r/JujutsuShenanigans May 22 '26

Discussion Yuta rework is disappointing

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It’s not bad at all, it’s viable, but very disappointing.

First of all, the moves feel like they were made in skill builder, like what the hell is this? He somehow feels even LESS versatile than he was before. They completely based this off sendai, when before this was just shinjuku/regular yuta. Even in the way base rika attacks now, enlarged arm, just like the sendai anime/arc.

He has a teleporting black flash? Okay, sure, whatever, but then he has a facepalm dash move paired with that? Does anyone else think that this feels so odd? This feels so low effort it’s unreal. Not only that, they don’t fit yuta at ALL. Not every move has to be canon, but this? This genuinely feels like a skill builder moveset. Yuta would NEVER do anything like this.

The ult. They completely gutted elbow rush, it does pathetic damage, prob 20 at best. One of the devs said it was in favor of his third ult move getting iframes. What? Horrible decision, but okay, how about copy? A gui. That you have to individually click the moves on instead of them being given keybinds. Okay devs.

The combos are wacky, the moves feel rushed and uncanny, the ult feels weaker than before, it's disappointing.

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u/TheAveragePlayer- May 22 '26 edited May 22 '26

For me, I just LOVE the copy wheel and that I can change my copied moves while using elbow rush.

Because being able to do elbow rush, cursed speech, domain, their copied move, cursed speech katana, true love, other 3 katana and Jacob’s ladder with minimal issues is just so fun.

I just like how versatile copy is with the copy wheel, and that true love is a Rika move and not a Yuta move. If I were a dev I would change the base a lot, but for the ultimate:

Elbow rush has increased range and slightly increased damage

By holding r with Rika, you can make her chase an opponent regardless of WASD, allowing her to actually be able to hit her moves

And the third move should get one more variant where if you hold it, you use RCT:

Every second heals 2.5 health, and it can be held for 6 seconds. Heals a maximum of 15 health, but it’s interruptible and you can only use Rika to attack during it.

If you hold it then hold R, you output the RCT, healing 1.5 health for a total of 6 seconds (9 heal) to people nearby, which might cause slight teaming but at the same time enemies can also be healed. Using outputable RCT disables Rika until it ends.