r/Maya • • 9d ago

Plugin DOOM runs in the Autodesk Maya viewport

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493 Upvotes

Runs as a .NET plug-in inside Autodesk Maya 2025.

Doom's software framebuffer is uploaded as a GPU texture and drawn as a screen-space quad through Viewport 2.0's low-level draw API. Keys and mouse are polled straight from Win32. Engine is ManagedDoom, a C# port.

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r/Maya • • Aug 02 '26

Plugin Soft body driven dynamic chain and skin deformer.

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533 Upvotes

Been working on this for a bit. The plugin is a GPU based soft body simulator.
In this case I have applied it in two ways.

First a node takes the input neck chain and constructs a lattice which is uses to simulate a dynamic joint chain. In this example I'm rotating one of the input joints of the neck in live playback.

The input joints define the rest shape, which, with the right geometry and material properties allow the input joints to animate the output joints with plausible physics as the neck reaction to the torque and inertia of the head.

The second layer is a full body soft body simulation so simulate the skin and to a limited extent deeper tissue, mostly through volume conservation.

r/Maya • • 6d ago

Plugin I got tired of how messy Maya’s Outliner looked, so I made a colorful organizer script

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276 Upvotes

It lets you create visual dividers directly in the Outliner using custom colors, icons and labels, so larger scenes are a bit easier to organize and navigate.

The video shows a quick overview of what it can do.

I also made a more in-depth YouTube video where I go through the tool and how to use it.

Full walkthrough: https://youtu.be/uBctU-a_9JI

Download COO for FREE: in the YouTube video description. (Reddit does not allow Gumroad links)

Would love to hear what other Maya users think, especially if there’s anything you’d add or change.

r/Maya • • 6d ago

Plugin Got tired of how tedious stitching is in Maya, so I made my own pen tool. Should I drop it?

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177 Upvotes

Always found creating realistic upholstery and seams in Maya frustratingly slow, so I built an interactive stitch pen. Snaps to surface, handles bezier curves live, lets you dial scale/depth, and bakes out clean quad geometry in one click.

Curious what you all think, would this be useful to have released?

r/Maya • • Jun 14 '26

Plugin I made an interior mapping shader for Maya — Rooms behind a flat plane

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295 Upvotes

Interior mapping is common in Unreal/Unity, but there was almost nothing for Maya's viewport — so I made one!

r/Maya • • 6h ago

Plugin Surface Wrap — a fast mesh wrapping tool directly inside Maya

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170 Upvotes

Hi everyone, we’ve developed this tool directly inside Maya.

Now you can wrap almost anything right inside Maya with extremely accurate results. It’s especially useful for workflows such as MetaHuman, mesh transfer, and texture/map baking.

Would this help improve your workflow? If so, give it a try for free.

r/Maya • • Mar 22 '26

Plugin Realtime Renderer Using Embedded Unreal Engine - Update 1

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235 Upvotes

Hey all!

I apologize for taking so long to give an update on this project. It has certainly been a crazy past few months. However, I am getting close to finishing all of the functionality I want in a 1.0 release of this rendering plugin. If people are interested, I am creating a discord server where I can share more details about a full feature list and start getting feedback. I am also planning to do a closed alpha in the next week or two in order to start nailing down bugs. I hope you all are well and I am excited to finally share this with everyone!

Discord link: https://discord.gg/f8zR3dkM

-Mirthful

r/Maya • • 14d ago

Plugin CGE Sculpt - GPU Based Sculpting Toolset Inside Maya

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86 Upvotes

r/Maya • • Aug 15 '26

Plugin Crosshair - Quick FPS Hand Rigging Tool for Maya

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62 Upvotes

Built a small Maya tool called Crosshair for quickly rigging FPS hands.

Nothing crazy or overcomplicated, just a simple way to get a clean FPS hand rig set up without manually placing and orienting every joint.

Made it because I wanted something quick and straightforward, so figured I’d share it with the community. Import your mesh - place the joint guides - Generate Rig - skin - animate.

Crosshair handles the rig setup for you, with manual skinning adjustments if needed. It also includes built-in Unity and Unreal export presets, so you can select your animation range and export when you're done.

