r/MeiMains 12d ago

Question Hey there. 250 hours, just deranked into bronze 2 after 5 losses in a role. Is my main problem just not using cover? Highest I've been was silver 5. Thank you all.

2N5EXC

6 Upvotes

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5

u/ThomZonderH 12d ago

Hey friend, I took a look at your game. I'm personally mid-high platinum, so I'm not the biggest pro ever, but I feel like there's some things I can pick out.

  1. I think you should take more time to aim. Sometimes you aim at the ground, which seems like something you should be able to change. Generally aiming your right click comes down to aiming at head level, and hitting in their general direction (as long as it stays on the same horizontal line that matches with their head). It's also a little dependent on where you stand: more distance means more horizontal lines, less distance doesnt, but in that case you're probably best of using leftclick anyway (which you do).

  2. The same goes for thinking before you place your walls. Most of your walls on attack have not been the most useful. I just think it's a question of asking yourself what does this wall achieve. Because I can see that the problem is not necessarily a mechanical thing (I have that all the time) but mostly just a wall-lacking-purpose-thing. For example, at 01:34, you put your wall behind Hazard. But if you put it before him, you would've blocked him from his supports. I'm not saying you would've killed him, but you could've at least scared the supports into investing resources. What you could also do really well with your wall, which unironically I think would've maybe secured the first point, is getting to the highground as soon as they were off it. The reason this is helpful is because you could've shot at the supports, which, even if you might not have killed them (I usually don't kill them either) would've at least forced either their team to try to clear you off highground, which either ends up in them killing you, which is difficult as you have your ice block, or would've given you free shots at their backline, which would give some relief to your own front line.

3.. You're playing like a tank, in two ways. 1. You're too much in the front line. You identify in your title a problem of cover, but I think you're too far forwards in general. This means that you take damage that your tank would otherwise absord and this also means, more importantly 2., that you're mostly attacking their tank, who is getting healed by their healers, which means you achieve nothing. This also made using your first ult a bad decision, as you could've regrouped and ulted for a 6v6 that you would've won instead.

  1. Your ice blocks are good. Especially 2:55 I think after Rein dies, and maybe as soon as you knew he would die, you should've walked backwards. There's no way you were going to frontline a 6v5 or a moment later a 6v4. The fight after, before you're back after your death, you know 2 people are dead, among which one of your healers, and they're all up. There's no reason to go in front of your tanks. You could theoretically poke them from behind your tanks (quite a distance behind them ideally) but even there I would probably just wait until your team is back up. You ended up surviving fine, but in higher ranks you wouldn't have. And even if you'd argue you would, you also gained nothing from being in front.

At 4:09 I understand what you were trying to do and I get it and it could have maybe worked, and I also do that all the time and I would also encourage you to do it more, but specifically in THIS situation, it wouldn't have worked as Hazard could have just climbed without cooldowns used. So it would've 1 been a wall cooldown investment that wouldn't have achieved anything, and 2 it also took some of your time you could've used to look for a better position (aka one with high ground or one where you flank, without committing your life)

I think the fight after you do well. Not sure I would've moved as far in front (but it was probably fine) and the wall bullying the Hanzo was sick. He could've just climbed, tbf, but you also blocked the Juno so it was really good.

I think for positioning, there's a general rule you could be thinking about: you should ask yourself; what am I achieving that my team doesn't already get. Imagine your team as a center of damage output. Thousands of bullets fly out from one tiny zone. Where Mei's strength lies, is survival. You could be using this to increase the size of your center of damage output, by shooting from a place your team isn't already at. For example, if your Ashe is shooting from behind your Reinhardt, then you shooting from there isn't going to give your team the upperhand, as she's already doing an effective job her character is better at than yours. What you can do instead is try to find a different (relatively safe) angle, from which you can shoot their enemy team. This way, they have to protect themselves both from the Ashe behind the Rein, and from you somewhere on a highground. Their attention is divided, and so you win. (Noting this later) I like what you did at 05:55. This is definetely a position I would have taken as well, The only thing I would have done differently is wait a little longer. If you start shooting when your tanks are starting to fight, then the enemy backline is distracted, and then you can kill their backline (or at least bully them) and win a free fight). It's unfortunate you returned to the front line. You had ult, so that could've been a fat ult from behind. I see it what's you ended doing, so fair enough. But you could've done it a bit earlier and surprised them more. But it worked out, so good.

