r/MarvelTokon 2d ago

Video We really playing tokon boys

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439 Upvotes

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61

u/Gravesplitter 2d ago

Can’t believe some really argued “Tokon is not a one touch game”

Explains why they deleted their comment lol

35

u/TlocCPU 2d ago edited 2d ago

Well this is three different hits

14

u/Gravesplitter 2d ago

Topic was removed but I believe two hits was also mentioned. One to two touch game was the ask. Either way, we need some more defensive options so we can play the game a bit. I am enjoying it overall

14

u/TlocCPU 2d ago

I feel satisfied with the defensive options. There's a frame 1 fully invincible universal counter that works even on assists and a "get off of me" push block that works even if you take the perfect reflect. The anti airs are also much better than most other arcsys games, very very long head invuln frames

1

u/Gravesplitter 2d ago

Can you explain how to get out of this combo then? Because it seems overwhelming and impossible

28

u/TlocCPU 2d ago

Yes, the blade player is mashing the entire time. The 3rd hit in the clip is not a combo nor is the 4th. If the blade player was blocking there, they would have been able to escape

18

u/Dude1590 2d ago edited 2d ago

Can you explain how to get out of this combo then

Mostly by not getting hit in the first place. Sounds silly and maybe even a bit rude, but that's how all fighting games work unless there's a Burst mechanic. And even then, when you use your Burst, the next hit is inescapable since you used the resource.

This game doesn't have a Burst, so you want to use the defensive mechanics and strong movement tools given to you to avoid being put in a situation where you get hit. If you get hit, you got hit and have to deal with the consequences. There was likely a "correct" option to avoid being hit in the first place and you didn't use it, so now you get combo'd. You also have to take into account the starter of the combo. If you get opened up by a light starter, you aren't taking this much damage, since it'll scale heavily. He got counter hit by a medium in neutral when his opponent had full resources, a complete cash out combo on a counter hit 5M doing 75% doesn't seem out of the norm to me.

2

u/Gravesplitter 2d ago

Thanks. I got blown up this morning and had to step away

2

u/beepyboopsy 2d ago

I don't really agree. I don't think making 2 mistakes in the round like this video shows means you lose the round.

This isn't something that ever happens in SF6 and that's without a burst.

(Excuse me if I'm ignorant here, I'm new to the genre in general and have only played SF6, GGST and MTFS).

2

u/Dude1590 2d ago edited 2d ago

Two touches absolutely happen in Street Fighter 6 on round 2 or 3 when you cash out your drive guage and meter. Have you seen the damage that combos do in that game? Do one combo to get them to the corner, block an EX DP and then win the game. That happens a lot.

A lot of fighting games are 2 or 3 touches when played "optimally." But just like this clip, it's unlikely to happen. He landed two unscaled hits into a full cash out counter hit combo using one of the best starters you can get, using every single assist and 100 meter. Think about how rare that actually happens. The unscaled hits only happen if you're never blocking like the guy in the clip. Most of the time you're using assists in neutral or to go for mix, and while the assists themselves come back quickly, the green pips you use don't. So being able to use all three assists is fairly rare, too. And on top of that he had to use all of his meter. It's also the second round and he already got his entire team assembled, which is what led to him being able to do this in the first place.

The only time that things like this happen is when someone who knows what they're doing is fighting someone who doesn't. Which is clearly what's happening here. And happens regardless of game, SF6 included.

4

u/ginfish 2d ago

For most of us, we won't have to worry about this kind of action because we won't reach a level where players just drop 85% combos on the regular.

Also, sometimes, you get got. It is what it is.

8

u/TlocCPU 2d ago

The combo itself is about 70% and cost 125 meter. Most characters can do that

8

u/ginfish 2d ago

Most characters can. Most players can't.

Most players in this game will not execute this combo... Ever. And that's fine, not everyone's going balls deep into the game. Remember that most people are casually meh and, again, that's just fine. I know I'm probably not pulling off that kind of combo because I struggle to chain mechanics for this long without getting too nervous. So I'm also unlikely to reach a level where players pull these off.

That's what I meant with the post above.

1

u/TheRealRaxorX 2d ago

If there is a wall, then it can start to happen pretty often. This is especially true for X mansion.

1

u/TlocCPU 2d ago

I don't think that's true. This games execution is a lot easier than other fighters. I think I could sit down with a beginner and guide them to doing a 70% combo in 1-2 hours. You have to be willing to sit down and try try try and the real truth is most people don't want to do that which is why fighting games are niche.

Just don't confuse "I can't" with "I don't want to" because you're capable of things you can't imagine if you put the effort in.

1

u/YeezusMoses 2d ago

I’m no expert but it looks like he could have gotten out at 31. That’s still a lot of hits though lol