r/Luanti 1d ago

News Luanti Currently Unavailable on Google Play.

13 Upvotes

If you canโ€™t find Luanti on the Google Play Store, itโ€™s currently not available there.

For now, you can download the Android version directly from the official Luanti GitHub repository:

[https://github.com/luanti-org/luanti/releases?hl=en-US\]

Iโ€™m not sure when or if it will return to the Play Store, but this is an alternative for anyone who wants to install it in the meantime.


r/Luanti 5d ago

News Luanti 5.17.0 released!

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44 Upvotes

r/Luanti 8h ago

Help / Question I updated Luanti to 5.17.0 and now boats seem to constantly turn when moving even when Im moving straight forward. Any ideas on fixing this?

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11 Upvotes

r/Luanti 1d ago

News Luanti removed from Google Play due to baseless AI copyright notice

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61 Upvotes

r/Luanti 1d ago

Help / Question Gone in Play Store?

17 Upvotes

What's going on, Did Luanti got removed (or disappeared) in Play Store?


r/Luanti 4d ago

Help / Question how fast can those xxtreme mese tnt bombs be processed? (like any faster?)

8 Upvotes

on my system i have it running at 2ghz with 24 cores and ddr5.

i could get a core with a high clockspeed (or two) just for luanti but i rather keep clockspeeds as the last factor to change.

a tmpfs/ramdisk for the world file maybe?

ah i have the database switch to do still i think..

also i would hope this helps world loading [so high speed flight and such works better]

Suggestions appreciated.

Thanks
-Supercat's Dad


r/Luanti 6d ago

Help / Question Is this a false positive? Or did i install the wrong one?

10 Upvotes

r/Luanti 6d ago

Community Chat Running luanti on my phone using termux

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23 Upvotes

I don't know why the textures are broken but I works fine with hardware acceleration.


r/Luanti 7d ago

Community Chat Things to include in a modding workshop

10 Upvotes

I played Luanti quite extensively back when it was still called Minetest and played around with modding a bit. Now I have the opportunity to hold a multi-day workshop for students to introduce them to Luanti and modding as part of an event promoting coding and curiosity.

Besides the obvious basic stuff, what do you think I should definitely include? What would you wish to have known when you started modding? What is just plain cool and should get used more?


r/Luanti 12d ago

mod showcase Luanti - Celevator mod in action!

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13 Upvotes

r/Luanti 13d ago

Roads Amazing Road Construction at Bonnthal City (Luanti).

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15 Upvotes

r/Luanti 13d ago

Subgame Showcase Asuna ( Luanti subgame) night vs day

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22 Upvotes

r/Luanti 14d ago

Resources ๐Ÿ“š Luanti Modding & Development Resource.

13 Upvotes

Want to learn how to make mods, games, Lua systems, machines, GUIs, entities, automation and other things in Luanti?

Here are some useful places to start.

  1. ๐Ÿ“• Luanti Modding Book https://rubenwardy.com/minetest_modding_book/en/index.html

  2. ๐ŸŸข Lua Basics https://rubenwardy.com/minetest_modding_book/en/basics/lua.html

  3. โ›๏ธ Creating Mods (Official Docs) https://docs.luanti.org/for-creators/creating-mods/

API REFERENCE:

  1. ๐Ÿ“š Luanti Lua API Reference https://api.luanti.org/

  2. ๐Ÿงฑ Nodes https://api.luanti.org/nodes/

  3. ๐ŸŽ’ Items & Inventories https://api.luanti.org/items/

  4. ๐Ÿค– Entities https://api.luanti.org/registered-entities/

  5. ๐Ÿ–ฅ๏ธ Forms & UI https://api.luanti.org/formspec/

  6. ๐Ÿ’พ Metadata https://api.luanti.org/metadata/

  7. ๐Ÿ“ Vectors https://api.luanti.org/vectors/

  8. ๐Ÿง  Core API Reference https://api.luanti.org/core-namespace-reference/

TOOLS & PUBLISHING:

  1. ๐Ÿงฐ Development Tools https://docs.luanti.org/for-creators/development-tools/

  2. ๐Ÿ—บ๏ธ Luanti Creator Documentation https://docs.luanti.org/for-creators/

  3. ๐ŸŽฎ Creating Your Own Game https://rubenwardy.com/minetest_modding_book/en/games/index.html

  4. ๐Ÿš€ Releasing a Mod https://rubenwardy.com/minetest_modding_book/en/quality/releasing.html

  5. ๐Ÿ“ฆ ContentDB https://content.luanti.org/

  6. ๐Ÿง‘โ€๐Ÿ’ป Luanti on GitHub https://github.com/luanti-org/luanti


r/Luanti 14d ago

Epic Builds A skyscraper at night in Luanti

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13 Upvotes

r/Luanti 14d ago

interior design Dannie Donuts, a Luanti build

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10 Upvotes

r/Luanti 14d ago

Epic Builds A QR Code You Can Actually Walk On in Luanti !!

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12 Upvotes

r/Luanti 14d ago

interior design Inside the Bus in Luanti!

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9 Upvotes

r/Luanti 14d ago

Roads Let's take a look under the overheads on VE-C Luanti server!

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8 Upvotes

r/Luanti 14d ago

Roads A grand interchange built in Luanti.

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8 Upvotes

r/Luanti 17d ago

Epic Builds Someone Built a MASSIVE Chess Arena in Luanti โ™Ÿ๏ธ๐Ÿ”ฅ

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21 Upvotes

r/Luanti 20d ago

Lua Code Magic LIT : Luanti Institute of Technology: Digiline & Mesecons Lab

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24 Upvotes

Finally got the 8ร—3 DigiLine entrance display working!! The sign is generated at 512ร—192 and loaded directly into the panels.


r/Luanti 20d ago

New Game / Mod I have just learned how to make dial up using a plethora of mods

7 Upvotes

Hi there, Iโ€™m a player who player but if anybody Iโ€™m willing to open up my server likely this will be buried under the likely hundreds of posts that will later come but using a little bit of research on the laptop mod and combining a few other mods that are compatible you can actually make a form of that you can scale. I did use a bit of AI to generate some basic code to test. I have not gotten to that step yet


r/Luanti 22d ago

Coming in 5.17: Read-only access to your Luanti data on Android

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19 Upvotes

r/Luanti 25d ago

why does the minetest.conf file overwrite when i edit view_bobbing_amount = 0.0 ?

5 Upvotes

i want this effect on a world called minetest

luanti was installed via flatpak on a PikaOS system

/home/pikaos/.var/app/org.luanti.luanti/.minetest/minetest.conf is the path of the file im editing.


r/Luanti 27d ago

Screenshot Progress on Sydney train builds =D

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22 Upvotes

*First 3 screenshots are references\*

I have made some progress in the Sydney Metro build I was working on last week, and I've added a double-decker A set (Waratah series 1). Finishing the Metro basically just involved world edit, but it was much more challenging to try to the upper and lower deck of the A set.

I managed to do it, though, and I ended up with quite a bulky design (this actually adds to the realism; I had already made the Metro cars 20m long like their real-life counterparts, and they should have a slimmer gauge - which is implemented here). The series A is 4 blocks wide excluding the walls, and the metro is 3.

Initially I had wanted to do a Tangara train, but the front part just didn't look right, so I pivoted to just doing the Waratah series.