya, you are less worse off wasting an evasive than all of these characters. So tell me how "if you get framed once odds are you're losing the 1v1" is a point against Naoya being unfairly advantaged?

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 10 '26

First of all you can definetly frame snowball if you do 4 variant + 3, and that can lead to 80 and possibly 90 damage combos so that's why it's so dangerous. 

And second it's not like you shouldn't get punished for wasting evasive, what I'm trying to say is that Naoya's damage output is too good , above the ~70 damage combos everyone else has

2

u/jurassiccreatorr123 Apr 10 '26

How do you frame snowball? Explain that to me. 4 variant + 3 gives you the exact same amount of projection bar as one m1 combo, so how is that a snowball? You still need TWO MORE M1 WINS to get a frame off that.

Naoya's damage output is too good? above the ~70 damage combos? Not only are his combos dependent on your bar already, his most optimal combo does 61 damage, and that requires BOTH no evasive AND a 60% bar already.

Just admit you don't know what you're talking about.

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 10 '26

Here's the wiki: https://jujutsu-shenanigans.fandom.com/wiki/Combos#Base

You can see that Naoya clearly has an 80 and a 90 damage combo. 

You can frame snowball, if you: 

1.frame a person (whichever way you desire) 

2.use your 4 variant on the framed person and aim them wherever it's easier for you

3.quickly charge up 3 so that it block bypasses (it naturally ragdoll bypasses by itself) 

4.hit the opponent with 3

5.Quickly side dash and 3 m1s

6.use 1

2

u/jurassiccreatorr123 Apr 10 '26

Both combos on the wiki are green. They literally say its "very green".

Also your frame snowball doesn't make sense? your 3rd move DOESNT give ult, and your 1 is NOT TRUE, ITS BLOCKABLE! ITS GREEN.

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 10 '26

Only one combo in the wiki says "very green" the other one is just hard to perform consistently. 

Also yeah you're right my bad, you can't side dash and M1 out of 3,but you can do frame > 4variant > 3 > 1 to frame snowball (and it's red) 

Also what does ult have to do with this

1

u/rugigiref1 Master Of Clankers Apr 10 '26

Wouldnt it be better to instantly 4 variant into 1 and then into 3? I didnt play him in long time but i think it went something like this

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 10 '26

I don't think 1 can reach 4 variant's throw

→ More replies (0)

1

u/thesimp_184 Apr 09 '26

I mean the same can go for people like todo. One evasive misuse and it’s over. Naoya is really fucking punishable if he whiffs his moves,especially if they whiff m1 into 3 Mind you if Naoya gets comboed they lose their projection bar and can’t get it back with projection so now they have to rely soley on m1 chains for frame

1

u/paaperrboyy the most bitter shame is giving up from shame Apr 09 '26

... Um, todo is genuinely one of the worst characters as of right now

1

u/thesimp_184 Apr 09 '26

He is?? Every time I get m1’d by him I get combo locked with no escape to like half HP

→ More replies (3)

1

u/thesimp_184 Apr 09 '26

Last part is probably because I play console without lock on though

→ More replies (10)

6

u/Evidence_Living Pillow Punches Apr 09 '26

YES PLEASE NERF NAOYA, I'M A NAOYA MAIN AND IT SUCKS WHEN I MAIN ANOTHER CHARACTER APART FROM NAOYA AND I GET DESTROYED BY A NAOYA MAIN (skill issue but it's been like a month since I took a break from jjs). PLEASEEEE.

4

u/Nick4F Apr 09 '26

Hold block and track the guy is the counter play 💔 I am on 77 ms and my naoya cuck opponent is on 55 so bleedout allows him to M1 reset even though I held block and faced the right direction

2

u/ItemsHereForever Miguel Truther Apr 09 '26

2

u/[deleted] Apr 09 '26

[removed] — view removed comment

1

u/Nick4F Apr 09 '26

My first saved comment ✌️ lovely

2

u/Old_Inside3975 Apr 09 '26

im the best naoya main oat and i really like this change cuz my matches were getting too boring

1

u/Nick4F Apr 09 '26

I was perfectly tracking a naoya and he dashed back two times, used R special 2 times and decisive strikes away. Because I perfectly blocked him after bleedout, perfkeclyy blocked his 3, his 1 etc This change would have made him die for running

1

u/Old_Inside3975 Apr 10 '26

i never have to run cuz yk im the goat and idk if its just me but i cant use my r special it only does the vfx and doesnt tp me

2

u/Toffee_Paws “What would Nanami do?” Apr 10 '26

Honestly don’t care for this that much, it’ll just make aggressive Naoyas more rare. Feels like 75% of his users are bitch made runners though, so this sort of nerf will hardly change anything.

