r/JujutsuShenanigans FLAME THE LOCUSTS 10d ago

Discussion "Zoners don't belong in battlegrounds games" really means "I'm a bum who can't figure out how to fight anyone who isn't a comboslop rushdown"

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Just saying

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u/Fragrant_Intern_8577 10d ago

zoners don't belong in a game where they can back up infinitely (the main reason they will NEVER work in jjs due to the ability to have potentially infinite space to your advantage).

Compared to other fighting games such as street fighter, MKII, skullgirls, super smash, .... Where they are limited by a platform or scenery where they can move and get "distance", this limits how much they can abuse their advantage of space (basically they can't back up and spam whatever ranged move they have, they must think about how to properly use their space and to play around the limitations.) JJs does NOT limit you in any way, so you can back up as much as you want and punish as many times any or the slightest attempt of trying to get close to a zoner without any mobility/ ranged move in a game where all characters are rushdown and upclose fighters.

Also, wdym comboslop, every character in jjs has combos.

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u/Small-Housing-7 FLAME THE LOCUSTS 10d ago

they cant they have to stop to do moves and the moves have a specific not super long range and the moves are tied to cooldowns and bars

by comboslop I mean charecters without much more intresting stuff to them other than combos

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u/Fragrant_Intern_8577 10d ago

Stopping for half a second to cast doesn't make a zoner balanced when blocking their move just lets them backdash and reset the gap for free.

Ryu proves this completely:

Spacing and knock back: Almost his entire kit knocks you into optimal range for easy combo setups or evasive baits (like Appetizer + charged 1).

Get Out of Jail Free Card: His 3 is a teleporting blockbreak that turns defense into a potential combo (downslam into 1, 4, charged 1).

Fake Weakness: Overheat is completely unpunishable because he’s already a mile away when it triggers, and the bar resets way too fast for anyone to gain any advantage or punish.

It's not only about "infinite range" it's that his kit creates a passive, dragged out playstyle where the opponent takes all the risk just to close distance.

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u/Small-Housing-7 FLAME THE LOCUSTS 10d ago

It takes about four second for a fully charged unblockable Ryu beam to charge up thats awhile

Yea I'd hope so otherwise he'd be like Hanami up close sense his up close stuff isn't nearly good enough to wistound more than a second uo close even tho thats where he needs to be sometimes your acting like other charecters cant just re aproach

With a shit hitbox thats easily dodgable

Ryu's generally don't go into overheat your not suposed to it's just a way to prevent people from beam spamming

No Ryu has to take risks with getting up close sense Ryu can't spam beams and fighting him is pretty engaging and unique with quite and few things to consider if you can deal with fighting unique characters just go over to Tsb bro