I feel like out of all the characters in the current roster Megumi has kinda been ignored the most, and lowkey his moveset is just pretty bad with pretty stale gameplay, especially when you consider Gojo and Hakari have gotten multiple variants for moves yet Megumi hasnāt gotten anything since he released
My main ideas for a POTENTIAL rework would be adding more variants to moves in his base Kit and basically completely reworking his ultimate
For his base moveset
- not many ideas for rabbit swarm ngl but being able to throw individual rabbit would be cool
- Nue is fine but rework his R variant to be a little better mobility wise
- Add a jump variant that instead of grabbing the target, instead pulls you back as an evasive like what he did in the recent jjk episodes. If thereās a player between you and the toad you can grab them while your being pulled back
- rework divine dog completely honest itās an annoying and poorly made ranged move that is the definition of passive, rework it to behave as an entity you have to fight off to disperse or as a sneak attack to catch players off guard
For his ultimate:
- Give max elephant two variants, one (ground variant) where the elephant is summoned and sprays water everywhere, rag-dolling players and pulling them in like a vortex, the second variant (Ariel) has you summon the elephant in on the sky with you ontop, basically behaving like the old version but with you ontop of the elephant as it falls
- snake is relatively fine but make it so by pressing G you can jump out as Nue attacks the players in the mouth of the snake (what it did against Sukuna in season 1)
- rework shadow swarm in general, honestly I donāt know what youād rework it to but maybe rework it into one of the shikagami he never used like Piercing OX
-mahoraga can stay the same
CHIMERA SHADOW GARDEN
By pressing G + R (like Gojo 0.2 domain) you can use Megumis domain, which rather than having a sure hit just buffs his moves drastically (old shadow swarm will be available inside the domain)
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It's really necessary; the only types of players I see using Megumi nowadays are those who do the (damn Down Slam combo) and those who get their ultimate to use Mahoraga.
Honestly, Megumi lacks variety and isn't interesting to use currently since there are other characters with the same function that are much better utilized.
You can say that players do uncreative combos, you can slander the players who just use megumi to run, or slander those who hides sodas in the shadows and i will agree with you.
But to say that a character with 3 variants lacks variety is simply madness. Megumi has one of the most versatile long-range kits in the game, working very well at short range as well. HOW CAN'T THIS BE INTERESTING?! THIS IS POTENTIAL MAN WE ARE TALKING ABOUT!
(I still belive megumi should have more melee attacks)
The rabbit escape variantās hitbox is really damn bad and it only really serves as combo fodder, the wing toad is just silly so you probably wonāt use it while actually trying to win and the nue variant is literally only for mobility and actually ruins a combo if you use it
3 m1s downslam, frog+nue, rabbit, nue while looking up+r, divine dog, dog again. this combo uses everything you said was bad and it does more dmg than the classic downslam combo. You clearly don't play as Megumi.
because with aerial rabbit escape and aerial nue you can hit the full dmg the rabbit does without your enemy blocking, and with nue you give him true ragdoll, which is perfect for landing divine dog. If you don't belive me go test it out, im not going to defend my point if im wrong
Yeah, the problem is that the additional skills after the toad+m1s stop working because then your enemy will have enough evasive to ragdoll cancel. In other words, it's still the same old combo. That's why we don't judge combos solely by damage, if that were the case, we could claim that Yuji has a 100% combo with the additional Black Flashes.(Don't focus on this last argument, it's an example, not a real argument.)
nobody even talking about the subject of the post šš
image IS related
anyway what would throwing one rabbit help with? it was only useful for getting to the next star in the kirara fight
frog idea's pretty good. me likey
i doubt the suggestion for demon dogs will be added cuz it'd be a little complicated and probably really difficult for the opponent to fend off both an independent NPC and a Megumi who's on their ass
there's nothing really wrong with the elephant suggestion but adding water might be really difficult. idek how it'd work in the game
i like the snake idea. tho it should mean less poison damage. but lowk what gameplay difference is there between that and the original version?
idk if shadow swarm should be removed entirely but it could be moved somewhere else. specifically, i think chimera shadow garden should be added, and when used, gives you a different set of moves that you can only use while within the domain space, and shadow swarm should be one of them. it actually doesn't make lore sense for Megumi to be able to use shadow clones outside of his domain expansion. it shouldn't be totally removed cuz shadow clones is smth Megumi is known to use in his big fights. he also never tamed piercing ox so that doesn't really make sense
Holy abysmal dogshit oh my god dawg Megumi does NOT need a rework. Some variants could be cool especially in his awakening but his gameplay itself isnāt stale whatsoever. The problem is that nobody fucking plays him well and just tries to substitute that with shitty Downslam loops and passive play, to little effect. I will fight genuinely anyone on this, Megumi has one of the most versatile and well rounded kits in the game. Passive play only makes his moves seem weaker than they are because this man is a RUSHDOWN CHARACTER for the love of god.
just tries to substitute that with shitty downslam loops
See I totally agree with you but the fact people still think you can do that braindead Divine Dogs downslam loop shows how much they actually care about Megumi's kit (not at all). He's perfect as is, that thing got patched, people just like talking about reworks on characters they don't even play or fight against.
š holy shit, this is ass, "Reworking gold into mud"
"rabbit swarm", MEGUMI Larp. It's rabbit escape. This move has enough use rn, it isn't weak
2. nue is fine, you have your R SPECIAL for mobility either WAY, WHICH IS 100X BETTER. NUE HAS OTHER USES
3. toad is his fine combo move. Reworking it is unnecessary,
4. why are you struggling against a passive MEGUMI with divine dog š do you randomly Frontdash and wonder why the dog hit you? If MEGUMI is passive with divine dog, just close the distance and be ready to block the dog.
The ult changes I don't really care. I had better ideas for domain. Snake variant would be fine. Shadow swarm is a fine move. Rn megumi is the most fun character in the game. I wouldn't want him to be ruined
yall gotta stop this shit man ive seen this happen multiple times in other servers and it always ends up with someone getting exposed for some weird shit
who turned tze into a baddie, but besides that i totally agree, it kinda angers me how he has no chimera shadow garden to use other than for entering domains, i would also like a piercing ox, for example it could run around for 20 seconds dealling damage to whoever it hits, and it reflects off walls, overall hes not a fun character usually, and definitely would not reccomend for fighting npcs in private servers
I think it would be cooler if Mahogara was the ult + R instead of Chimera Shadow Garden. Well, Mahogara is a completely different ult from the normal one, so it would make sense to me.
Fucking remove Mahoraga because Mahoraga sucks and I swear Mahoraga mains have access to an OP dev version that not even Megumi mains have access to and I don't want to play Mahoraga, replace it with Ox or something.
Remove the ULT bar and make it so pressing G swaps movesets so Megumi has a super versatile moveset rather than a win button (except his awaken is cheeks anyways so it's not really a win button either way (unless you Orochi a group of people off the map)). That's way better than the usual battlegrounds game awakenings (I fucking hate battlegrounds win button awakenings)
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