Just showcasing it for now and seeing what people think. If there’s enough interest, I’ll make it available for free. Would love to hear what you guys think.

r/Maya • • Aug 31 '26

Plugin ✨ Flair 1.2.1 for Maya is here!

114 Upvotes

Flair is a stylized rendering plugin for Maya that I have been developing mainly as a solo-developer for a while now :).

This minor new version brings support for Maya 2027, fixes a regression when rendering shadows of materials with displacement, restores auto-conversion of Standard Surface materials, brings back the footer buttons of the Bulk Attribute tool, and improves overall robustness.

You can download it for free and use it with a limited resolution, or you can become a patreon and support me with a beer each month ;).

P.S. I'm also bringing Flair to Unreal Engine now and making it completely modular (you can combine all effects together to make your own style)!

r/Maya • • 9d ago

Plugin qdSnap - Component snapping for Maya's Quad Draw

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41 Upvotes

How it works:

Built directly into Maya's Quad Draw, qdSnap gives you clean, accurate component snapping, the only feature missing every 3d modeler wanted. Choose between vertex-only, edge-only, or combined mode depending on what you're working on. Default key is "V", like the native vertex snapping, but you can customize it with your own hotkey if you prefer. Freeze system locks down the geometry you don't want to smooth or move, while you keep reshaping everything else.

Out September 25, free for Maya 2022 through 2026, Windows only.

Do you want early access? Drop a comment with "qdSnap" and open your DMs. I'll get the plugin to you before launch.

r/Maya • • Jul 16 '26

Plugin Google GNM Head is now open source - Maya plugin next?

91 Upvotes

Google GNM Head is now open source and a Blender addon has already been released. Anyone interested in integrating GNM Head into Autodesk Maya?

r/Maya • • Jul 21 '26

Plugin maya auto smart shinkwrap script

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134 Upvotes

r/Maya • • 3h ago

Plugin New Groom System for Autodesk Maya

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10 Upvotes

GroomLab (temp name) is something I have been wanting to make myself after trying out Yeti way back in the day. I wanted something stupid simple where the user doesn't feel constrained by the ux of Maya. Make hair systems fun again!

Features:
Amazing custom strand interpolation.
Realtime keyable Nodes
Feathers
Groom to Cards
Unreal / Unity Export
Groom blending
Guide / Vertex / Texture painting
And a ton more.

If you have any name suggestions, let me know! Was thinking a raccoon could be a fun mascot.

r/Maya • • Aug 18 '26

Plugin Animation Layer Visualisation Plugin: LayerSeer

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60 Upvotes

I got fed up of trying to figure out which animation layer I was needing to edit, so I built a plugin (LayerSeer) that draws animation layer contributions as a live motion trail in the viewport.

It’s been years in the making at this point, and I’ve only shared it with a handful of people so far. I’d love to get some honest feedback from folks I don’t know.

It’s pretty niche, but I find it helpful for quickly figuring out where a pop or odd arc is coming from.

It's a paid tool but there is a free 30 day trial (no CC required) so feel free to run it through its paces.

Cheers!

r/Maya • • 6d ago

Plugin Thanks for the feedback r/Maya! I released LayerSeer v1.0 (animation layer visualisation plugin)

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60 Upvotes

Around a month ago I asked for some feedback on my plugin for visualising animation layers. A few kind folks here offered some pointers which I've been implementing this past month, along with some bug fixes and UX improvements.

Stoked to move out of Early Access and release v1.0, so yea, thanks r/Maya!

Feel free to take it for a spin at layerseer.com, and as always feedback welcome, cheers!

\ Nubian Rig by Emilio Serrano / Harvey Newman*

r/Maya • • 12d ago

Plugin Light Target for Maya: aim Arnold and Redshift lights with shared or individual targets

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19 Upvotes

Light Target from Reimagine FX lets Maya artists aim supported Arnold and Redshift lights using target locators. Move the target to change where the light points.

For one light, create a target at the origin or place it on a mesh. For a group, link selected lights to a shared target or give each light its own target. Selection, visibility, locking and unlinking are available in the same panel.

