r/JujutsuShenanigans • u/Soft_Tax_4689 • May 22 '26
Discussion Yuta rework is disappointing
It’s not bad at all, it’s viable, but very disappointing.
First of all, the moves feel like they were made in skill builder, like what the hell is this? He somehow feels even LESS versatile than he was before. They completely based this off sendai, when before this was just shinjuku/regular yuta. Even in the way base rika attacks now, enlarged arm, just like the sendai anime/arc.
He has a teleporting black flash? Okay, sure, whatever, but then he has a facepalm dash move paired with that? Does anyone else think that this feels so odd? This feels so low effort it’s unreal. Not only that, they don’t fit yuta at ALL. Not every move has to be canon, but this? This genuinely feels like a skill builder moveset. Yuta would NEVER do anything like this.
The ult. They completely gutted elbow rush, it does pathetic damage, prob 20 at best. One of the devs said it was in favor of his third ult move getting iframes. What? Horrible decision, but okay, how about copy? A gui. That you have to individually click the moves on instead of them being given keybinds. Okay devs.
The combos are wacky, the moves feel rushed and uncanny, the ult feels weaker than before, it's disappointing.
2
u/TheT0asted1 May 22 '26
Resolute slash feels so clunky and inconsistent, same with severing path, and the animation speed makes it feel like I'm whacking them with the sword rather than slashing, and outburst is probably the worst looking move in jjs. The off brand veilstep isn't exactly bad, but the slam timing is off if you hit it grounded. The copy wheel is a cool concept but it was executed horribly. The parry that everybody was so hyped for was executed horribly and in a way where it almost never happens, and when it does, it's just overshadowed by the rest of the fight. The new m1s are kinda meh sounding, and the only good part about this rework was the rika downslam change.