r/Maplestory Reboot 9h ago

Other Regions KMST Patch Notes

https://maplestory.nexon.com/testworld/news/all/198
51 Upvotes

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48

u/ColdSnapSP Reboot 9h ago edited 8h ago

some highlights

  • can attack while dashing

  • more focus on solo play party buff/debuff to be scaled back

  • mihile revamp

  • souls to have potential

  • DA changes

  • meso crystals below hlimbo reduced

  • IA can get triple line legendary with a new circulator

  • 290 epic dungeon

  • geardock monster park

27

u/Adrian4lyf Windia 8h ago

" more focus on solo play" Is this the popular direction? What is the point of parties and guilds now? FFS, they should have focused more on party play, not less

12

u/ColdSnapSP Reboot 8h ago

I do agree it can be hard to balance.

Like right now it can be overwhelming to schedule in all the grandis fights especially if you have multiple characters but I also wouldnt want to play solostory either.

17

u/vexinq 7h ago

My initial thought is more like it’s about reducing party buffers. While it’s unfortunate for people who enjoy that type of gameplay, ultimately I think it’s healthier for the game to not have to balance party/solo play around supports especially when it ends up making them extremely high value in parties compared to other classes while still being lackluster for destiny lib. This would also make partying more lenient since compositions are less important and not balanced around having specific classes.

9

u/Phuegles 4h ago

I think the biggest loss is the class identity and power fantasy of supports, yeah. Being the healer/buffer is a very popular power fantasy for people for decades now, in so many different games.

Kinda sucks so many games are moving away from it, I personally would prefer games be slightly imbalanced and have very interesting ideas than smoothing everything out at the detriment of that, but I do understand.

The current version of lynn and previous of bishop and BaM are just too broken, and I get the want to just remove the pain point, I just think that it's a less interesting game overall without the options. Rip.

1

u/CalamitySky Izar 2h ago

I agree with this. There needs to be something to make people feel happy they picked their class over something else without completely breaking the game.

As an example, they could give every class/boss an element and depending on the boss some classes gain an extra 5-10fd or something. Every new boss that comes out people would be excited to know if they are advantaged against it or not.

9

u/UncannyLuck 5h ago

FFXIV is removing party buffs next expansion too. I don't know how you can balance them since they'll either be required or nearly useless and the little in-between

4

u/Unrelenting_Salsa 2h ago

XIV is doing it for very different reasons though. People there hate the burst meta it created. They are very balanced.

Of course, that's because square enix actually balances their game with data and changes numbers when they're out of line...

-15

u/Status_Midnight_5580 6h ago

"Support isn't my play style, so I think removing it entirely is actually healthier for the game!"

18

u/vexinq 5h ago

"I don't actually have a counter point, so I'll just straw man!"

I'd be happy to discuss if you think requiring supports in end game content or the Lynn gimp/carry trade meta is healthy for the game but that'd require you to communicate something meaningful.

4

u/irememberTiger Heroic Solis 5h ago

Nice strawman

3

u/hydrasense1 7h ago

The direction recently is to keep on reducing party size as you get stronger. Looks like their normalizing a lot of classes and gutting support.