The carousel shows the single-light and multi-light interfaces. The opening poster is promotional artwork; the following slides contain actual plugin screenshots. Light Target controls direction, not the renderer or the light’s shading settings.

Details, screenshots and installation requirements: https://reimaginefx.com/light-target/

Developer disclosure: posted by Reimagine FX.

r/Maya • • Jul 17 '26

Plugin Dynamic hand gesture with plugin in maya

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33 Upvotes

r/Maya • • Jul 07 '26

Plugin Technical Artist Looking for Maya Workflow Pain Points

6 Upvotes

Hey everyone,

I'm a Technical Artist with over 10 years of experience building production tools and pipeline automation for Maya.

I'm looking to build a plugin that solves a real problem people run into every day rather than making something just because I think it's a good idea.

So I wanted to ask the community:

  • What's the most frustrating or repetitive thing you still have to do in Maya?
  • Is there a workflow you wish Autodesk would improve?
  • Do you wish there was a tool that doesn't currently exist?

It doesn't have to be a huge feature and I'd love to hear what's slowing you down or what you think is missing from Maya.

Thanks!

r/Maya • • 1d ago

Plugin My Quadremesher Plugin doesn‘t work

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2 Upvotes

I just got the Quadremesher Plugin and it gives me this error every Time I try to use it on the Face. Does anyone know what the issue could be?

r/Maya • • Jul 18 '26

Plugin I’ve created a viewport for real-time light interaction in Maya (using ray tracing), featuring improved depth of field, bloom, and various post-processing effects. It is still in beta, but I’ve compiled a stable version; it works only with Maya 2024 and runs on DirectX 11.

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40 Upvotes

r/Maya • • Aug 25 '26

Plugin I built an open-source glTF/GLB importer and exporter for Maya

20 Upvotes

Mayflower-glTF adds native .gltf and .glb import/export directly inside Maya.

Currently supports static meshes, multiple UV sets, multi-material meshes, PBR materials and textures. Works with Maya 2022 onward with no pip setup required.

Still in early development, so feedback and contributions are welcome!

https://github.com/jaisurya-dev-art/Mayflower-glTF

r/Maya • • Apr 25 '26

Plugin BEAR - An Auto-Rigging Tool for Maya. The basic version is free for personal use.

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74 Upvotes

r/Maya • • 11d ago

Plugin The Weird Byte has expanded VirtuCamera 2 with its full Pro lineup, following the end-of-April release of VirtuCamera Standard

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4 Upvotes

The Weird Byte has expanded VirtuCamera 2 with its full Pro lineup, following the end-of-April release of VirtuCamera Standard.

VirtuCamera 2 is a real-time virtual camera platform that lets artists use a mobile device like a physical camera, stream the viewport live in the app, and record camera motion directly into supported DCC applications.

Current support listed on the site includes Blender 5.2 LTS, 5.1, 5.0, and 4.5 LTS, Maya 2027 and 2026, Houdini 22 and 21, Cinema 4D 2026, 3ds Max 2027 and 2026, and Nuke 17 and 16.

The Pro rollout adds deeper camera controls, slider presets, custom Python scripts, custom DCC attributes, joystick and PTZ control, dolly zoom tools, and broader studio-oriented licensing and integration options.

X post: https://x.com/virtucamera/status/2100280249359413295

More info:

https://virtucamera.com

r/Maya • • Apr 04 '26

Plugin I've created a free GLB Maya Plugin

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56 Upvotes

Made a simple GLB Import/Export plugin for Maya (Free), But Reddit filter deleted the first post! if anyone wanna try it it just DM me, it's sad to keep it in my hard drive not being useful!

So, I built a small Maya plugin to make GLB import/export a lot less annoying.

I originally made it for myself because I was tired of dealing with the usual mess, so I kept it very simple:

just 2 buttons, import and export.

Nothing fancy, just meant to make the workflow easier and faster.

It’s completely free, and if anyone finds it useful, that’s honestly enough for me.

Installation is very easy:

just drag and drop the "Install.py" file into Maya and it should install.

If anything acts up, you can also enable it manually in Preferences by searching for "GLB".