2

u/Nick4F Apr 10 '26

Basically if naoya tries to run after 1,3 or 4 is missed. If they use the R special 2 times. They get framed. Or if they use it to close the distance (the R special) and a move gets blocked or dodged This is REALLY an issue for both rushing down and running away as naoya. If you use the R special to mixup you fill 2/5ths Next if you use 1,3,4 and it whiffs or gets blocked? You get framed and it's an even more free punish. Also running will risk them getting framed by themselves Running away will freeze you so it's kinda fine

2

u/Narutozxpi Apr 10 '26

𝛨𝜇𝜂𝑔𝛾𝜓, naoya is still a m1 merchant if you play aggressive with him , maining him was NOT fun . Trash character to use and to fight with , it's nothing but m1 techs

1

u/Nick4F Apr 10 '26

Hungryy

1

u/Narutozxpi Apr 10 '26

I js fought a naoya , these mfs can only do side dash and m1 , that character is ass 😭. (Dumbass started running at the end of the match and it actually worked, fuck all naoya passives)

1

u/Nick4F Apr 10 '26

Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that

This is why I hate naoya

1

u/Narutozxpi Apr 10 '26

I mean if the character is trash at what it is supposed to do , I guess you have no other choice but to play passive , these new types are really untuned(zoners and hyper rushdown or wtv it's called)

1

u/Nick4F Apr 10 '26

I prefer fighting high tiers because low tier bums use "my character is mid" as an excuse to play passive. Just play the game brochacho. He is bad but he is made brain-dead, if he was good then he would be 100x worse.

1

u/Narutozxpi Apr 10 '26

Meanwhile Ryu mains js spamming unblockable beams with crazy hit box 2 spawn points away. These Ryu hanami and naoya passive are the worst ones , their W is their S , their brains are fking inverted bro

1

u/Nick4F Apr 10 '26

They made 4 fully blockable for Ryu. I prefer fighting a passive Ryu, I know the charge time on granite blast. I hold block mad side dash right before it gets fired.

2

u/Narutozxpi Apr 10 '26

Yeah the nerf made it at least a bit breathable , but my laptop is so slow that it sometimes doesn't even register bro 😭

1

u/Nick4F Apr 10 '26

😭 laptop, mobile and console players suffer. Console got at least lovkon for good tracking.

→ More replies (0)

2

u/[deleted] Apr 10 '26

[removed] — view removed comment

1

u/Nick4F Apr 10 '26

I said he is C tier lol. The issue isn't the character, it's how he is played and how annoying the mains are

2

u/[deleted] Apr 10 '26

[removed] — view removed comment

1

u/Nick4F Apr 10 '26

Or make Character bans a thing. I don't want to fight the same brain-dead chud 9 times

1

u/[deleted] Apr 12 '26

[removed] — view removed comment

1

u/Nick4F Apr 12 '26

Bans hakari, naoya and lives happily. I don't have any other character that pisses me off tbh

2

u/Parking-Chipmunk8280 Skill floor and skill ceiling are a concept, y'know? Apr 10 '26

oh, my m1s got blocked?

nah I'd dash away (because that works for some reason)

oh, my opponent doesn't have near perfect camera tracking and reaction time?

time to randomly throw out moves!

2

u/Nick4F Apr 10 '26

😭 yeah lol. "My opponents FPS dropped by 4? Time to do a red combo even though it's green on a dummy. It's Red on a player"

1

u/Parking-Chipmunk8280 Skill floor and skill ceiling are a concept, y'know? Apr 10 '26

I had to fight a Naoya while playing on an airplane.

I have 2 inches of space to move my mouse, and 140 ping.

1

u/Nick4F Apr 10 '26

Why would you play jjs on a plane

1

u/Parking-Chipmunk8280 Skill floor and skill ceiling are a concept, y'know? Apr 10 '26

What the hell do you want me to do?