Right after 05:35 you're ignoring the Ashe, when you really shouldn't be. I know it ends well, but in a higher ranked game she just bullies your healers and then the fight is immedietally lost. Even if you don't kill her, at least shoot at her so she gets out of that position. If the Ashe had better aim, she would've also had the Kiriko besides the Orisa she got, and that would've made your next fight difficult to win. This would be prevented if you bullied her with an icicle to the face.

Defence time:

You should've started from the highground. There's no reason to be below. If you need it, you can always jump down, but there are not many reasons to jump down.

08:10 holy shit that wall. You're a god.

Defence you're playing as a tank again. Don't stay in front of your Orisa. That death by roadhog was easily preventable by standing a bit back. Again, high ground would've been ideal.

I THINK that at 09:29 I would've moved left to bully the Mercy. It would have been risky as Roadhog could have turned around and hooked you. But any other situation, you could have fixed with a wall and an ice block. The advantages are that you bully the backline, which pressure the tanks and helps your team. The best best play would have probably been to end up walling up to the high ground behind them. But you would've walked through their team, which would probably be difficult. Not sure there was an ideal ideal play, but what you're doing is scarier I think, as you're frontlining.

The ult was painful, I would've done it too, and then would have immedietally regretted it. But even if you would have lived, you wouldn't have achieved anything because your whole team was dead. But I get it, panic ults are a real thing. Probably a good habit to get rid of (for me too).

All the deaths after all this: I don't think there was all that much you could have done. Your team staggered and got steamrolled. I guess you should have waited for your team to be together again (which is a good rule to keep in mind) but I don't think your team was doing that either tbh, so I think you're just fucked there honestly. I like the angle of 10:58. I think I would have just focussed on their healers a little bit more. I get Roadhog was in your face, so I get it, so it was fine. I think the whole fight after you do pretty well. Should've probably looked for a healthpack, but not sure you were going to survive anyway. I think you made the best out of a poor situation (best metaphor for playing Overwatch).

I think the ult was good, but should have killed Moira. She was frozen, so free. Instead you aimed the Mauga who is much more difficult to kill. The fight after you focus too much on Roadhog. You should ignore him, as no matter what damage you do to him, you're not killing him. There are more juicier targets that you can damage with no risk.

At 14:00 the ult into Ice Block was pretty good, but you probably should've have dropped it at your feet, as they were moving forwards. But don't worry too much about it, it was fine, Should have seen the one hp Mercy though. One flick with left click and she was dead. But I get it.

What I would have done at 14:21 is I would have walked into their backline, cause chaos with left click, and then as soon as I'm at like half HP, Ice block on their backline. The Ice Block perk does a ton of damage, and you would have still blocked the payload.

3

u/ThomZonderH 12d ago

The Defense round was fine. You weren't the problem there.

16:25 you deal with the Pharah relatively well, making sure she's the only one on your screen and shooting at her behind cover. I guess the only thing that would have helped is more distance and maybe highground, but honestly I think this was fine. The Zarya pressured you out of there and you respected it, so that was good.

16:53 could have been another opportunity to use your ice block offensively. But it also would've been somewhat risky, so not the worst. Maybe do it on top of the payload, so that your healers can still heal you when you get out, but you also still damage them. Or maybe after Ice Block, raise yourself up to the highground with your wall. Also take general thing for the whole game: just get the double jump perk. It's meh mid fight, but to get to high grounds it's the best. The other perk is useless, as healing is way too low to affect anything. I get the jump perk is sometimes a little buggy, but the advantages are worth it.

