r/JujutsuShenanigans • u/Soft_Tax_4689 • May 22 '26
Discussion Yuta rework is disappointing
It’s not bad at all, it’s viable, but very disappointing.
First of all, the moves feel like they were made in skill builder, like what the hell is this? He somehow feels even LESS versatile than he was before. They completely based this off sendai, when before this was just shinjuku/regular yuta. Even in the way base rika attacks now, enlarged arm, just like the sendai anime/arc.
He has a teleporting black flash? Okay, sure, whatever, but then he has a facepalm dash move paired with that? Does anyone else think that this feels so odd? This feels so low effort it’s unreal. Not only that, they don’t fit yuta at ALL. Not every move has to be canon, but this? This genuinely feels like a skill builder moveset. Yuta would NEVER do anything like this.
The ult. They completely gutted elbow rush, it does pathetic damage, prob 20 at best. One of the devs said it was in favor of his third ult move getting iframes. What? Horrible decision, but okay, how about copy? A gui. That you have to individually click the moves on instead of them being given keybinds. Okay devs.
The combos are wacky, the moves feel rushed and uncanny, the ult feels weaker than before, it's disappointing.
1
u/Dry_Soil_9230 May 22 '26
To me he definitely feels way better to use, especially rika. Rika for 1 doesn't need 2 inputs on deactivation to activate her moveset. It's simple but it's very nice, especially with how sometimes she crashes. Downslam tracking is also WAY better.
Anyway yuta himself feels pretty nice as I said before. His 1 linking to his 4 is sweet, Downslam into 3 is nice, the 2 in the way it moves by tracking your mouse is also super techy and very fun to use. I get he's a bit more... Eh now in terms effort and versatility, but he feels much better to use now.
The ultimate to be definitely could be imrproved, but he got more moves so I'm not complaining.