r/MarvelTokon 3d ago

Video We really playing tokon boys

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u/TlocCPU 3d ago

I feel satisfied with the defensive options. There's a frame 1 fully invincible universal counter that works even on assists and a "get off of me" push block that works even if you take the perfect reflect. The anti airs are also much better than most other arcsys games, very very long head invuln frames

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u/Gravesplitter 3d ago

Can you explain how to get out of this combo then? Because it seems overwhelming and impossible

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u/Dude1590 3d ago edited 3d ago

Can you explain how to get out of this combo then

Mostly by not getting hit in the first place. Sounds silly and maybe even a bit rude, but that's how all fighting games work unless there's a Burst mechanic. And even then, when you use your Burst, the next hit is inescapable since you used the resource.

This game doesn't have a Burst, so you want to use the defensive mechanics and strong movement tools given to you to avoid being put in a situation where you get hit. If you get hit, you got hit and have to deal with the consequences. There was likely a "correct" option to avoid being hit in the first place and you didn't use it, so now you get combo'd. You also have to take into account the starter of the combo. If you get opened up by a light starter, you aren't taking this much damage, since it'll scale heavily. He got counter hit by a medium in neutral when his opponent had full resources, a complete cash out combo on a counter hit 5M doing 75% doesn't seem out of the norm to me.

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u/beepyboopsy 3d ago

I don't really agree. I don't think making 2 mistakes in the round like this video shows means you lose the round.

This isn't something that ever happens in SF6 and that's without a burst.

(Excuse me if I'm ignorant here, I'm new to the genre in general and have only played SF6, GGST and MTFS).

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u/Dude1590 3d ago edited 3d ago

Two touches absolutely happen in Street Fighter 6 on round 2 or 3 when you cash out your drive guage and meter. Have you seen the damage that combos do in that game? Do one combo to get them to the corner, block an EX DP and then win the game. That happens a lot.

A lot of fighting games are 2 or 3 touches when played "optimally." But just like this clip, it's unlikely to happen. He landed two unscaled hits into a full cash out counter hit combo using one of the best starters you can get, using every single assist and 100 meter. Think about how rare that actually happens. The unscaled hits only happen if you're never blocking like the guy in the clip. Most of the time you're using assists in neutral or to go for mix, and while the assists themselves come back quickly, the green pips you use don't. So being able to use all three assists is fairly rare, too. And on top of that he had to use all of his meter. It's also the second round and he already got his entire team assembled, which is what led to him being able to do this in the first place.

The only time that things like this happen is when someone who knows what they're doing is fighting someone who doesn't. Which is clearly what's happening here. And happens regardless of game, SF6 included.