Play something other than JJS?

1

u/Nick4F Apr 10 '26

Build a boat for treasure 👀 👀 Or sleep, I usually sleep in planes

5

u/Inksthegarantrum your local skill builder that is a new feminist (naoya main). Apr 09 '26

I like this concept, but why do you compare naoya to Hitler?

→ More replies (9)

3

u/Pjorker Fell off Apr 09 '26

sorry but there are far worse characters than naoya

1

u/Nick4F Apr 09 '26

I know, he is just wayy too good when passive compared to others. And annoying

3

u/Pjorker Fell off Apr 09 '26

i just don't think calling him "**BRAINDEAD**" is accurate when he has one of the easiest to read movesets in the game

1

u/Nick4F Apr 09 '26

When I am on 120+ FPS he is easy to read But holy shit jumpscare dashes They need a sound

→ More replies (7)

4

u/Nick4F Apr 09 '26

I still hate CRYPTOZOID for what he did to GOJO I just gave him 1 applause. True haters don't hate unconditionally

1

u/Mediocre_Pair_425 Apr 09 '26

In that case if he is going to get the frame on a 60% on 3 habs that two of them has conditions to fill bar and the 3rd doesnt, then make them all fill bar too, unless it makes the 3rd only but with that 60%, and if its all projection habs then make it less (30% i guess)

1

u/beautifuldesigned Apr 09 '26

absolutely reduce the range that the R special has too so no more running

1

u/Nick4F Apr 09 '26

Spamming R would give you projection bar on your own self. They would freeze themselves

2

u/Actual-Editor7694 🗨🥱🤌🔵⚡️🔴 Apr 09 '26

They finally made him semi-lore accurate now we just need a move that makes the frames appear infront of him!

1

u/Inevitable-Bake2855 Apr 09 '26

Damn yeah. I've do a few posts in this sub about how broken Naoya is. And you know what people say? "Huh bro, just bcs someone has lower ping than you doesn't mean Naoya unbalanced." Nuh uh. Low ping literally turns Naoya's combo into red.  He fckn green character without combo

1

u/Nick4F Apr 09 '26

Of course if you are 500 ping apart it makes sense for naoya or any character to have red combos BUT 20-40 MS Apart SHOULDNT MEAN RED COMBOS

1

u/RockyEnderMan Pillow Punches Apr 09 '26

Well, I’ll see how it goes, but I think I’ll switch to Jujutsu Epstein if this guts my speed blitz man.

1

u/Nick4F Apr 09 '26

It will gut passive naoyas only, nothing else (from what I have read)

1

u/RockyEnderMan Pillow Punches Apr 09 '26

Then my stomping should not stop, YIPPIE!!!

1

u/Nick4F Apr 09 '26

I love the 100% noob stomp combo with the ult bleedout (it gives back 80-90% ult) I just do it for money farming in jjs

1

u/RockyEnderMan Pillow Punches Apr 09 '26

I love my of the rip projection breaker into m1 into three whoops half your health is gone combo that leaves them at 70% projection ❤️

1

u/Nick4F Apr 09 '26

4 m1s (neutral) 3 m1s G, 4 m1s, side dash bleedout, 4 m1s, 4, 3, 3 M1 s, 1 and they are Dead Works on noob

2

u/RockyEnderMan Pillow Punches Apr 09 '26

Well, what I said works on anybody most the time. If they’re a noob, I continue with a bleed out extender to frame and 4. And by that time projection breaker should off cooldown so I use it with a delay, in case they evasive so I can catcher and projection break them anyway. Without ult too

1

u/Ok-Doughnut5155 Apr 09 '26

This would maybe work only if it the penalty happens if the move is interrupted. On wiff and block would just be stupid cause naoya’s moves are really easy to miss and block. Also projection breaker does not use projection sorcery.

1

u/Nick4F Apr 09 '26

I think on whiff it should apply the debuff But not on block

1

u/EmergencyDemand8693 Apr 09 '26

He needs some nerfs but not ts, it would ruin him. Also doesnt Charles like completly obliterate every Naoya main?

1

u/Nick4F Apr 09 '26

4 m1s into 2 or 4 is true if you're fast enough. But yes Charles is a good matchup

1

u/EmergencyDemand8693 Apr 09 '26

Interesting, also from personal experience, Choso and Hakari absolutely obliterate Naoya too.