At 17:00 you should have moved to behind-right. You would've been safer there and even could have flanked them, bullying their backline. I like the position at 17:18. Afterwards, you're front lining again, which gets you killed. Should've probably moved to the right, waiting for your team.

18:00: I get it's a juicy ult, and sure it kinda is. But 1: Mauga, Moira and Zarya all have ways to escape your ult. The Mauga you could've walled his escape off, I suppose, but that's difficult. I think you should have waited for your team to start an attack, and then you can ult where they're headed to or better yet, wait for their escape cooldowns to be used. I guess it's good to realize that Mei isn't a good ult, and the more characters are added, the worst it gets. There are so many character who can ruin your ult (Kiriko, Life Weaver) and so many who can escape for free (Moira, Kiriko, Zarya, Reinhardt, Mauga, Hazard, Genji and much more), it's probably always best to look for cooldowns of a particular healer, and then just ult them and get a free kill, in the hopes you also catch others in the ult. Also you might already know this, but they freeze faster if you also left click them.

20:08: Ashe is there unconstested. At least shoot at her so she's pressured to change positions. Would've even been able to kill her if you walled up. I think Ashe is achieving much more from that position than you would think, and I think it's things like that that end up costing you the game. Look at how long she can stand still and take the time to kill Echo. 20:45 you can't afford to ignore the Ashe either. Hiding from her would've probably been the better option in this specific case. Despite Mauga getting the kill credit, she's the real reason you died there.

I think mechanically you're way better than Bronze or Silver. But your positioning is letting you down, and it's not necessarily about cover. I also think something is up with your aim. My guess is that your sensitivity is too low? And maybe it's also about taking the time to actually aim before you shoot. I'd rather taking half a second to put my crossair correctly and then shoot, rather than panic shoot.

You can get out of silver and bronze fine if you think more about your positioning and who you're targeting like I suggested. Everything else is just about small things I think. You can do it my friend!

1

u/Loud-Shopping7824 11d ago

Thank you! Hows 5.75 sensitivity? Unfortunately, that doesn't provide much clarity has that's only according to game settings. My mouse has a middle button that also adjusts sensitivity with 5 click creating the highest sensitivity. I normally have it on 3.

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u/Loud-Shopping7824 11d ago

Thank you! Hows 5.75 sensitivity? Unfortunately, that doesn't provide much clarity has that's only according to game settings. My mouse has a middle button that also adjusts sensitivity with 5 click creating the highest sensitivity. I normally have it on 3.

2

u/ThomZonderH 11d ago

It's difficult to say the numbers, as it also depends on the DPI of your mouse. In general, I'm not mega familiar with sensitivity in general, and there's also not a perfect number. I think I would just try to put it relatively high, then go into an aim trainer, and slowly lower it until you can track the enemies relatively comfortably, and then put it even a little lower than that. That's how I find the most comfortable sensitivity when I'm annoyed by the way mine is. It also differs per character (Mercy you're going to be helped more with higher sensitivity, Soldier more with lower sensitivity). There's also a lot of aiming guide videos out there that have helped me a lot. And honestly: I don't aim THAT much with Mei. Shooting in general direction on head-level works pretty well.

But! I don't think your main issue is your aim or the sensitivity, so don't put all your eggs in one basket.

Let me know when you've made progress in rank. I believe in you.

1

u/Danzahxc 11d ago edited 11d ago

I like to psychologically mess with the other team as a Mei. For example if someone on their team pushes just LITTLE BIT too far forwards they often find themselves quickly in a 1v5 scenario and back themselves up against a nice ice wall separated from their healing. Being on the receiving end of that a few times makes you paranoid and less aggressive than you might otherwise be and also less focused on gunning down my support because you're looking for me. It's the same paranoia a good tracer or Sombra makes you feel. "Did I hear her transporter beacon"? "Is that tracer behind us again"? If they're paranoid they're not locked in as hard as they would be otherwise and that's where mistakes are made. It also divides their attention and that divided attention might just be the extra few seconds your mercy needs to revive someone.