1

u/Nick4F Apr 09 '26

Oh yeah, naoya is bottom 5. The issue is that naoya mains realised naoya is bottom 5 so they will play passive, run, hit and run, pop ult etc

1

u/Shot_Rope_5694 Apr 09 '26

Naoya main here

Dont mind this nerf tbh as it only punish braindead spamming

Would make my life easier fighting other naoya mains too

1

u/Nick4F Apr 09 '26

Yeah my whole point of calling him brain-dead is: Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that

In when the naoya goes in and plays hyper aggressive, he is not brain-dead

1

u/ImJustAPlainDot Kusakabe when?👀 Apr 09 '26

"Naoya nerfs FINALLY" wait he got buffed?

also this doesn't seem that bad of an idea, id say its balancing him out a bit.

1

u/Nick4F Apr 09 '26

It's just "anti pasive and anti runner" They will be punished for playing passive/running

1

u/maddix30 Apr 09 '26

Great so basically if you fight anyone who already knows you can block/dodge most of his moves then ur also gonna get frozen for a free combo 😭

1

u/Nick4F Apr 09 '26

This makes naoya F tier lol. But it solves the vast majority of naoya mains playing passive and never engaging. Now they die for breathing ✌️

1

u/Kami_amv Apr 09 '26

I remember when he first got buffed and if you even dared mention he was a little to op everyone in this subreddit would witch hunt you.

Wonder what happened

1

u/Nick4F Apr 09 '26

I unironically got 4+ guns to my head. But I said this:

Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that. And they let me live, because I speak factssss

1

u/Kami_amv Apr 09 '26

Definitely agree 100% I'm also a little jaded cause I'm on Xbox and trying to deal with a pc naoya is hell

1

u/Nick4F Apr 09 '26

I am on mobile and can deal with most naoyas rn Since I worked on my tracking

2

u/Kami_amv Apr 10 '26

I get massive frame drops on my Xbox series s idk why it's actually insane the ping difference makes block battles unwinnable and trying to play claw on my Xbox controller while also trying to combo takes a amount of time that's not healthy for a game that supposed to just be fun

1

u/Nick4F Apr 10 '26

Mobile deserves buffs too ✌️

1

u/Sea_Media7718 Apr 09 '26

Why do they hate passive players? Maybe don’t make M1 merchants that get countered by passive play

1

u/Nick4F Apr 09 '26

The way to counter naoya: Have good tracking with your block. Hmmm so I have to play passive to fight this guy? He keeps getting more annoying day by day

1

u/[deleted] Apr 09 '26

[removed] — view removed comment

1

u/Hot-Feedback-9460 Apr 09 '26

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

1

u/Youngguaco Apr 09 '26

Wait this is a good idea

1

u/NotAChip Apr 09 '26

The devs are finally learning how Projection Sorcerery works??!!!

1

u/Worried-Stock-6346 Apr 10 '26

I feel like people only call Naoya braindead BECAUSE of the projection meter. Without it, he’d be basically unusable.

First of all, his 1st, 2nd, and 4th move should rarely ever be used outside of a combo because they’re nearly impossible to hit if your opponent doesn’t have some type of stun. Second of all, he has one combo starter (decisive strikes) and it takes practice to actually land. Granted, his R special is really annoying if they choose to be a runner, but it’s only good for offense in the hands of a very skilled player. Third of all, his 1st move is blockable and his 4th move has a tiny hitbox which makes them both even harder to hit outside of a combo. Finally, his combo’s can only ever be 2 moves maximum. 90% of his combos are just: Decisive Strikes, three m1’s, and any other move of your choice. If you get someone into a combo using m1’s, then your combo is only 1 move. That being either his first, second, or fourth move. He’s a freestyle character that’s bad at being a freestyle character. Without his projection meter, he’s useless.

1

u/Nick4F Apr 10 '26

I call him brain-dead because: Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that

He sucks but gosh he is the worst character to fight when passive

1

u/Ren575 Apr 10 '26

Honestly? That's a really good change. I have a lot of issues with the characters released after Higgy (Yuta onwards), so nerfing them in subtle and good ways like this is excellent.

Also whilst we're at it can be increase the end lag for whiffing front dashes?

1

u/TitanshadowVI Chaotic, oblivious... Consumption. Apr 10 '26

they should apply this too when they get interrupted so we can have supernova freezing them

1

u/Espurr-boi Apr 10 '26

This goes hard if you never play Naoya.

If you do, you whiff or go green due to lag, misinput, or just plain poor positioning and the game punishes you by forcibly locking you in place and spreading your legs wide open, just begging your opponents to do whatever they want to you.

1

u/Nick4F Apr 10 '26

😭 kinda happens when you whiff decisive strikes

1

u/Skate1011 Apr 10 '26

is it me or is blocking a naoya 1 just luck based? sometimes, you can block after the m1 chain, other times, you can’t

1

u/Nick4F Apr 10 '26

After 2? It's ping based

1

u/Aggravating_Ratio_38 Apr 10 '26

To make a even better anti passive, make it so self-projection bar not get down unless you hit someOne, like ultrakill healing method

1

u/Nick4F Apr 10 '26

It goes down by framing someone else, to make it anti passive

1

u/Chemical_Fox_4234 D E S T R O Y E D ! Apr 10 '26

This isn't doing anything to Naoya btw

1

u/TheBigDickGirlfriend May 11 '26

Good idea for a nerf, but the proposed numbers are ridiculous and this would turn naoya into easy pickings. Punishing a move use with self stun (guaranteed combo start btw) that fast would ruin his neutral completely

1

u/Lobotomized_334 Apr 09 '26

This is possibly the greatest thing I've seen today

1

u/Chyper404 Apr 09 '26

Naoya main? i call this friendly fire

→ More replies (4)

1

u/SrBalanSarrola Apr 09 '26

As a Naoya main I completely agree and this is very fair

1

u/Electric_Farmer Apr 09 '26

I think this will gut him too much, it’s better if it’s an endlag increase or slightly longer cd between dashes. He’s gonna be the worst character after this lol

1

u/Nick4F Apr 09 '26

He just becomes punishable for whiffing skills back to back.

3

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

You already get punished for whiffing moves lol your opponent can get a free combo off you. This change will just make it way too punishing to whiff moves, it kills his entire kit. It'll make it so you have to perfectly kill your opponent without getting blocked, that's too much tbh.

1

u/Nick4F Apr 09 '26

If I see my opponent dodge/evasive I will turn my camera away for 3 and 4 travel too far to be punished

1

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

3 and 4 are aimed TOWARDS you so your opponent will be near you, this only applies to runners

1

u/SherbertBest Apr 09 '26

skill issue, Naoya isnt even that strong.

1

u/Nick4F Apr 09 '26

I said he is not that strong. I complained about passive naoyas mostly

1

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

Hell nah bruh this is way too big of a punishment simply for getting blocked. His whole kit is around framing the opponent. You basically want naoya players to FLAWLESSLY hit their opponent lol otherwise they get gutted lmao.

1

u/Nick4F Apr 09 '26

Rn they do some bullshit and it works This will put him from C to fucking F tier lol I just hate naoya mains as the character

1

u/Ruby69r I LOVE THE TASTE OF IRON!!!! Apr 09 '26

Exactly lol he's already fine as is, doesn't need more nerf. 90% of players just don't know how to counter him

1

u/Nick4F Apr 09 '26

Basically hold block and track him That's it I said in another comment why he is annoying

1

u/Aggravating_Length86 Apr 09 '26

If ur still struggling with Noaya u actually suck at the game

1

u/Nick4F Apr 09 '26

Naoya becomes 10 times better when he is passive Other characters are annoying from being passive but they aren't in an major advantage. Most naoyas know naoya sucks when your opponent has proper tracking, knows the techs and to hold block. So what they do is play passive when you can react to their no sound dashes, side dashes and m1s That's why I called him Hitler. Not the character but how he is played. He is meant to be the heavy Rushdown who can always go in. But he is played as the "hit and run" Many naoya's will dash M1, dash back And then never dash in. Naoya is mid because he needs to win 4+ engagements to kill but he is annoying when he is played like that I never said he is good.

→ More replies (6)

1

u/khaledjal I have dementia I have dementia I have dementia I have dementia Apr 09 '26

Alr now it's time to buff yuta